Chimecho

Chimecho, the Wind Chime Pokémon. Chimecho create air vibrations with their cries to send foes flying. They have seven different types of cries they use to converse with one another.

Overview

While Chimecho has been introduced to Pokémon Champions with an incredible new Mega Evolution, it does not change the sorry state base Chimecho has been left in. Chimecho is a thoroughly underwhelming Pokémon with little going for it. Psychic is one of the worst monotypes in the game with poor offensive coverage and lacking resistances, to say nothing of the weaknesses to Dark and Ghost in the current format dominated by such offensive types. These weaknesses are easily exploited too, given Chimecho’s poor Base 65 speed meaning it moves last against most opponents. If this poor speed and flawed defenses weren’t enough, Chimecho has little going for it offensively as well. Base 95 Special Attack does not make for a threatening Pokémon without explosive boosting power and strong offensive coverage, preferably STABs, all things Chimecho decidedly lacks. Compounding this with lacking passive damage, and not only does Chimecho struggle to survive, but it struggles to take anything out.

If there is one thing that could be said positively about Chimecho, it is its moveset. Chimecho’s supportive and disruptive movepool is incredible, the latter containing speed control in Thunder Wave, and sweeper enabling in Encore and Yawn. Yet it is Chimecho’s supportive movepool that is the real prize, being one of the best clerical supporters currently available. Wish with Chimecho’s decent base HP and oft full HP investment can heal up to 2/3rds of an ally’s HP, and Chimecho can easily get such allies in safely with its slow Baton Pass. Chimecho also stands out at the time of this writing for being the only source of repeatable status healing with Heal Bell, ensuring allies can shake of crippling Burns, Toxic and Paralysis and continue their assaults unimpeded. Yet this utility is of little use in the fast paced 3v3 singles format, where every Pokémon counts and Chimecho’s lack of durability makes it difficult to use its tools before it is silenced. While Chimecho is certainly unique on several accounts, its viability is as barren as the mountaintop it was first found.
Positives
Solid supporting movepool, with good disruption in Thunder Wave and Encore, alongside being a possessor of the rare Heal Bell.
75/80/90 defenses are serviceably bulky with investment and with Levitate Chimecho has some defensive utility.

Negatives
Psychic typing is lackluster offensively and poor defensively, hindering Chimecho both offensively and defensively.
Base 65 Speed means Chimecho is often tanking a hit before acting, worsening its bulk.
Below average Base 95 Special Attack ensures Chimecho has little offensive presence.

Movesets

Opening Bell

-Thunder Wave
-Encore
-Wish
-Heal Bell
Ability: Levitate
Item: Focus Sash
Stats and Nature:
32 HP / 32 Def / 2 SDef
Bold Nature

This Chimecho set acts as an enabler for offensive attackers, crippling opponents with Thunder Wave and Encore before safely pivoting to an ally using Wish. Thunder Wave is one of the best forms of persistent speed control available, slowing a wide variety of targets reliant on their speed to excel like Greninja, Meowscarada, Mega Delphox, Mega Starmie, Mega Staraptor and more. Encore is pairs well with Thunder Wave, allowing Chimecho to surpass its poor speed and better control what it locks an opponent into and dictate the opponent’s actions for the next few turns. Wish makes up part of Chimecho’s clerical package, healing partners for significant chunks of their health and allowing worn-down attackers a new lease on life. Heal Bell is the second part of Chimecho’s healing package, allowing it to repeated clear away crippling Burns, Paralysis and Toxic to enable its allies to go on the offense again.

Stats and Items:
Max HP and Defense are suggested for Chimecho to maximize physical bulk. Chimecho’s two good resistances are against Fighting and Ground attacks, which are predominantly physical types, so maximizing Defense investment allows Chimecho to better handle such attackers and perform its own duties. Special Defense investment would not be remiss either if one wishes Chimecho to better handle Special Attacks. It does come down to what Pokémon you need Chimecho to handle and what will have to be addressed by its teammates. Regardless, if running Wish, 32 HP is recommended for maximizing Wish recovery. Focus Sash is recommended as the item. Even with full defense investment, Chimecho is still on the frail side and with its slowness, being able to guarantee a Wish, Thunder Wave or Encore can make all the difference. Colbur Berry is a good alternative for messing with Knock Off users expecting an easy KO on Chimecho. Otherwise, one could try to extend Chimecho’s longevity with Leftovers or Sitrus Berry. If running Reflect and Light Screen, Light Clay is worth considering as well.

Partners:
As this Chimecho is meant to enable and heal up attackers, allies that can benefit from its support are natural partners. Mega Aggron is an excellent example, drawing in Fighting and Ground attacks that Chimecho can use to come in safely and sorely missing the reliable recovery that would make it impossible to remove. Mega Blastoise is a more offensive example, loving Chimecho’s enabling antics with Encore and Thunder Wave, though a well placed Wish can give it a second opportunity to sweep. Mega Barbaracle draws in Fighting and Ground attacks as well, while having the same explosive boosting as Mega Blastoise..

Other Options:
Healing Wish is likely a more efficient way of using Chimecho, as it is difficult to keep it healthy for multiple uses of Heal Bell. Yawn is excellent disruption that either forces an opponent to switch out or lose at least one turn. Protect pairs wonderfully with Wish and Yawn for Chimecho’s own use. Baton Pass is worth considering, not only for Chimecho to pass on Calm Minds or Cosmic Powers, but in general as a slow pivot option. Psychic Noise is a damaging STAB option that can finish off weakened foes or prevent targets from recovering for awhile. Reflect and Light Screen are further supportive options that enable Chimecho’s allies.

Countering Chimecho

Chimecho is a thoroughly underwhelming Pokémon both offensively and defensively, where the main threat it poses is making its teammates stronger.

Taunt is the best way to stop any shenanigans Chimecho may try, often forcing it out, to fire off weak Psychic Noises or sacrifice itself without contributing. Mega Clefable is also somewhat notable due to Magic Bounce making it immune to any Thunder Wave, Yawn or Encore antics Chimecho can try.

Otherwise, offense is the best way to stop Chimecho’s antics, though Focus Sash and Colbur Berry can make this difficult. Tyranitar will always OHKO Chimecho though Focus Sash due to Sandstream, though it will only 2HKO if facing Colbur Berry. Hippowdon too can preemptively break Focus Sash thanks to chip damage, but struggles to deal with Chimecho directly due to Levitate. Mega Lopunny and Mega Kangaskhan can break Focus Sash with Fake Out without giving Chimecho a free turn, but neither can reliably finish off a 32 HP/32 Def+ Chimecho with their STABs.

If not concerning oneself about Focus Sash or Colbur Berry, the number of Pokémon that can reliably 2HKO Chimecho skyrockets to the point of there being too many to list, even when discounting those that don’t want to take a Psychic STAB attack.

Mega Corner

Mega Chimecho the Wind Chime Pokémon. It vibrates its entire body to attack in all directions using sound waves. Any who hear the vibrations get so confused, they forget who they are.

Overview

After generations of obscurity, Chimecho gaining a Mega Evolution in the Mega Dimensions DLC was a needed revamping to bring it into the spotlight. First and foremost is Mega Chimecho’s newly added Steel typing. While adding Steel is a general boon for just about any type, it goes the extra mile for Mega Chimecho who maintains its Levitate ability post Mega Evolution. Ground immune Steel types are valued due to how many Pokémon they outright resist. Mega Chimecho goes the extra mile thanks to its primary Psychic typing giving it a neutrality to Fighting, another common answer to Steel types. Mega Chimecho backs up this typing with solid 75/110/120 defenses, allowing it to make the most of its many resistances for incredible hit taking ability. With Recover for recovery, Mega Chimecho has good longevity too, allowing it to continuously contribute throughout protracted bouts. Hit taking is not all Mega Chimecho is bringing to the table either. With an impressive base 135 Special Attack, Mega Chimecho reaches an unignorable standard of power, allowing it to hit hard even uninvested. That is even before taking the possibility of Calm Mind and/or Stored Power boosting into account. Mega Chimecho backs this defense and offense up with the incredible movepool of its base form, with all the coverage, disruptive and unique support options that have Chimecho stand out, now finally able to make the most of them.

