| Generation I Level Up |
|
| — |
Pound |
 |
40 |
100 |
35 |
-- |
| A NORMAL-type attack. Slightly stronger than TACKLE. Many Pokémon know this move. |
| — |
Disable |
 |
-- |
55 |
20 |
-- |
| A technique that disables one of the target's moves. The disabled move can't be used until it wears off. |
| 30 |
Poison Gas |
 |
-- |
55 |
40 |
-- |
| A poisonous cloud of gas is forcefully expelled to poison the target. |
| 33 |
Minimize |
 |
-- |
100 |
20 |
-- |
| Reduces the user's size and makes it harder to hit. Can normally be used up to six times. |
| 37 |
Sludge |
 |
65 |
100 |
20 |
50 |
| A POISON-type attack. Has a fifty-fifty chance of poisoning the target. |
| 42 |
Harden |
 |
-- |
100 |
30 |
-- |
| Raises the user's DEFENSE. Useful when battling physically strong Pokémon. |
| 48 |
Screech |
 |
-- |
85 |
40 |
-- |
| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. |
| 55 |
Acid Armor |
 |
-- |
100 |
40 |
-- |
| Melts the user's body for protection. A move that sharply raises DEFENSE. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
-- |
85 |
10 |
-- |
| A technique that badly poisons the target. The amount of damage from the poison increases every turn. |
| TM08 |
Body Slam |
 |
85 |
100 |
15 |
33 |
| A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects. |
| TM20 |
Rage |
 |
20 |
100 |
20 |
-- |
| A non-stop attack move. The user's ATTACK power increases every time it sustains damage. |
| TM21 |
Mega Drain |
 |
40 |
100 |
10 |
-- |
| A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. |
| TM24 |
Thunderbolt |
 |
95 |
100 |
15 |
10 |
| An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target. |
| TM25 |
Thunder |
 |
120 |
70 |
10 |
10 |
| The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target. |
| TM31 |
Mimic |
 |
-- |
100 |
10 |
-- |
| A move for learning one of the opponent's moves, for use during that battle only. |
| TM32 |
Double Team |
 |
-- |
100 |
15 |
-- |
| Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy. |
| TM34 |
Bide |
 |
-- |
100 |
10 |
-- |
| The user waits for several turns. At the end, it returns double the damage it received. |
| TM36 |
Self-Destruct |
 |
130 |
100 |
5 |
-- |
| The user explodes, inflicting damage on the enemy, then faints. Useless against GHOST-type. |
| TM38 |
Fire Blast |
 |
120 |
85 |
5 |
33 |
| The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target. |
| TM44 |
Rest |
 |
-- |
100 |
10 |
-- |
| The user takes a nap to fully restore its HP and recover from any status abnormalities. |
| TM47 |
Explosion |
 |
170 |
100 |
5 |
-- |
| The most powerful attack of all. However, the attacker faints after using this move. |
| TM50 |
Substitute |
 |
-- |
100 |
10 |
-- |
| Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |