Unlike most games, Pokémon Let's Go, Pikachu & Let's Go, Eevee! don't contain all the Pokémon and they have the available Pokémon's movepools have been downsized meaning there are a lot of attacks currently unavailable in the game. This page is to list all these attacks. Click their name to go to their Attack page for full details

Name Type Cat PP Base Power Accuracy Effect
10,000,000 Volt Thunderbolt 1 195 -- The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Accelerock 20 40 100 The user smashes into the target at high speed. This move always goes first.
Acid Downpour 1 -- -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Acid Spray 20 40 100 The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
Acrobatics 15 55 100 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Acupressure 30 -- -- The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
Aerial Ace 20 60 -- The user confounds the target with speed, then slashes. This attack never misses.
Aeroblast 5 100 95 A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
After You 15 -- -- The user helps the target and makes it use its move right after the user.
Air Cutter 25 60 95 The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
All-Out Pummeling 1 -- -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Ally Switch 15 -- -- The user teleports using a strange power and switches places with one of its allies.
Anchor Shot 20 80 100 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Ancient Power 5 60 100 The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Aqua Ring 20 -- -- The user envelops itself in a veil made of water. It regains some HP every turn.
Aqua Tail 10 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust 20 15 100 The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Aromatherapy 5 -- -- The user releases a soothing scent that heals all status conditions affecting the user's party.
Aromatic Mist 20 -- -- The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
Assist 20 -- -- The user hurriedly and randomly uses a move among those known by ally Pokémon.
Assurance 10 60 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Astonish 15 30 100 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Attack Order 15 90 100 The user calls out its underlings to pummel the target. Critical hits land more easily.
Attract 15 -- 100 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Aura Sphere 20 80 -- The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Aurora Veil 20 -- -- This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
Autotomize 15 -- -- The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Avalanche 10 60 100 The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Baby-Doll Eyes 30 -- 100 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Baneful Bunker 10 -- -- In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.
Baton Pass 40 -- -- The user switches places with a party Pokémon in waiting and passes along any stat changes.
Beak Blast 15 100 100 The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
Beat Up 10 -- 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Belch 10 120 90 The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Belly Drum 10 -- -- The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow 15 -- -- The user passes its held item to the target when the target isn't holding an item.
Black Hole Eclipse 1 -- -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Blast Burn 5 150 90 The target is razed by a fiery explosion. The user can't move on the next turn.
Blaze Kick 10 85 90 The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Block 5 -- -- The user blocks the target's way with arms spread wide to prevent escape.
Bloom Doom 1 -- -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Blue Flare 5 130 85 The user attacks by engulfing the target in an intense, yet beautiful, blue flame. This may also leave the target with a burn.
Bolt Strike 5 130 85 The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Bone Rush 10 25 90 The user strikes the target with a hard bone two to five times in a row.
Boomburst 10 140 100 The user attacks everything around it with the destructive power of a terrible, explosive sound.
Bounce 5 85 85 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Brave Bird 15 120 100 The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Breakneck Blitz 1 -- -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Brine 10 65 100 If the target's HP is half or less, this attack will hit with double the power.
Brutal Swing 20 60 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Bug Bite 20 60 100 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Bulldoze 20 60 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Bullet Punch 30 40 100 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Bullet Seed 30 25 100 The user forcefully shoots seeds at the target two to five times in a row.
Burn Up 5 130 100 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.
Camouflage 20 -- -- The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate 20 -- 100 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Catastropika 1 210 -- The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Charge 20 -- -- The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Charge Beam 10 50 90 The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Charm 20 -- 100 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Chatter 20 65 100 The user attacks the target with sound waves of deafening chatter. This confuses the target.
Chip Away 20 70 100 Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Circle Throw 10 60 90 The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Clanging Scales 5 110 100 The user rubs the scales on its entire body and makes a huge noise to attack the opposing Pokémon. The user's Defense stat goes down after the attack.
Clangorous Soulblaze 1 185 -- After obtaining Z-Power, the user, Kommo-o, attacks the opposing Pokémon with full force. This move boosts the user's stats.