All these buffs may not be enough. While Mega Chimecho’s defensive profile is honestly excellent, that Psychic subtyping is agonizing in the current environment at the time of writing, which is dominated by Dark and Ghost attackers like Basculegion, Mimikyu, Hydreigon, Kingambit, Gholdengo, Hisuian-Samurott, Aegislash, Mega Gengar, Dragapult and more, all but ensuring every team has an out for Mega Chimecho. This is even before getting into the dominant Fire typed Mega Evolutions like Mega Charizard Y, Mega Delphox and Mega Blaziken that can easily melt Mega Chimecho. These attackers have no issue exploiting these weaknesses either, with Mega Chimecho’s sluggish base 65 Speed, it is forced to act second in most scenarios. Offensively is little better. Psychic Steel is a rather poor offensive combination with few good matchups and being mutually resisted by opposing Steel types that comprise the defensive backbone of almost every team. While Mega Chimecho can boost itself with Calm Mind to overwhelm such checks, that turns Mega Chimecho into a bigger momentum sink and gives opposing attackers more time to overwhelm Mega Chimecho. Furthermore, the prominence of Mega Metagross hurts Mega Chimecho deeply, having the exact same typing, but much better offenses, physical Defense and Speed, allowing Mega Metagross to subsume most niches Mega Chimecho could fill despite the latter’s Levitate and Special Attack. Even Mega Chimecho’s strongest selling point as a Ground immune Steel type is matched by Corviknight, Skarmory and Orthworm, all of whom have a much lower opportunity cost than Mega Chimecho. The fact that Mega Chimecho is even being compared to such Pokémon speaks volumes on the buffs that it received. While circumstances prevent Mega Chimecho from being a superstar, it can still sing proudly with all that it has received..
Positives
A Levitating Steel type is one of the best defensive type combinations in the game, with many terrifying attackers unable to significantly damage Mega Chimecho
75/110/120 defenses are quite solid and with access to reliable recovery in Wish and Recover, Mega Chimecho has incredible staying power.
Base 135 Special Attack is amazing, allowing the most defensive Mega Chimecho to hit hard even before boosting.
Solid supporting movepool, with good disruption in Thunder Wave and Encore, alongside being a possessor of the rare Heal Bell.

Negatives
Psychic Steel is a poor offensive STAB combination, hurting Mega Chimecho’s offensive prowess.
Base 65 Speed means Mega Chimecho is often tanking a hit before acting, worsening its bulk.
Dark, Ghost and Fire types are everywhere, ensuring most teams have one or two answers to Mega Chimecho.
Defensive profile is not unique and often at a much lower cost than requiring one’s Mega Evolution.

Movesets

It’s Chime Time

-Stored Power
-Calm Mind
-Draining Kiss
-Wish
Ability: Levitate -> Levitate
Item: Chimechite
Stats and Nature:
32 HP / 32 Def / 2 SDef
Bold Nature

With Mega Chimecho’s impressive defensive profile, boosting, and coverage options, it is of little surprise that it excels as a Stored Power sweeper. Have Mega Chimecho come in on a target it completely walls, setup Calm Mind and laser down the opposing team. This is a distressingly long list, including the likes of Garchomp, Galarian-Slowking, Corviknight, Mega Metagross, Mega Lopunny, Rotom-Wash, Glimmora, Mega Venusaur lacking Leech Seed and more. Calm Mind is being recommended due to the offensive buff it provides, meaning Mega Chimecho requires fewer Calm Minds to go on the offensive as well as fueling its non-Stored Power attacks. Stored Power is the star of the set for the rate it escalates with Calm Mind, gaining 40 base power with each use, becoming a base 100 power STAB attack after just two Calm Minds, a terrifying prospect given Mega Chimecho’s massive base Special Attack and being at +2 Special Attack. Draining Kiss is both recovery and more importantly an option to check the otherwise Stored Power immune Dark types, allowing Mega Chimecho to quickly remove Hydreigon, Mega Gyarados, and Hisuian-Samurott and apply offensive pressure while keeping healthy. Wish is a recovery option, for both Mega Chimecho and its teammates and allows Mega Chimecho to act as its own lure. Mega Chimecho provokes opponents to pivot in their Mega Chimecho answer, uses the window to setup Wish, and pivot out, with Mega Chimecho’s ally recouping any damage incurred upon pivoting back in.

