Name |
Other Names |
No. |
Gender Ratio |
Type |
Arcanine |
Japan: | Windie ウインディ |
French: | Arcanin |
German: | Arkani |
Korean: | 윈디 |
|
National: | #059 |
BW Unova: | #--- |
B2W2 Unova: | #052 |
|
|
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Abilities: Intimidate - Flash Fire - Justified (Hidden Ability) |
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available): Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move |
Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
Legendary Pokémon |
6’03”
1.9m |
341.7lbs
155kg |
75 |
5,120 |
Experience Growth |
Base Happiness |
Effort Values Earned |
Flee Flag | Entree Forest Level |
1,250,000 Points Slow |
70 |
2 Attack Point(s)
|
154 |
Level 10 |
TM & HM Attacks |
|
TM05 |
Roar |
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-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
The user creates a protective field that prevents status problems for five turns. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solarbeam |
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120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
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95 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
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120 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM40 |
Aerial Ace |
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60 |
-- |
20 |
-- |
The user confounds the target with speed, then slashes. The attack lands without fail. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM43 |
Flame Charge |
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50 |
100 |
20 |
-- |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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40 |
100 |
10 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM50 |
Overheat |
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140 |
90 |
5 |
-- |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM59 |
Incinerate |
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30 |
100 |
15 |
-- |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
TM61 |
Will-o-wisp |
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-- |
75 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM67 |
Retaliate |
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70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM78 |
Bulldoze |
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60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM93 |
Wild Charge |
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90 |
100 |
15 |
-- |
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM94 |
Rock Smash |
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40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM95 |
Snarl |
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55 |
95 |
15 |
-- |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
HM04 |
Strength |
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80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Body Slam |
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85 |
100 |
15 |
30 |
Details |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Crunch |
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80 |
100 |
15 |
-- |
Details |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
Thrash |
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120 |
100 |
10 |
-- |
Details |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
Fire Spin |
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35 |
85 |
15 |
100 |
Details |
The target becomes trapped within a fierce vortex of fire that rages for four to five turns. |
Howl |
 |
 |
-- |
-- |
40 |
-- |
Details |
The user howls loudly to raise its spirit, boosting its Attack stat. |
Heat Wave |
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100 |
90 |
10 |
10 |
Details |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
Double-edge |
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 |
120 |
100 |
15 |
-- |
Details |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Flare Blitz |
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120 |
100 |
15 |
10 |
Details |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
Morning Sun |
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-- |
-- |
5 |
-- |
Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Covet |
 |
 |
60 |
100 |
40 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Iron Tail |
 |
 |
100 |
75 |
15 |
-- |
Details |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
Double Kick |
 |
 |
30 |
100 |
30 |
-- |
Details |
The target is quickly kicked twice in succession using both feet. |
Close Combat |
 |
 |
120 |
100 |
5 |
-- |
Details |
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. |
Pre-Evolution Only Moves |
Ember |
 |
 |
40 |
100 |
25 |
10 |
 | Lv. 6 | |
The target is attacked with small flames. It may also leave the target with a burn. |
Leer |
 |
 |
-- |
100 |
30 |
-- |
 | Lv. 9 | |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
 | Lv. 17 | |
The user assists an ally by boosting the power of its attack. |
Flame Wheel |
 |
 |
60 |
100 |
25 |
10 |
 | Lv. 20 | |
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
 | Lv. 25 | |
An all-out attack that becomes more powerful the less HP the user has. |
Flame Burst |
 |
 |
70 |
100 |
15 |
-- |
 | Lv. 31 | |
The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
 | Lv. 34 | |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
Flamethrower |
 |
 |
95 |
100 |
15 |
10 |
 | Lv. 39 | |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
Agility |
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 |
-- |
-- |
30 |
-- |
 | Lv. 42 | |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
Crunch |
 |
 |
80 |
100 |
15 |
-- |
 | Lv. 45 | |
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
 | Lv. 48 | |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
Heat Wave |
 |
 |
100 |
90 |
10 |
10 |
 | Lv. 51 | |
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. |
Flare Blitz |
 |
 |
120 |
100 |
15 |
10 |
 | Lv. 56 | |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
Gen III & IV Only Moves (Details) |
|
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Headbutt |
 |
 |
70 |
100 |
15 |
-- |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |