#130 Gyarados
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Gyarados
Japan: Gyarados
ギャラドス
French: Léviator
German: Garados
Korean: 갸라도스
#130
Classification Height Weight Capture Rate
Atrocious Pokémon 21'04"
6.5m
518.1lbs
235kg
45
Experience Growth Effort Values Earned
1,250,000 Points
Slow
95 Hit Points
125 Attack
79 Defense
100 Special
81 Speed
Damage Taken
*1 *0.5 *0.5 *4 *1 *1 *0.5 *1 *0 *1 *1 *0.5 *2 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Evolve Magikarp
Green (Jp.)Blue (Intl.) Evolve Magikarp
Blue (Jp.) Evolve Magikarp
Yellow Fuchsia CityDetails

Level Up Anchors RB Yellow
Red, Green & Blue Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Bite 60 100 25 10
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
Dragon Rage ?? 100 10 --
A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type.
Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Hydro Pump 120 80 5 --
The strongest WATER-type attack. However, while it is powerful, it may miss the target.
20 Bite 60 100 25 10
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
25 Dragon Rage ?? 100 10 --
A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type.
32 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
41 Hydro Pump 120 80 5 --
The strongest WATER-type attack. However, while it is powerful, it may miss the target.
52 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.

Yellow Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
20 Bite 60 100 25 10
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
25 Dragon Rage ?? 100 10 --
A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type.
32 Leer -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
41 Hydro Pump 120 80 5 --
The strongest WATER-type attack. However, while it is powerful, it may miss the target.
52 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM23 Dragon Rage ?? 100 10 --
A DRAGON-type attack. It inflicts a set amount of damage, regardless of the target's type.
TM24 Thunderbolt 95 100 15 10
An ELECTRIC-type attack. Has a one-in-ten chance of paralyzing the target.
TM25 Thunder 120 70 10 10
The strongest of all ELECTRIC-type attacks. Has a one-in-ten chance of paralyzing the target.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM33 Reflect -- 100 20 --
Reduces damage from physical attacks by about half. A special PSYCHIC-type technique.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM38 Fire Blast 120 85 5 33
The strongest FIRE-type attack. Has a one-in-three chance of inflicting a burn on the target.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Pre-Evolution Only Moves
Attack NameTypeAtt.Acc.PPEffect % Method
Splash -- 100 40 --
Lv. 1
A move that involves only flopping and SPLASHing around in front of the opponent. It has no effect.


Stats
  HP Attack Defense Special Speed
Base Stats - Total: 480 95 125 79 100 81
Max Stats Lv. 50 155 - 201 130 - 176 84 - 130 105 - 151 86 - 132
Lv. 100 300 - 393 255 - 348 163 - 256 205 - 298 167 - 260

<--- #129
Magikarp
#131
Lapras
--->