Stats and Items:
Standard Calm Mind attacker array of full HP and Defense investment. Calm Mind addresses Mega Chimecho’s Special Defense and Special Attack, and thus investment goes to maximize Mega Chimecho’s physical, and thus overall bulk as much as possible. If running Cosmic Power over Calm Mind, Special Defense investment can be considered for handling Mega Chimecho’s special bulk. Changing to Calm nature alone can be powerful as at 32 HP/4+ Special Defense ensures that Modest Hydreigon cannot 2HKO with Dark Pulse if Mega Chimecho Calm Minds as Hydreigon switches in, while also covering for Timid/Bold Gholdengo. Going full Special Defense works too as that plus Calm nature is enough to turn Timid Mega Raichu’s Zap Cannons into the all but a guaranteed 3HKO, as well as Timid Mega Gengar’s Shadow Ball after a Calm Mind. Item is locked to the Chimechite.

Partners:
As this set is hard committed to setting up, allies that can take pressure off Mega Chimecho for the setup period are greatly appreciated. Grimmsnarl is a natural partner between Reflect/Light Screen setup, Parting Shot to pivot out while further sinking an opponent’s offense and Fairy STAB for the Dark types that give Stored Power Mega Chimecho issue. Toxapex as works incredibly well, able to lure in Ground attackers like Garchomp, trap them in with Infestation and/or cripple them with Toxic, Toxic Spikes or Scald to open a setup opportunity for Mega Chimecho. The excellent matchups against Mega Charizard Y, and Mega Blaziken don’t hurt either. Given Mega Chimecho’s horrid matchup into the common Fire Mega Evolutions, having allies that can answer them are a must. Water Dark types stand out in particular for their ability to resist all three of Mega Chimecho’s weaknesses. If running a dual Mega Evolution team, Mega Gyarados works well in the matchups Mega Chimecho struggles with, while Mega Chimecho does well against the Mega Venusaur, Mega Clefable, and Mega Floette that give Mega Gyarados trouble. Furthermore, as another setup sweeper, Mega Gyarados benefits from many of the same setup enablers as Mega Chimecho. If not wanting to run dual Mega Evolutions, Hisuian-Samurott does a lot for Mega Chimecho, effortlessly setting up Spikes with Ceasless Edge to push more foes into KO range while enabling Mega Chimecho’s own setup with Encore. Dedicated answers to Dark types are highly recommended given how much they hinder Mega Chimecho.

Other Options:
Recover is the preferred healing option for Mega Chimeco in most cases given the instant recovery is much easier to proactively use. Protect can be used with Wish for reliable recovery, but effectively forces Mega Chimecho into mono-Psychic offense. Cosmic Power is the far more consistent setup option as it addresses both of Mega Chimecho’s defenses, making it much harder to break, but worsens matchups against Dark types. Flash Cannon is secondary STAB that can deal decent damage to Dark types, being a stronger hit than Draining Kiss, but is easily resisted. Dazzling Gleam is a strong Fairy coverage option. Boomburst possesses wide neutral coverage and power even greater than STAB Flash Cannon, but leaves Mega Chimecho helpless against Ghost Dark types like Sableye. Baton Pass is a strong option if Mega Chimecho cannot perform the sweep itself, ensuring Mega Chimecho’s efforts do not go to waste. Psychic Noise is worth considering on more defensive sets as an anti-wall tool, preventing opponents from recovering the damage Mega Chimecho inflicts and making them prone to being worn down.

