|
General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Gen IV Dex |
Images | ||||
|
Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||
Bronzor |
|
|
Bronzor is Genderless | ![]() ![]() |
||||||||||||||
Abilities: Levitate - Heatproof - Heavy Metal (Hidden Ability) | ||||||||||||||||||
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes. Heatproof: Damage from Fire-type moves and BURN is halved. Hidden Ability (Available): Heavy Metal: This Pokémon's weight is doubled. |
||||||||||||||||||
Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||
Bronze Pokémon | 1’08” 0.5m |
133.4lbs 60.5kg |
255 | 5,120 | ||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | ||||||||||||||
1,000,000 Points Medium Fast |
70 | 1 Defense Point(s) |
134 | Level 10 |
Damage Taken | ||||||||||||||||
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
*0.5 | *2 | *1 | *1 | *0.5 | *0.5 | *1 | *0 | *2 | *0.5 | *0.25 | *1 | *0.5 | *1 | *0.5 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
![]() Metal Coat - 5% |
|
Evolutionary Chain | |||
|
Locations | ||
Black | Breed Bronzong | |
White | Breed Bronzong | |
Black 2 | Abundant Shrine | Details |
White 2 | Abundant Shrine | Details |
Dream World | Spooky Manor - Beginning | Details |
Dream Radar | After Capturing Thundurus | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | There are researchers who believe this Pokémon reflected like a mirror in the distant past. | |
White | ||
Black 2 | They are found in ancient tombs. The patterns on their back are said to be imbued with mysterious power. | |
White 2 |
Black/White Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | ![]() |
![]() |
50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Confusion | ![]() |
![]() |
50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
7 | Hypnosis | ![]() |
![]() |
-- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
12 | Imprison | ![]() |
![]() |
-- | -- | 10 | -- | ||
If the opponents know any move also known by the user, the opponents are prevented from using it. | |||||||||
14 | Confuse Ray | ![]() |
![]() |
-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
19 | Extrasensory | ![]() |
![]() |
80 | 100 | 30 | -- | ||
The user attacks with an odd, unseeable power. It may also make the target flinch. | |||||||||
26 | Iron Defense | ![]() |
![]() |
-- | -- | 15 | -- | ||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
30 | Safeguard | ![]() |
![]() |
-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
35 | Gyro Ball | ![]() |
![]() |
?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
37 | Future Sight | ![]() |
![]() |
100 | 100 | 10 | -- | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
41 | Faint Attack | ![]() |
![]() |
60 | -- | 20 | -- | ||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
49 | Payback | ![]() |
![]() |
50 | 100 | 10 | -- | ||
If the user moves after the target, this attack's power will be doubled. | |||||||||
52 | Heal Block | ![]() |
![]() |
-- | 100 | 15 | -- | ||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
54 | Heavy Slam | ![]() |
![]() |
?? | 100 | 10 | -- | ||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Tackle | ![]() |
![]() |
50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Confusion | ![]() |
![]() |
50 | 100 | 25 | 10 | ||
The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
5 | Hypnosis | ![]() |
![]() |
-- | 60 | 20 | -- | ||
The user employs hypnotic suggestion to make the target fall into a deep sleep. | |||||||||
9 | Imprison | ![]() |
![]() |
-- | -- | 10 | -- | ||
If the opponents know any move also known by the user, the opponents are prevented from using it. | |||||||||
11 | Confuse Ray | ![]() |
![]() |
-- | 100 | 10 | -- | ||
The target is exposed to a sinister ray that triggers confusion. | |||||||||
15 | Psywave | ![]() |
![]() |
?? | 80 | 15 | -- | ||
The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
19 | Iron Defense | ![]() |
![]() |
-- | -- | 15 | -- | ||
The user hardens its body's surface like iron, sharply raising its Defense stat. | |||||||||
21 | Faint Attack | ![]() |
![]() |
60 | -- | 20 | -- | ||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
25 | Safeguard | ![]() |
![]() |
-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
29 | Future Sight | ![]() |
![]() |
100 | 100 | 10 | -- | ||
Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
31 | Metal Sound | ![]() |
![]() |
-- | 85 | 40 | -- | ||
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | |||||||||
35 | Gyro Ball | ![]() |
![]() |
?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
39 | Extrasensory | ![]() |
![]() |
80 | 100 | 30 | -- | ||
The user attacks with an odd, unseeable power. It may also make the target flinch. | |||||||||
41 | Payback | ![]() |
![]() |
50 | 100 | 10 | -- | ||
If the user moves after the target, this attack's power will be doubled. | |||||||||
45 | Heal Block | ![]() |
![]() |
-- | 100 | 15 | -- | ||
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
49 | Heavy Slam | ![]() |
![]() |
?? | 100 | 10 | -- | ||
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM03 | Psyshock | ![]() |
![]() |
80 | 100 | 10 | -- | ||
The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
TM04 | Calm Mind | ![]() |
![]() |
-- | -- | 20 | -- | ||
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
TM06 | Toxic | ![]() |
![]() |
-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
![]() |
?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM16 | Light Screen | ![]() |
