Ability |
|
Battle Armor |
When the Pokémon takes critical-hit damage, a set percentage of the damage is reduced. Falinks is a group comprised of the brass and five troopers, and they utilize three formations: Column formation, No Retreat formation, and Dispatch formation. When a move is used in No Retreat or Dispatch formation, the effect of the move changes. This Pokémon can hold a little more Aeos Energy than other Pokémon. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical |
430 (Std) 559 (Boosted) |
|
Becomes a boosted attack with every third attack, or after the user uses Tackle, Megahorn, or Iron Head. Boosted attacks also apply a slowing effect to opposing Pokémon they hit. When a boosted attack hits, the cooldown of Tackle, Megahorn, or Iron Head is reduced. |
Special 1 |
|
Tackle |
Dash |
Physical |
1370 |
7.5 |
Has the user charge in the designated direction, dealing damage to opposing Pokémon and shoving them. The user's next basic attack becomes a boosted attack.
Upgrade at Level 4: Upgrades to 1 of the following moves |
|
Megahorn |
Dash |
Physical |
1071 No Retreat Formation 3657 first hit 1000 second hit
|
8 |
Has the user charge with its horns, dealing damage to opposing Pokémon it hits and shoving them. Immediately afterward, the user charges with its horns again and gains a shield. When the user is in No Retreat formation, it charges power before charging forward with its horns, dealing additional damage to opposing Pokémon it hits based on their max HP. When the user is in Dispatch formation, the troopers who are away from the column will also charge with their horns, along with the brass.
Upgrade at Level 10: Strengthens the effect of the shield granted by this move. |
|
Iron Head |
Dash |
Physical |
907 first hit 400 second hit No Retreat Formation 1165 first hit 400 second hit
|
7.5 |
Has the user attack the designated area with its steel-hard heads, dealing damage and applying a slowing effect to opposing Pokémon it hits, as well as granting itself a shield. When the user is in No Retreat formation, the move's range is shortened, but its area of attack is widened. The user's next 4 basic attacks can be used while it's moving. When the user is in Dispatch formation, dispatched troopers return to the column when the user attacks with this move. The returning troopers shove and deal damage to opposing Pokémon they hit on their way back to the column.
Upgrade at Level 10: Troopers' attacks also deal additional damage to opposing Pokémon based on the opposing Pokémon's max HP. |
Special 2 |
|
Bulk Up |
Buff |
|
0 |
8 |
Increases the user's Attack, Defense, and basic attack speed for a short time.
Upgrade at Level 6: |
|
No Retreat |
Buff |
Physical |
1861 |
6 |
Has the user switch to No Retreat formation while shoving opposing Pokémon in front of it. While in No Retreat formation, the user cannot change the direction it's facing and its movement speed when moving backward is decreased, but its Attack is increased and damage it takes from the front is reduced. If this move is used while the user is in No Retreat formation, the user will switch to Column formation.
Upgrade at Level 12: Further increases the user's Attack and further reduces the damage it takes from the front. |
|
Beat Up |
Dash |
Physical |
1329 |
7.5 |
Has the user charge in the designated direction, dealing damage to opposing Pokémon it hits. The user switches to Dispatch formation, sending out two troopers toward opposing Pokémon it hit. The dispatched troopers will continue to attack the opposing Pokémon for a while, but they will return to the brass after they take a set amount of damage or become separated from the brass by a set distance or greater. A maximum of {0} use(s) can be kept in reserve for this move.
Upgrade at Level 12: Also restores some of the user's HP when this move hits. |
Unite |
|
Dust Devil Formation |
Melee |
Physical |
637 per hit |
|
Has the five troopers run continuously around the brass at great speed, dealing damage and applying a slowing effect to opposing Pokémon they hit. While this move is being used, damage taken by the troopers is reduced.
Activates at Level 9 |