Doubles and VGC Options

Mega Chimecho seemingly should have a better time in Doubles thanks to being able to weaponize its low Speed with Trick Room of which it is one of the few attackers that is also an excellent Trick Room setter. Even with Mega Chimecho’s power issues, this is invaluable, allowing it to provide offensive pressure alongside a Trick Room attacker instead of losing momentum by having to sacrifice or pivot out the supporter that set Trick Room in the first place. Yet Mega Chimecho’s issues continue to stifle it. Fire, Dark and Ghost attackers are just as prominent in Doubles as in Singles, especially with the format warping Incineroar. While Mega Chimecho’s preference for Trick Room means it isn’t directly competing with Mega Metagross, it finds itself at odds with another 3rd generation Mega Evolved Steel type in Mega Mawile who boasts far great power for taking advantage of the limited turns of Trick Room. Even without Mega Mawile, Mega Chimecho’s Psychic subtyping drags it down, having Mega Chimecho share weaknesses with Trick Room staples in Farigiraf and Sinistcha, whose anti-Priority and healing support Mega Chimecho desperately wants to excel. This further strains teambuilding and leaves trainers with few good answers.

Record Chime

-Trick Room
-Boomburst
-Flash Cannon
-Protect
Ability: Levitate -> Levitate
Item: Chimechite
Stat Points and Nature:
32 HP / 32 SAtk / 2 Def
Quiet Nature

Mega Chimecho can make for the centerpiece of Trick Room teams, both setting Trick Room and flourishing under it as an attacker. Trick Room is the star of the set and one of the main reasons to use Mega Chimecho, not only addressing its poor speed, but directly punishing most fast paced teams. Boomburst is Mega Chimecho’s main source of damage, even with the spread damage reduction sits at an effective 105 Base power, allowing Mega Chimecho to spread damage very quickly and making it harder for the opponent to stall out Trick Room with Protect. The wide neutral coverage of Normal is also a boon, leaving Mega Chimecho assured it will deal significant damage to most targets. Flash Cannon is a single target STAB option for use in case of Wide Guard, especially against Aerodactyl, while also being a strong option into the Boomburst immune Ghost types like Sinistcha, Mega Gengar and especially Mega Froslass. Protect is recommended again as the most important move in Doubles, blocking Fake Out, stalling for the elimination of key threats, stalling out detrimental field conditions, stalling for allied setup, blocking Fake Out, and more, Protect’s utility in Doubles is extensive. It is too the point that Pokémon lacking Protect in Doubles are effectively frailer than those without. Shadow Ball is Mega Chimecho’s best answer into Gholdengo and opposing Psychic types, but exasperates its weakness to Dark.

Standard Trick Room attacker spread of full HP and Special Attack investment are recommended. Mega Chimecho’s biggest selling point is its fantastic bulk and investing in HP gives the best overall increase to Mega Chimecho’s defenses. Special Attack investment is also highly advised given the short timer of Trick Room meaning Mega Chimecho needs to deal as much damage as possible in those few turns. There is an argument for running Modest over Quiet. Quiet Mega Chimecho outslows Incineroar and Kingambit in Trick Room, but is slower than them out it, leaving it up to the trainer on when they want Mega Chimecho to outrun these two staple Dark types. If wanting insurance, a full 32 HP/32 Special Defense spread with Calm or Sassy does help Mega Chimecho avoid being OHKO’d by Mega Charizard Y’s Heat Wave.