Close Combat 5 120 100 The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Coil 20 -- -- The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Confide 20 -- -- The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Continental Crush 1 -- -- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Conversion 2 30 -- -- The user changes its type to make itself resistant to the type of the attack the opponent used last.
Copycat 20 -- -- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Core Enforcer 10 100 100 If the Pokémon the user has inflicted damage on have already used their moves, this move eliminates the effect of the target's Ability.
Corkscrew Crash 1 -- -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Cosmic Power 20 -- -- The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard 10 -- -- The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
Cotton Spore 40 -- 100 The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat.
Covet 25 60 100 The user endearingly approaches the target, then steals the target's held item.
Crafty Shield 10 -- -- The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Cross Chop 5 100 80 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Cross Poison 20 70 100 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
Crush Claw 10 75 95 The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Crush Grip 5 -- 100 The target is crushed with great force. The more HP the target has left, the greater this move's power.
Curse 10 -- -- A move that works differently for the Ghost type than for all other types.
Dark Void 10 -- 50 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Darkest Lariat 10 85 100 The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Defend Order 10 -- -- The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Defog 15 -- -- A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Destiny Bond 5 -- -- After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Detect 5 -- -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Devastating Drake 1 -- -- The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Diamond Storm 5 100 95 The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat.
Disarming Voice 15 40 -- Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
Discharge 15 80 100 The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Dive 10 80 100 Diving on the first turn, the user floats up and attacks on the next turn.
Doom Desire 5 140 100 Two turns after this move is used, a concentrated bundle of light blasts the target.
Double Hit 10 35 90 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Draco Meteor 5 130 90 Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
Dragon Ascent 5 120 100 After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
Dragon Breath 20 60 100 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Dragon Claw 15 80 100 The user slashes the target with huge sharp claws.
Dragon Dance 20 -- -- The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Dragon Hammer 15 90 100 The user uses its body like a hammer to attack the target and inflict damage.
Dragon Rush 10 100 75 The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Drain Punch 10 75 100 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Draining Kiss 10 50 100 The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
Dual Chop 15 40 90 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dynamic Punch 5 100 50 The user punches the target with full, concentrated power. This confuses the target if it hits.
Earth Power 10 90 100 The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Echoed Voice 15 40 100 The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
Eerie Impulse 15 -- 100 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain 10 -- -- The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Electrify 20 -- -- If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Electro Ball 10 -- 100 The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Electroweb 15 55 95 The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stat.
Embargo 15 -- 100 This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Endeavor 5 -- 100 This attack move cuts down the target's HP to equal the user's HP.
Endure 10 -- -- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Energy Ball 10 90 100 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
Entrainment 15 -- 100 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Eruption 5 150 100 The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
Extrasensory 20 80 100 The user attacks with an odd, unseeable power. This may also make the target flinch.
Extreme Evoboost 1 -- -- After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Extreme Speed 5 80 100 The user charges the target at blinding speed. This move always goes first.
Fairy Lock 10 -- -- By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fairy Wind 30 40 100 The user stirs up a fairy wind and strikes the target with it.
Fake Tears 20 -- 100 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
False Swipe 40 40 100 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feather Dance 15 -- 100 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Feint Attack 20 60 -- The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Fell Stinger 25 50 100 When the user knocks out a target with this move, the user's Attack stat rises drastically.
Fiery Dance 10 80 100 Cloaked in flames, the user dances and flaps its wings. This may also raise the user's Sp. Atk stat.
Final Gambit 5 -- 100 The user risks everything to attack its target. The user faints but does damage equal to its HP.
Fire Fang 15 65 95 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Lash 15 80 100 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Fire Pledge 10 80 100 A column of fire hits the target. When used with its grass equivalent, its power increases and a vast sea of fire appears.
First Impression 10 90 100 Although this move has great power, it only works the first turn the user is in battle.
Flail 15 -- 100 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flame Burst 15 70 100 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
Flame Charge 20 50 100 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
Flame Wheel 25 60 100 The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Flatter 15 -- 100 Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Fleur Cannon 5 130 90 The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
Fling 10 -- 100 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Floral Healing 10 -- -- The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass.
