#116 Horsea
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Horsea
Japan: Tattu
タッツー
French: Hypotrempe
German: Seeper
Korean: 쏘드라
#116
Classification Height Weight Capture Rate
Dragon Pokémon 1'04"
0.4m
17.6lbs
8kg
225
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
30 Hit Points
40 Attack
70 Defense
70 Special
60 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 19, Route 20, Route 21, Cinnabar Island, Seafoam IslandsDetails
Green (Jp.)Blue (Intl.) Route 19, Route 20, Route 21, Cinnabar Island, Seafoam IslandsDetails
Blue (Jp.) Route 19, Route 20, Route 21, Cinnabar Island, Seafoam IslandsDetails
Yellow Route 10, Route 11, Route 12, Route 13, Vermilion CityDetails

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Bubble 20 100 30 30
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
19 Smokescreen -- 100 20 --
Creates an obscuring cloud of smoke that reduces the enemy's accuracy.
24 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
30 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
37 Agility -- 100 30 --
A special technique that greatly boosts the user's SPEED. Can normally be used up to three times.
45 Hydro Pump 120 80 5 --
The strongest WATER-type attack. However, while it is powerful, it may miss the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 270 30 40 70 70 60
Max Stats Lv. 50 90 - 136 45 - 91 75 - 121 75 - 121 65 - 111
Lv. 100 170 - 263 85 - 178 145 - 238 145 - 238 125 - 218

<--- #115
Kangaskhan
#117
Seadra
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