Preferred Partners & Other Options:
Despite the shared weaknesses, Sinistcha and Farigiraf are two of the best supporters for Trick Room and should be considered if they can fit with Mega Chimecho. Both enable easy setting of Trick Room not only capable of stopping Fake Out with Rage Powder and Armor Tail respectively but also playing vicious mind games with the opponent of who to focus down to deny Trick Room. Of the two, Sinistcha is preferred if running Boomburst as Sinistcha can act freely without the fear of friendly fire. Farigiraf shares fewer weaknesses, but its offensive profile is very similar to Mega Chimecho’s. Trick Room attackers love Mega Chimecho for its Trick Room setting ability and respectable offensive presence providing even more pressure on the opponent. Chandelure is recommended for this set thanks to its fantastic matchup into Mega Charizard Y with Flash Fire while boasting an immunity to Boomburst. Sylveon is another popular Trick Room attacker, whose Fairy STAB threatens most Dark types and spread Hyper Voice dealing obscene damage even to neutral Darks like Incineroar and Kingambit. Tyranitar is another respectable partner thanks to its overwhelming matchup into Mega Charizard Y and most Dark types while appreciating Mega Chimecho handling Fairy types like Mega Floette. Psychic is the preferred Psychic STAB of Choice and is valuable in efficiently disposing of Toxapex, Sneasler, and Mega Gengar. Helping Hand is also a strong option for Mega Chimecho to enable its allies when its STABs and Boomburst are not sufficient.

Countering Mega Chimecho

While Mega Chimecho’s defensive prowess is truly impressive, its low speed, need to setup and common weaknesses make it much more manageable.

A few attackers are Mega Chimecho’s bane due to their sheer power output allowing them to one or 2 hit KO through a Cosmic Power boost. Skeledirge is of particular value against the Stored Power sets, able to ignore any Special Defense boost and reliably 2HKO with Torch Song against anything other than full Special Defense Mega Chimecho, while Mega Chimecho needs at least 3 Calm Minds/Cosmic Powers to reliably 2HKO back. Mega Charizard Y is more direct, reliably 2HKOing even when Mega Chimecho is at 32 HP/32+ Special Defense with 2 Cosmic Powers. 2 Ally Last Respects Basculegion deals a whopping 76-92% to Mega Chimecho at +1. Mega Blaziken and Mega Charizard X both have the sheer firepower to 65-76% and 73-86% respectively to +1 32 HP/32+ Def Mega Chimecho, though the former must be wary of Stored Power KOing after recoil.

If Mega Chimecho is running Calm Mind over Cosmic Power, it is easier to overwhelm with physical attackers due to its inability to boost its physical Defense. Mold Breaker Excadrill, Hisuian-Samurott, Kingambit, Mega Gyarados, Mega Bannett, and Ceruledge are clear standouts thanks to their ability to solidly 2HKO Mega Chimecho with their STABs.

As for checking Stored Power Mega Chimecho defensively, Dark types should be considered first and foremost, due to their immunity to Stored Power meaning Mega Chimecho must rely on coverage to handle them. This is especially important for sets running Cosmic power as Mega Chimecho’s coverage will not be boosted in power, but Dark types must be wary of Draining Kiss and Dazzling Gleam coverage. Kingambit is again a standout choice thanks to its neutrality to Fairy and ability to match defensive boosts with Swords Dance. Mega Gyarados takes 37-44% from Dazzling Gleam but otherwise can match Cosmic Powers with Dragon Dance and threatens severe damage with Crunch. Sableye and Mega Sableye completely wall out Mega Chimecho with Boomburst and Stored Power for moves and can threaten consistent damage with Night Shade.

Otherwise, measures against setup sweepers work well against Mega Chimecho. PHazing with Haze and Whirlwind users like Toxapex and Hippowdon resets Mega Chimecho’s setup, but both struggle against Mega Chimecho otherwise. Mega Victreebel places Mega Chimecho in a tough spot, where setting up Stored Power means a quick end from Innards Out. Curse from Mimikyu, Perish Song from Mega Gengar, Destiny Bond from Mega Bannett and Toxic from Corrosion Salazzle also cut any Stored Power sweep from Mega Chimecho short.

If not going up against the Stored Power set, Steel types reliably check Mega Chimecho defensively given their resistance to both STABs, Fairy coverage and Boomburst, though thanks to Recover, Mega Chimecho can outlast any Steel types that doesn’t have coverage for it. IronPress Mega Metagross can boost up to overwhelm Mega Chimecho, though it will need at least 2 Iron Defenses to 2HKO with Body Press. Gholdengo is a more direct threat with STAB Shadow Ball, though Nasty Plot is recommended for overcoming Calm Mind Mega Chimecho.