Flower Shield 10 -- -- The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Flying Press 10 100 95 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Blast 5 120 70 The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Focus Punch 20 150 100 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Follow Me 20 -- -- The user draws attention to itself, making all targets take aim only at the user.
Force Palm 10 60 100 The target is attacked with a shock wave. This may also leave the target with paralysis.
Foresight 40 -- -- Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Forest's Curse 20 -- 100 The user puts a forest curse on the target. The target is now Grass type as well.
Freeze Shock 5 140 90 On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
Freeze-Dry 20 70 100 The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
Frenzy Plant 5 150 90 The user slams the target with an enormous tree. The user can't move on the next turn.
Frost Breath 10 60 90 The user blows its cold breath on the target. This attack always results in a critical hit.
Frustration 20 -- 100 This full-power attack grows more powerful the less the user likes its Trainer.
Fury Cutter 20 40 95 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Fusion Bolt 5 100 100 The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Fusion Flare 5 100 100 The user brings down a giant flame. This move's power is increased when influenced by an enormous lightning bolt.
Future Sight 10 120 100 Two turns after this move is used, a hunk of psychic energy attacks the target.
Gastro Acid 10 -- 100 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Gear Grind 15 50 85 The user attacks by throwing steel gears at its target twice.
Gear Up 20 -- -- The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Genesis Supernova 1 185 -- After obtaining Z-Power, the user, Mew, attacks the target with full force. The terrain will be charged with psychic energy.
Geomancy 10 -- -- The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Giga Drain 10 75 100 A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Giga Impact 5 150 90 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gigavolt Havoc 1 -- -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Glaciate 10 65 95 The user attacks by blowing freezing cold air at opposing Pokémon. This lowers their Speed stat.
Grass Knot 20 -- 100 The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
Grass Pledge 10 80 100 A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.
Grass Whistle 15 -- 55 The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Terrain 10 -- -- The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.
Gravity 5 -- -- Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Grudge 5 -- -- If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Guard Split 10 -- -- The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
Guard Swap 10 -- -- The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
Guardian of Alola 1 -- -- The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly.
Gunk Shot 5 120 80 The user shoots filthy garbage at the target to attack. This may also poison the target.
Gyro Ball 5 -- 100 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Hail 10 -- -- The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
Hammer Arm 10 100 90 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Happy Hour 30 -- -- Using Happy Hour doubles the amount of prize money received after battle.
Head Charge 15 120 100 The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Head Smash 5 150 80 The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Heal Bell 5 -- -- The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Heal Block 15 -- 100 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Order 10 -- -- The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heal Pulse 10 -- -- The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Healing Wish 10 -- -- The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.
Heart Stamp 25 60 100 The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Heart Swap 10 -- -- The user employs its psychic power to switch stat changes with the target.
Heat Crash 10 -- 100 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Heavy Slam 10 -- 100 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Hex 10 65 100 This relentless attack does massive damage to a target affected by status conditions.
Hidden Power 15 60 100 A unique attack that varies in type depending on the Pokémon using it.
High Horsepower 10 95 95 The user fiercely attacks the target using its entire body.
Hold Back 40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands 40 -- -- The user and an ally hold hands. This makes them very happy.
Hone Claws 15 -- -- The user sharpens its claws to boost its Attack stat and accuracy.
Horn Leech 10 75 100 The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Howl 40 -- -- The user howls loudly to raise its spirit, which raises its Attack stat.
Hurricane 10 110 70 The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Hydro Cannon 5 150 90 The target is hit with a watery blast. The user can't move on the next turn.
Hydro Vortex 1 -- -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Hyper Voice 10 90 100 The user lets loose a horribly echoing shout with the power to inflict damage.
Hyperspace Fury 5 100 -- Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Hyperspace Hole 5 80 -- Using a hyperspace hole, the user appears right next to the target and strikes. This also hits a target using a move such as Protect or Detect.
Ice Ball 20 30 90 The user attacks the target for five turns. The move's power increases each time it hits.
Ice Burn 5 140 90 On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn.
Ice Fang 15 65 95 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Hammer 10 100 90 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Icicle Crash 10 85 90 The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Icicle Spear 30 25 100 The user launches sharp icicles at the target two to five times in a row.
