Darmanitan, The Blazing Pokémon. Its internal fire burns at 2,500° F, making enough power that it can destroy a dump truck with one punch. When weakened in battle, it transforms into a stone statue. Then it sharpens its mind and fights on mentally.
Darmanitan is a powerful wall breaker that really shows a lot of the stat and design state of Black and White, that being high power but often low defenses. Darmanitan had been an immensely powerful threat in the lower tiers since its release and has held up quite well, still doing the same job as a revenge killer or sweeper based on the state of the game and probably will for a few more generations. That's really all there is to say about Darmanitan though, it hits hard and dies quick and there's nothing in between.
Sheer Force - Moves with secondary effects have them removed but gain a *1.3 damage multiplier - This is just an amazing ability and there's not much incentive to run another with Sheer Force as an option.
Flare Blitz is the main move of the set getting a boost from Sheer Force on top of STAB, which means that it is pretty safe to click it aside from the nasty recoil. Rock Slide is strong coverage that gives up the flinch chance for a very consistent power boost, and combos with Earthquake for neutral coverage. The Sheer Force boost puts it close to Stone Edge in terms of power without the shaky 80 accuracy. Finally U-Turn allows Darmanitan to scout and build pressure while saving health for mid game, which takes advantage of the insane offensive pressure it has when it comes in.
There's not much to say about the EV spread and item, but Choice Scarf allows Darmanitan to function as a powerful revenge killer capable of cleaning up effectively late-game. Darmanitan's offensive stats are the only thing that matters, and a Jolly nature is taken to outspeed as many foes as possible since base 95 is in a very crowded Speed range as it is.
Other Options & Partners
Life Orb - Seeing as Life Orbs recoil is negated on a Sheer Force boosted move, this can make Darmanitan a huge threat and pick up some OHKOs with Spikes up. However, it puts Darmanitan on a clock with another recoil when using other moves and makes it more prone to being revenge killed.
Bulky Waters - Darmanitan has no real way of handling bulky waters, and as most have a way to recover, they are safe answers to Darmanitan. Milotic is the flagship bulky water but more offensively Suicune and Swampert are strong options. However, they are dependent on Rest to heal and might struggle if they get worn down too quickly.
Locations in Games
Black 2/White 2:
Omega Ruby/Alpha Sapphire:
Ultra Sun/Ultra Moon:
Let's Go, Pikachu!/Let's Go, Eevee!:
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