Locations in Games

Red/Blue/Yellow:
Not in game

Gold/Silver/Crystal:
Not in game

Ruby/Sapphire/Emerald:
Mt. Pyre

FireRed/LeafGreen:
Trade from Ruby/Sapphire/Emerald

Colosseum/XD:
Trade from Ruby/Sapphire/Emerald

Diamond/Pearl/Platinum:
Sendoff Spring, Mt. Coronet (Diamond/Pearl)
Mt. Coronet, Turnback Cave (Platinum)

HeartGold/SoulSilver:
Safari Zone

Black/White:
Abundant Shrine

Black 2/White 2:
Trade from Black/White

X/Y:
Evolve Chingling

Omega Ruby/Alpha Sapphire:
Mt. Pyre

Sun/Moon:
Transfer from Pokémon X, Y, Omega Ruby & Alpha Sapphire

Ultra Sun/Ultra Moon:
Transfer from Pokémon X, Y, Omega Ruby & Alpha Sapphire

Let's Go, Pikachu!/Let's Go, Eevee!:
Not in game

Sword/Shield:
Not in game

Brilliant Diamond/Shining Pearl:
Mt. Coronet, Sendoff Spring

Legends: Arceus:
Coronet Highlands: Celestica Trail or nearby
Alabaster Icelands: Lake Acuity or nearby
Coronet Highlands: Massive Mass Outbreak

Scarlet/Violet:
Crystal Pool, Infernal Pass, Oni Mountain
Fixed: Infernal Pass, Kitakami Road
Tera Raid Battles: 4 Star Raid Battles

Legends: Z-A:
Hyperspace Lumiose - Psychic (3 Star)

Anime Appearences

Chimecho has made a few appearances in the anime. Most notably, it was used by James during his Hoenn and Kanto travels after growing up with it as a child