Icy Wind 15 55 95 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Imprison 10 -- -- If opposing Pokémon know any move also known by the user, they are prevented from using it.
Incinerate 15 60 100 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Inferno 5 100 50 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
Inferno Overdrive 1 -- -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Infestation 20 20 100 The target is infested and attacked for four to five turns. The target can't flee during this time.
Ingrain 20 -- -- The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Instruct 15 -- -- The user instructs the target to use the target's last move again.
Ion Deluge 25 -- -- The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Defense 15 -- -- The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 15 80 100 The user slams the target with its steel-hard head. This may also make the target flinch.
Judgment 10 100 100 The user releases countless shots of light at the target. This move's type varies depending on the kind of Plate the user is holding.
King's Shield 10 -- -- The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.
Knock Off 20 65 100 The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Land's Wrath 10 90 100 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Laser Focus 30 -- -- The user concentrates intensely. The attack on the next turn always results in a critical hit.
Last Resort 5 140 100 This move can be used only after the user has used all the other moves it knows in the battle.
Lava Plume 15 80 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Leaf Blade 15 90 100 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leaf Storm 5 130 90 The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
Leaf Tornado 10 65 90 The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
Leafage 40 40 100 The user attacks by pelting the target with leaves.
Let's Snuggle Forever 1 190 -- After obtaining Z-Power, the user, Mimikyu, punches the target with full force.
Light That Burns the Sky 1 200 -- This attack inflicts Attack or Sp. Atk damage— whichever stat is higher for the user, Necrozma. This move ignores the target's Ability.
Light of Ruin 5 140 90 Drawing power from the Eternal Flower, the user fires a powerful beam of light. This also damages the user quite a lot.
Liquidation 10 85 100 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Lock-On 5 -- -- The user takes sure aim at the target. This ensures the next attack does not miss the target.
Low Sweep 20 65 100 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Lucky Chant 30 -- -- The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Lunar Dance 10 -- -- The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.
Lunge 15 80 100 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Luster Purge 5 70 100 The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat.
Mach Punch 30 40 100 The user throws a punch at blinding speed. This move always goes first.
Magic Coat 15 -- -- A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room 10 -- -- The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magical Leaf 20 60 -- The user scatters curious leaves that chase the target. This attack never misses.
Magma Storm 5 100 75 The target becomes trapped within a maelstrom of fire that rages for four to five turns.
Magnet Bomb 20 60 -- The user launches steel bombs that stick to the target. This attack never misses.
Magnet Rise 10 -- -- The user levitates using electrically generated magnetism for five turns.
Magnetic Flux 20 -- -- The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Magnitude 30 -- 100 The user attacks everything around it with a ground-shaking quake. Its power varies.
Malicious Moonsault 1 180 -- The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Mat Block 10 -- -- Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Me First 20 -- -- The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
Mean Look 5 -- -- The user pins the target with a dark, arresting look. The target becomes unable to flee.
Memento 10 -- 100 The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Menacing Moonraze Maelstrom 1 200 -- After obtaining Z-Power, the user, Lunala, attacks the target with full force. This move can ignore the effect of the target's Ability.
Metal Burst 10 -- 100 The user retaliates with much greater force against the opponent that last inflicted damage on it.
Metal Claw 35 50 95 The target is raked with steel claws. This may also raise the user's Attack stat.
Metal Sound 40 -- 85 A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
Meteor Mash 10 90 90 The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
Milk Drink 10 -- -- The user restores its own HP by up to half of its max HP.
Mind Blown 5 150 100 The user attacks everything around it by causing its own head to explode. This also damages the user.
Mind Reader 5 -- -- The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Miracle Eye 40 -- -- Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit.
Mirror Shot 10 65 85 The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Mist Ball 5 70 100 A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat.
Misty Terrain 10 -- -- This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moongeist Beam 5 100 100 The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
Moonlight 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Mud Bomb 10 65 85 The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
Mud Shot 15 55 95 The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Mud Sport 15 -- -- The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
Mud-Slap 10 20 100 The user hurls mud in the target's face to inflict damage and lower its accuracy.