![]() |
-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
![]() |
-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM19 | Telekinesis | ![]() |
![]() |
-- | -- | 15 | -- | ||
The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
TM20 | Safeguard | ![]() |
![]() |
-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
![]() |
?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | ![]() |
![]() |
120 | 100 | 10 | -- | ||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM26 | Earthquake | ![]() |
![]() |
100 | 100 | 10 | -- | ||
The user sets off an earthquake that strikes those around it. | |||||||||
TM27 | Return | ![]() |
![]() |
?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM29 | Psychic | ![]() |
![]() |
90 | 100 | 10 | -- | ||
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
TM30 | Shadow Ball | ![]() |
![]() |
80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
![]() |
-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM33 | Reflect | ![]() |
![]() |
-- | -- | 20 | -- | ||
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
TM37 | Sandstorm | ![]() |
![]() |
-- | -- | 10 | -- | ||
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. | |||||||||
TM39 | Rock Tomb | ![]() |
![]() |
50 | 80 | 10 | -- | ||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
TM42 | Facade | ![]() |
![]() |
70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM48 | Round | ![]() |
![]() |
60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM57 | Charge Beam | ![]() |
![]() |
50 | 90 | 10 | -- | ||
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
TM66 | Payback | ![]() |
![]() |
50 | 100 | 10 | -- | ||
If the user moves after the target, this attack's power will be doubled. | |||||||||
TM69 | Rock Polish | ![]() |
![]() |
-- | -- | 20 | -- | ||
The user polishes its body to reduce drag. It can sharply raise the Speed stat. | |||||||||
TM70 | Flash | ![]() |
![]() |
-- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM74 | Gyro Ball | ![]() |
![]() |
?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
TM77 | Psych Up | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user hypnotizes itself into copying any stat change made by the target. | |||||||||
TM78 | Bulldoze | ![]() |
![]() |
60 | 100 | 20 | -- | ||
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | |||||||||
TM80 | Rock Slide | ![]() |
![]() |
75 | 90 | 10 | -- | ||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
TM85 | Dream Eater | ![]() |
![]() |
100 | 100 | 15 | -- | ||
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
TM86 | Grass Knot | ![]() |
![]() |
?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
![]() |
-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
![]() |
-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM91 | Flash Cannon | ![]() |
![]() |
80 | 100 | 10 | -- | ||
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | |||||||||
TM92 | Trick Room | ![]() |
![]() |
-- | -- | 5 | -- | ||
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Gravity | ![]() | ![]() | -- | -- | 5 | -- | ||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | ||||||||
Iron Defense | ![]() | ![]() | -- | -- | 15 | -- | ||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Recycle | ![]() | ![]() | -- | -- | 10 | -- | ||
The user recycles a held item that has been used in battle so it can be used again. | ||||||||
Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | ![]() | ![]() | 40 | 100 | 15 | -- | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Stealth Rock | ![]() | ![]() | -- | -- | 20 | -- | ||
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. | ||||||||
Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
The user catches the target off guard and swaps its held item with its own. | ||||||||
Wonder Room | ![]() | ![]() | -- | -- | 10 | -- | ||
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
Special Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
The user employs its psychic power to exchange Abilities with the target. | Dream World | |||||||
Gravity | ![]() | ![]() | -- | -- | 5 | -- | ||
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | Dream World |
Gen III & IV Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
---|---|---|---|---|---|---|---|---|---|
Secret Power | ![]() |
![]() |
70 | 100 | 20 | 30 | Gen IV TM43 | ||
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
Endure | ![]() |
![]() |
-- | -- | 10 | -- | Gen IV TM58 | ||
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Natural Gift | ![]() |
![]() |
?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Ancientpower | ![]() |
![]() |
60 | 100 | 5 | -- | Move Tutor - PtHGSS | ||
The user attacks with a prehistoric power. It may also raise all the user's stats at once. | |||||||||
Rollout | ![]() |
![]() |
30 | 90 | 20 | -- | Move Tutor - PtHGSS | ||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 57 | 24 | 86 | 24 | 86 | 23 | |
Max Stats Hindering Nature |
Lv. 50 | 117 - 164 | 26 - 68 | 81 - 124 | 26 - 68 | 81 - 124 | 25 - 67 |
Lv. 100 | 224 - 318 | 47 - 132 | 159 - 243 | 47 - 132 | 159 - 243 | 45 - 130 | |
Max Stats Neutral Nature |
Lv. 50 | 117 - 164 | 29 - 76 | 91 - 138 | 29 - 76 | 91 - 138 | 28 - 75 |
Lv. 100 | 224 - 318 | 53 - 147 | 177 - 271 | 53 - 147 | 177 - 271 | 51 - 145 | |
Max Stats Beneficial Nature |
Lv. 50 | 117 - 164 | 31 - 83 | 100 - 151 | 31 - 83 | 100 - 151 | 30 - 82 |
Lv. 100 | 224 - 318 | 58 - 161 | 194 - 298 | 58 - 161 | 194 - 298 | 56 - 159 |
|
|