Like the previous games in the series, there are a few moves which have been updated mid-generation. Pokémon Let's Go, Pikachu! & Let's Go, Eevee! continues this by providing a couple of changes to some moves

Name Game Type Cat PP Base Power Accuracy Effect
Absorb Let's Go 15 40 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Sun/Moon 25 20 100
Mega Drain Let's Go 10 75 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Sun/Moon 15 40 100
Sky Attack Let's Go 5 200 90 A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Sun/Moon 5 140 90
Solar Beam Let's Go 10 200 100 In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Sun/Moon 10 120 100

In addition to the moves that just changed PP, Power or Accuracy, there are also some moves that changed other elements.

Name Game Type Cat PP Base Power Accuracy Speed Priority Effect
Teleport Let's Go 20 -- -- -6 The user switches places with a different Pokémon instantly, using telekinetic power.
Sun/Moon 20 -- -- 0 Use it to flee from any wild Pokémon.