Muddy Water 10 90 85 The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
Multi-Attack 10 90 100 Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
Mystical Fire 10 75 100 The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Natural Gift 15 -- 100 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Nature Power 20 -- -- This attack makes use of nature's power. Its effects vary depending on the user's environment.
Nature's Madness 10 -- 90 The user hits the target with the force of nature. It halves the target's HP.
Needle Arm 15 60 100 The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Never-Ending Nightmare 1 -- -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Night Daze 10 85 95 The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Night Slash 15 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Nightmare 15 -- 100 A sleeping target sees a nightmare that inflicts some damage every turn.
Noble Roar 30 -- 100 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
Nuzzle 20 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Oblivion Wing 10 80 100 The user absorbs its target's HP. The user's HP is restored by over half of the damage taken by the target.
Oceanic Operetta 1 195 -- The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
Octazooka 10 65 85 The user attacks by spraying ink in the target's face or eyes. This may also lower the target's accuracy.
Odor Sleuth 40 -- -- Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Ominous Wind 5 60 100 The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Origin Pulse 10 110 85 The user attacks opposing Pokémon with countless beams of light that glow a deep and brilliant blue.
Overheat 5 130 90 The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Pain Split 20 -- -- The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Parabolic Charge 20 65 100 The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Parting Shot 20 -- 100 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Payback 10 50 100 The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Perish Song 5 -- -- Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Petal Blizzard 15 90 100 The user stirs up a violent petal blizzard and attacks everything around it.
Phantom Force 10 90 100 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Photon Geyser 5 100 100 The user attacks a target with a pillar of light. This move inflicts Attack or Sp. Atk damage—whichever stat is higher for the user.
Plasma Fists 15 100 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Play Nice 20 -- -- The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Pluck 20 60 100 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Fang 15 50 100 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Poison Tail 25 50 100 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Pollen Puff 15 90 100 The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
Powder 20 -- 100 The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target.
Powder Snow 25 40 100 The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
Power Gem 20 80 100 The user attacks with a ray of light that sparkles as if it were made of gemstones.
Power Split 10 -- -- The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Power Swap 10 -- -- The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
Power Trick 10 -- -- The user employs its psychic power to switch its Attack stat with its Defense stat.
Power Trip 10 20 100 The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Power-Up Punch 20 40 100 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Precipice Blades 10 120 85 The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Present 15 -- 90 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Prismatic Laser 10 160 100 The user shoots powerful lasers using the power of a prism. The user can't move on the next turn.
Psych Up 10 -- -- The user hypnotizes itself into copying any stat change made by the target.
Psychic Fangs 10 85 100 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Psychic Terrain 10 -- -- This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
Psycho Boost 5 140 90 The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
Psycho Cut 20 70 100 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psycho Shift 10 -- 100 Using its psychic power of suggestion, the user transfers its status conditions to the target.
Psyshock 10 80 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Psystrike 10 100 100 The user materializes an odd psychic wave to attack the target. This attack does physical damage.
Pulverizing Pancake 1 210 -- Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Punishment 5 -- 100 The more the target has powered up with stat changes, the greater the move's power.
Purify 20 -- -- The user heals the target's status condition. If the move succeeds, it also restores the user's own HP.
Pursuit 20 40 100 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Quash 15 -- 100 The user suppresses the target and makes its move go last.
Quick Guard 15 -- -- The user protects itself and its allies from priority moves.
Rage Powder 20 -- -- The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Rain Dance 5 -- -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
Rapid Spin 40 20 100 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Shell 10 75 95 The user cuts its target with sharp shells. This may also lower the target's Defense stat.
Recycle 10 -- -- The user recycles a held item that has been used in battle so it can be used again.
Reflect Type 15 -- -- The user reflects the target's type, making it the same type as the target.
Refresh 20 -- -- The user rests to cure itself of poisoning, a burn, or paralysis.
Relic Song 10 75 100 The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
Retaliate 5 70 100 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Return 20 -- 100 This full-power attack grows more powerful the more the user likes its Trainer.
Revelation Dance 15 90 100 The user attacks the target by dancing very hard. The user's type determines the type of this move.
Revenge 10 60 100 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Reversal 15 -- 100 An all-out attack that becomes more powerful the less HP the user has.
