Ability |
|
Disguise |
When the Pokémon is in Disguised Form and takes damage from opposing Pokémon, the Pokémon with this Ability has its HP decreased by a set percentage of its max HP, nullifies damage for a set amount of time, and changes to Busted Form. At the same time, a revenge mark is applied to the opposing Pokémon that dealt the damage. The Pokémon with this Ability increases in movement speed when approaching revenge-marked opposing Pokémon and deals increased damage to them. If the Pokémon remains in Busted Form for a set amount of time, it returns to Disguised Form. If the Pokémon knocks out an opposing Pokémon, the time it takes to return to Disguised Form is decreased. |
Attacks |
Pic | Name | Category | Style | L15 Base Damage | Cooldown |
Basic |
|
Basic Attack |
|
Physical |
420 (Std) 294 per hit (Boosted) |
|
Becomes a boosted attack with every third attack, striking twice with an increased area of attack. The next basic attack after using a move becomes a boosted attack. |
Special 1 |
|
Astonish |
Area |
Physical |
1059 |
7 |
Has the user shout in a startling fashion, dealing damage to opposing Pokémon.
Upgrade at Level 5: Upgrades to 1 of the following moves |
|
Play Rough |
Dash |
Physical |
1482 first hit 444 additional hits 3258 total |
8 |
Has the user jump forward, then move around opposing Pokémon it hits, dealing damage multiple times and decreasing their movement speed for a short time. After the attack is finished, the user jumps in the designated direction.
Upgrade at Level 11: Increases the user's movement speed for a short time after the attack is finished. |
|
Shadow Claw |
Melee |
Physical |
1140 first hit |
4 |
Has the user slash in front of itself with sharp claws, dealing damage to opposing Pokémon it hits, decreasing their movement speed, and restoring the user's HP. Whenever the user hits opposing Pokémon with a basic attack, this move's cooldown is reduced, and the number of times the user attacks when this move is used next increases (maximum 4 times). The movement speed decreases caused by this move can stack.
Upgrade at Level 11: At the end of the attack, additional damage is dealt based on the percentage of HP the opposing Pokémon has lost. |
Special 2 |
|
Scratch |
Dash |
Physical |
340 first hit 340 second hit + 68 to 270 |
8 |
Has the user charge in the designated direction, dealing damage to opposing Pokémon it hits and decreasing their movement speed for a short time. For a short time after the user charges, if this move is used again, the user attacks in front of itself, dealing damage to opposing Pokémon it hits. At that time, additional damage is dealt based on the percentage of HP that the opposing Pokémon has lost.
Upgrade at Level 7: Upgrades to 1 of the following moves |
|
Shadow Sneak |
Ranged |
Physical |
1258 first hit 50 second hit 1308 total |
9 |
Has the user extend its shadow, marking an opposing Pokémon it hits as a shadow target for a short time. If the shadow passes through tall grass or a wall, it extends even further. If the user deals damage to an opposing Pokémon marked as a shadow target, additional damage is dealt based on the percentage of HP that the opposing Pokémon has lost. If this move is used again, the user moves to an opposing Pokémon marked as a shadow target, deals damage to it, and extends the duration of that Pokémon's shadow mark. If the user knocks out a Pokémon marked as a shadow target, this move's cooldown is reset and the user recovers HP.
Upgrade at Level 13: Reduces this move's cooldown. |
|
Trick Room |
Buff |
Other |
0 |
7 |
Has the user create a bizarre area around itself. If a movement speed decrease is applied to the user while it is within the area, that effect is converted into a movement speed increase, and the user takes reduced damage from Pokémon outside the area. Also, while in the area, the user can use this move again to move a set distance forward, as often as desired.
Upgrade at Level 13: Reduces this move's cooldown. |
Unite |
|
Play With Me... |
Sure Hit |
Physical |
602 per hit 4214 maximum |
|
Has the user leap at an opposing Pokémon and trap it inside its rag, dealing damage over time and granting the user a shield. The trapped opposing Pokémon isn't affected by any Pokémon's moves except the user's. If the user loses its shield, or if a set amount of time passes, the user stops attacking and jumps in the designated direction.
Shadow Claw Effect: Number of attacks increased. Disguise Effect: Nullifying damage for a set amount of time.
Activates at Level 9 |