Noctowl, The Owl Pokémon. Its eyes are special. They can pick out objects as long as there is the tiniest amount of light. If it flips its head upside down, it's a sign that it is engaged in very complex thinking. Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light. Its eyes are specially adapted. They concentrate even faint light and enable it to see in the dark.
Overview
Noctowl is considered one of the worst Pokémon in the Normal/Flying club. It has big HP and nice Special Defence but... that's it. Apart from being an owl, it really has nothing going for it. There really isn't much more to say. It's a Normal/Flying Pokémon, it isn't going to be interesting.
Ability
Insomnia: a great ability as it means you can switch into any sleep moves. However, this does mean you can't use Rest.
Keen Eye: really awful in comparison to Insomnia. Not many attacks lower your accuracy, so it's pretty pointless.
Move Sets
HypnOwl
- Night Shade
- Roost
- Hypnosis
- Reflect / Whirlwind / Toxic
Item Attached: Leftovers
Ability: Insomnia
EVs and Nature:
EVs: 240 HP / 252 SDef / 16 Spd
Calm Nature (+SDef, -Atk) / Careful Nature (+SDef, -SAtk)
This is Noctowl's most useful set. Night Shade is the only way it'll be dealing damage thanks to its awful offensive stats. Roost is its best recovery move, and the only option for a recovery move outside of Rest with no Insomnia. Hypnosis is... really bad, in all honest. Anything with less than a 70% chance to hit I can't stand, but it is a sleep move, and that makes it worth using. Reflect protects you and the team from physical attacks, as Noctowl has the special side covered. Whirlwind is a great move on anything bulky and slow, and works great with entry hazards like Stealth Rock and Spikes. Toxic gives you a way of beating Normal type Pokémon and a way of damaging through stall.
PsychOwl
- Roost
- Night Shade
- Psycho Shift
- Whirlwind / Reflect / Toxic
Item Attached: Leftovers
Ability: Insomnia
EVs and Nature:
EVs: 240 HP / 252 SDef / 16 Spd
Calm Nature (+SDef, -Atk) / Careful Nature (+SDef, -SAtk)
A more interesting set that relies on being statused. This gives it a way of getting rid of every status in the game, except for freeze. Roost is Noctowl's most effective way of healing. Night Shade is Noctowl's most effective way of damaging. Psycho Shift is how you throw around status. Whirlwind can phaze, scout, and deal residual damage. Reflect protects Noctowl and the team. Toxic is another way of dealing damage.
Gimmicky Offensive Owl
- Air Slash
- Heat Wave
- Hidden Power [Fighting] / Roost / Hypnosis
- Shadow Ball / Roost / Hypnosis
Item Attached: Choice Specs / Life Orb / Choice Scarf
Ability: Insomnia
EVs and Nature:
EVs: 80 HP / 252 SAtk / 176 Spd
Modest Nature (+SAtk, -Atk)
Always worth including a gimmick set. Air Slash can flinch slower Pokémon and is your STAB attack. Heat Wave can handle most Steel types that aren't part Rock. That's where Hidden Power [Fighting] comes in, as well as handling Normal types. Shadow Ball beats Ghosts and Psychics down well. Roost is great with Life Orb as it keeps your from losing to your own recoil. Hypnosis is best used with Choice Scarf as a way of quickly putting something to sleep, if you get lucky.
EVs and Nature:
HypnOwl
You could max HP and run 4 Speed, but I like 240/252/16 as a spread. It gives 401 HP, so you can switch into Stealth Rock five times with no recovery.
PsychOwl
Exactly the same as HypnOwl. I guess you could run more Speed so you can throw a status on before you get hit.
Gimmicky Offensive Owl
The Speed outruns all neutral base 60s. Max Special Attack means it hits as hard as possible, and the 80 in HP leaves Noctowl on a Life Orb number, so it can attack 11 times rather than 10. Timid and more Speed could be used if you want.
Other Options
FeatherDance, Magic Coat, Mirror Move, Protect, Recycle, Tailwind
FeatherDance can be used as a way of forcing switches and as a way of protecting Noctowl from physical attacks.
Magic Coat is a cool way of sending back statuses, but it's inferior to Psycho Shift in my opinion.
Mirror Move is pretty nice. It can be an effective way of using something like Spore against the opponent, or hitting them with Earthquake.
Protect can stall Toxic, if you decide to use it.
Recycle is usable on a gimmick berry set, but that's it.
Tailwind can set your team up, but it really isn't a very useful move.
Countering Noctowl
Noctowl is weak. Nobody uses it. Do you really need to know how to counter it? Well, it's weak to Stealth Rock. That's one way of beating it. It has awful Defence, so any hard hitting physical attacker will bring it down quickly. Normal types can completely wreck Noctowl thanks to its only attacking move often being Night Shade. The offensive set is a little harder to counter, but Pokémon like Chansey. Steel and Rock Pokémon do great against Noctowl, being more or less immune to anything it can dish out bar Hidden Power [Fighting]. As I said, Noctowl isn't a threat. It's a plain Normal/Flying Pokémon with little to no redeeming qualities. The best thing about it is that it's an owl.
Locations in Games
Ruby/Sapphire/Emerald Trade from Emerald/Colosseum (RS) Evolve Hoothoot (Em) Colosseum/XD Snagged from Rider Nover in Pyrite Town (Col) Trade from Emerald (XD) Fire Red/Leaf Green Trade from Emerald/Colosseum Diamond/Pearl/Platinum Routes 210-North, 211-East, 216 & 217, Lake Acuity Surroundings, Mt. Coronet, Safari Game, Lake Valor, Spring Path (DP) Route 210, Route 211 West, Great Marsh, Mt. Coronet Top (Plat) HeartGold/SoulSilver Route 2, Route 8, Route 13, Route 14, Route 15, Route 31, Route 43, Route 47, Viridian Forest Ilex Forest, Viridian Forest (Headbutt)
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Animé Appearences