Roar of Time 5 150 90 The user blasts the target with power that distorts even time. The user can't move on the next turn.
Rock Blast 10 25 90 The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Rock Climb 20 90 85 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Polish 20 -- -- The user polishes its body to reduce drag. This can sharply raise the Speed stat.
Rock Smash 15 40 100 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Tomb 15 60 95 Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
Rock Wrecker 5 150 90 The user launches a huge boulder at the target to attack. The user can't move on the next turn.
Role Play 10 -- -- The user mimics the target completely, copying the target's natural Ability.
Rollout 20 30 90 The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Rototiller 10 -- -- Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon.
Round 15 60 100 The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
Sacred Fire 5 100 95 The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
Sacred Sword 15 90 100 The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Safeguard 25 -- -- The user creates a protective field that prevents status conditions for five turns.
Sand Tomb 15 35 85 The user traps the target inside a harshly raging sandstorm for four to five turns.
Sandstorm 10 -- -- A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
Savage Spin-Out 1 -- -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Scary Face 10 -- 100 The user frightens the target with a scary face to harshly lower its Speed stat.
Searing Shot 5 100 100 The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Searing Sunraze Smash 1 200 -- After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
Secret Power 20 70 100 The additional effects of this attack depend upon where it was used.
Secret Sword 10 85 100 The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Seed Bomb 15 80 100 The user slams a barrage of hard-shelled seeds down on the target from above.
Seed Flare 5 120 85 The user emits a shock wave from its body to attack its target. This may also harshly lower the target's Sp. Def stat.
Shadow Bone 10 85 100 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
Shadow Claw 15 70 100 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Force 5 120 100 The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
Shadow Punch 20 60 -- The user throws a punch from the shadows. This attack never misses.
Shadow Sneak 30 40 100 The user extends its shadow and attacks the target from behind. This move always goes first.
Shattered Psyche 1 -- -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Sheer Cold 5 -- 30 The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
Shell Trap 5 150 100 The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.
Shift Gear 10 -- -- The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Shock Wave 20 60 -- The user strikes the target with a quick jolt of electricity. This attack never misses.
Shore Up 10 -- -- The user regains up to half of its max HP. It restores more HP in a sandstorm.
Signal Beam 15 75 100 The user attacks with a sinister beam of light. This may also confuse the target.
Silver Wind 5 60 100 The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Simple Beam 15 -- 100 The user's mysterious psychic wave changes the target's Ability to Simple.
Sinister Arrow Raid 1 180 -- The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
Sketch 1 -- -- It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skill Swap 10 -- -- The user employs its psychic power to exchange Abilities with the target.
Sky Drop 10 60 100 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut 15 85 90 The user attacks the target with an uppercut thrown skyward with force.
Slack Off 10 -- -- The user slacks off, restoring its own HP by up to half of its max HP.
Sleep Talk 10 -- -- While it is asleep, the user randomly uses one of the moves it knows.
Sludge Wave 10 95 100 The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
Smack Down 15 50 100 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
Smart Strike 10 70 -- The user stabs the target with a sharp horn. This attack never misses.
Smelling Salts 10 70 100 This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Snarl 15 55 95 The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
Snatch 10 -- -- The user steals the effects of any attempts to use a healing or stat-changing move.
Snore 15 50 100 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Soak 20 -- 100 The user shoots a torrent of water at the target and changes the target's type to Water.
Solar Blade 10 125 100 In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
Soul-Stealing 7-Star Strike 1 195 -- After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
Spacial Rend 5 100 95 The user tears the target along with the space around it. Critical hits land more easily.
Spark 20 65 100 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Sparkling Aria 10 90 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
Spectral Thief 10 90 100 The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
Speed Swap 10 -- -- The user exchanges Speed stats with the target.
Spider Web 10 -- -- The user ensnares the target with thin, gooey silk so it can't flee from battle.
Spikes 20 -- -- The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Spiky Shield 10 -- -- In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spirit Shackle 10 80 100 The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
Spit Up 10 -- 100 The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
Spite 10 -- 100 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Splintered Stormshards 1 190 -- After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield.
Spotlight 15 -- -- The user shines a spotlight on the target so that only the target will be attacked during the turn.
