Black/White Level Up |
|
— |
Ancientpower |
 |
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60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
— |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
4 |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
8 |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
13 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
16 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
20 |
Mud Bomb |
 |
 |
65 |
85 |
10 |
-- |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
25 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
28 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
32 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
33 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
40 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
48 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
56 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
65 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
Black 2/White 2 Level Up |
|
— |
Ancientpower |
 |
 |
60 |
100 |
5 |
-- |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
— |
Peck |
 |
 |
35 |
100 |
35 |
-- |
The target is jabbed with a sharply pointed beak or horn. |
— |
Odor Sleuth |
 |
 |
-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
— |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
5 |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
8 |
Powder Snow |
 |
 |
40 |
100 |
25 |
10 |
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. |
11 |
Mud-slap |
 |
 |
20 |
100 |
10 |
-- |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
14 |
Endure |
 |
 |
-- |
-- |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
18 |
Mud Bomb |
 |
 |
65 |
85 |
10 |
-- |
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
21 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
24 |
Ice Fang |
 |
 |
65 |
95 |
15 |
10 |
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. |
28 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
33 |
Double Hit |
 |
 |
35 |
90 |
10 |
-- |
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. |
37 |
Mist |
 |
 |
-- |
-- |
30 |
-- |
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
41 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
46 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
52 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
58 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
TM & HM Attacks |
|
TM05 |
Roar |
 |
 |
-- |
100 |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
TM10 |
Hidden Power |
 |
 |
?? |
100 |
15 |
-- |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
TM13 |
Ice Beam |
 |
 |
95 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
 |
 |
120 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
TM17 |
Protect |
 |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM26 |
Earthquake |
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100 |
100 |
10 |
-- |
The user sets off an earthquake that strikes those around it. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
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-- |
-- |
20 |
-- |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
TM37 |
Sandstorm |
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-- |
-- |
10 |
-- |
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
TM39 |
Rock Tomb |
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50 |
80 |
10 |
-- |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM71 |
Stone Edge |
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100 |
80 |
5 |
-- |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
TM78 |
Bulldoze |
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60 |
100 |
20 |
-- |
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
TM80 |
Rock Slide |
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75 |
90 |
10 |
-- |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 |
Rock Smash |
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40 |
100 |
15 |
-- |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
HM04 |
Strength |
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80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Take Down |
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90 |
85 |
20 |
-- |
Details |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
Bite |
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60 |
100 |
25 |
-- |
Details |
The target is bitten with viciously sharp fangs. It may make the target flinch. |
Body Slam |
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85 |
100 |
15 |
30 |
Details |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Ancientpower |
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60 |
100 |
5 |
-- |
Details |
The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
Mud Shot |
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55 |
95 |
15 |
-- |
Details |
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
Icicle Spear |
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25 |
100 |
30 |
-- |
Details |
The user launches sharp icicles at the target. It strikes two to five times in a row. |
Double-edge |
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120 |
100 |
15 |
-- |
Details |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Fissure |
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?? |
30 |
5 |
-- |
Details |
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. |
Curse |
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-- |
-- |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Mud Shot |
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55 |
95 |
15 |
-- |
Details |
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
Avalanche |
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60 |
100 |
10 |
-- |
Details |
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. |
Stealth Rock |
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-- |
-- |
20 |
-- |
Details |
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. |
Icicle Crash |
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85 |
90 |
10 |
-- |
Details |
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. |