# -English Episode Name- -Jp. Episode Name- Pics
360 Who's Flying Now? Fortree City's Feather Carnival! Pics
361 Sky High Gym Battle! Fortree Gym! Battle In The Sky Pics
362 Lights, Camerupt, Action The Film's Riding on Camerupt! Pics
363 Crazy As A Lunatone! Mystery! Pokémon From Outer Space?! Pics
365 A Scare To Remember! Pikachu...Joining Team Rocket?? Pics
366 Pokéblock, Stock & Berry! Arrival in Lilycove City! PokéBlocks and Aerial Ace!? Pics
367 Lessons in Lilycove! Pokémon Contest! Lilycove Tournament! Pics
368 Judgement Day! The Three Animal Appearence! The Referee School Island! Pics
369 Clamperl of Wisdom Spoink & Clamperl! Seek The Pearl! Pics
370 The Relicanth Really Can! Relicanth and the Deep Sea Treasure! Pics
371 The Evolutionary War Gorebyss & Huntail! The Evolution Mystery! Pics
372 Training Wrecks Muscle Battle! Double Battle! Pics
373 Gaining Groudon Groudon VS Kyogre! (Part One) Pics
375 It's Still Rocket Roll to Me Tate & Liza! Space Center Battle! Pics
378 Vanity Affair Seaman! Enter The Elite 4 Drake! Pics
379 Where's Armaldo? Island of Dr. Proctor! Fossil Pokémon Appear!! Pics
381 Claydol, Big And Tall Seal The Large Claydol!! Pics
383 Beg, Burrow and Steal Trapinch & Vibrava! Lake of Illusion! Pics
385 Let it Snow, Let it Snow, Let it Snorunt! Catch Snorunt! Pics
386 Do I Hear A Ralts? Rescue Ralts! Hurry Max!! Pics
387 The Great Eight Fate! Sootopolis Gym! Juan, Artist of Water! (Part 1)! Pics
389 Showdown At Linoone Linoone! The Shape of Friendship!?! Pics
390 Who, What, When, Where, Wynaut? Wynaut of Mirage Island! Pics
391 Date Expectations Rollout! Loving Donphan! Pics
392 Mean With Envy Disorderly Melee! Pokémon Contest - Pacifidlog Convention! (Part One) Pics
393 Pacifidlog Jam! Disorderly Melee! Pokémon Contest - Pacifidlog Convention! (Part Two) Pics
396 The Ribbon Cup Caper Mysterious Thief Brody & The Ribbon Cup! Pics
398 Hi Ho Silver Wind! Begin! Grand Festival! (1)! Pics
399 Deceit And Assist! Fierce Fighting! Grand Festival! (2)! Pics
400 Rhapsody In Drew Decisive Battle! Grand Festival! (3)! Pics
401 Island Time! Let's Go With Survival! Pics
402 Like a Meowth to a Flame EverGrande City Arrival! Meowth in Boots!? Pics
403 Saved by the Beldum Start The Preliminaries! Morrison Appears!! Pics
404 From Brags to Riches Opening! EverGrande Tournement!! Pics
409 The Scheme Team! Scott & The Battle Frontier! Pics
410 The Right Place at the Right Mime Oak's Laboratory! All Member's Gather! Pics
411 A Real Cleffa-Hanger Mt. Moon! With Cleffa, Clefairy & Clefable! Pics
M8 Lucario & The Mystery of Mew Mew & The Wave-Guiding Hero - Lucario Pics
412 Numero Uno Articuno First Battle! Battle Factory (Part 1) Pics
413 The Symbol Life First Battle! Battle Factory (Part 2)! Pics
414 Hooked on Onix The Kingdom Of Onix! Pics
415 Rough, Tough Jigglypuff Jigglypuff's Song! Father's Song!! Pics
416 On Cloud Arcanine Rival Confrontation! VS Arcanine! Pics
417 Sitting Psyduck Psyduck's Depression! Pics
418 Hail to the Chef Sneasel & Mr. Mime! Which Restaurant?! Pics
419 Caterpie's Big Dilemma Evolution! That Mystery & Marvel!! Pics
422 Pasta La Vista Hand-to-Hand Fighting Dojo! Ash VS May!! Pics
423 Fear Factor Phony! Psychic VS Ghost! Midnight Showdown!! Pics
424 Sweet Baby James! Mime Jr Enters! House of Relaxation!! Pics
472 Dawn of a New Era Piplup VS Budew! Dawn's First Battle!! Pics
M10 The Rise of Darkrai Dialga VS Palkia VS Darkrai Pics
S22 Pokémon Mystery Dungeon: Explorers of Time & Darkness Pokémon Mystery Dungeon - Time & Darkness Expedition Pics
538 Bells are Singing! Pull Yourself Together, Chingling! Pics
588 Not Aired Mysterious Creatures: Pokémon Pics
S23 Pokémon Mystery Dungeon: Explorers of Sky - Beyond Time & Darkness Pokémon Mystery Dungeon - Sky Expedition Pics
622 Mastering Current Events! Air Battle Master Appears! Gliscor VS Scizor! Pics
629 Yes, in Dee Dee It's Dawn Pokemon Contest! Asatsuki Tournament!! Pics
876 A Fashionable Battle! We Will Have a Battle at the Fashion Show! Bagon VS Spritzee!! Pics
895 Cloudy Fate, Bright Future! A Kalos Crisis! Battle of the Giant Sundial! Pics
1234 Rocket Revengers! Team Rocket's Counterattack! Pics
16 Quaxly, We Can Do It! As Long As I'm With Quaxly... Pics
48 Sparkle! The Glow of Fire and Art! Shine! The Glimmer of Fire and Art Pics
57 The Terapagos I Don't Know A Terapagos I Don't Know! Pics
70 Tinkatink's Hammer Wasn't Made in a Day Tinkatink's Hammer Was Not Built In A Day! Pics
71 Encounters at the Crystal Pool An Encounter at Crystal Pool! Pics
126 Strong Bonds, Can't Lose! A Battle We Can't Afford to Lose! Bonds Get Put to the Test!! Pics