Steam Eruption 5 110 95 The user immerses the target in superheated steam. This may also leave the target with a burn.
Steamroller 20 65 100 The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
Steel Wing 25 70 90 The target is hit with wings of steel. This may also raise the user's Defense stat.
Sticky Web 20 -- -- The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
Stockpile 20 -- -- The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Stoked Sparksurfer 1 175 -- After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Stomping Tantrum 10 75 100 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Stone Edge 5 100 80 The user stabs the target from below with sharpened stones. Critical hits land more easily.
Stored Power 10 20 100 The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Storm Throw 10 60 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strength Sap 10 -- 100 The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
Struggle Bug 20 50 100 While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Subzero Slammer 1 -- -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Sunny Day 5 -- -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
Sunsteel Strike 5 100 100 The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
Supersonic Skystrike 1 -- -- The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Swagger 15 -- 85 The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
Swallow 10 -- -- The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Kiss 10 -- 75 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent 20 -- 100 A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Switcheroo 10 -- 100 The user trades held items with the target faster than the eye can follow.
Synchronoise 10 120 100 Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Synthesis 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Tail Glow 20 -- -- The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Tail Slap 10 25 85 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Tailwind 15 -- -- The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Tearful Look 20 -- -- The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
Techno Blast 5 120 100 The user fires a beam of light at its target. The move's type changes depending on the Drive the user holds.
Tectonic Rage 1 -- -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Teeter Dance 20 -- 100 The user performs a wobbly dance that confuses the Pokémon around it.
Telekinesis 15 -- -- The user makes the target float with its psychic power. The target is easier to hit for three turns.
Thief 25 60 100 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thousand Arrows 10 90 100 This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
Thousand Waves 10 90 100 The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
Throat Chop 15 80 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Thunder Fang 15 65 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Tickle 20 -- 100 The user tickles the target into laughing, reducing its Attack and Defense stats.
Topsy-Turvy 20 -- -- All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment 15 -- 100 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Spikes 20 -- -- The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Toxic Thread 20 -- 100 The user shoots poisonous threads to poison the target and lower the target's Speed stat.
Trick 10 -- 100 The user catches the target off guard and swaps its held item with its own.
Trick Room 5 -- -- The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trick-or-Treat 20 -- 100 The user takes the target trick-or-treating. This adds Ghost type to the target's type.
Triple Kick 10 10 90 A consecutive three-kick attack that becomes more powerful with each successive hit.
Trop Kick 15 70 100 The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
Trump Card 5 -- -- The fewer PP this move has, the greater its power.
Twinkle Tackle 1 -- -- The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Twister 20 40 100 The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Uproar 10 90 100 The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
V-create 5 180 95 With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
Vacuum Wave 30 40 100 The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Venom Drench 20 -- 100 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
Venoshock 10 65 100 The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
Vital Throw 10 70 -- The user attacks last. In return, this throw move never misses.
Volt Switch 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Volt Tackle 15 120 100 The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Wake-Up Slap 10 70 100 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Water Pledge 10 80 100 A column of water strikes the target. When combined with its fire equivalent, its power increases and a rainbow appears.
Water Pulse 20 60 100 The user attacks the target with a pulsing blast of water. This may also confuse the target.
Water Shuriken 20 15 100 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Water Sport 15 -- -- The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Water Spout 5 150 100 The user spouts water to damage opposing Pokémon. The lower the user's HP, the lower the move's power.
Weather Ball 10 50 100 This attack move varies in power and type depending on the weather.
Whirlpool 15 35 85 The user traps the target in a violent swirling whirlpool for four to five turns.
Wide Guard 10 -- -- The user and its allies are protected from wide-ranging attacks for one turn.
Wild Charge 15 90 100 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Wish 10 -- -- One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Wonder Room 10 -- -- The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Wood Hammer 15 120 100 The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Work Up 30 -- -- The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed 10 -- 100 A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Wring Out 5 -- 100 The user powerfully wrings the target. The more HP the target has, the greater the move's power.
Zap Cannon 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Zen Headbutt 15 80 90 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Zing Zap 10 80 100 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.