#586 Sawsbuck
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Spring Form Summer Form Autumn Form Winter Form
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Sawsbuck
Japan: Mebukijika
メブキジカ
French: Haydaim
German: Kronjuwild
Korean: 바라철록
National: #586
BW Unova: #92
B2W2 Unova: #160
Male :50%
Female :50%
Abilities: Chlorophyll - Sap Sipper - Serene Grace (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies.
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available):
Serene Grace: The chances of a move having an effect doubles.
Classification Height Weight Capture Rate Base Egg Steps
Season Pokémon 6’03”
1.9m
203.9lbs
92.5kg
75 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
32
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *2 *2 *0.5 *2 *1 *2 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
Field
Evolutionary Chain
Alternate Forms
Spring FormSummer FormAutumn FormWinter Form
Sawsbuck's form changes automatically based upon the current season
Locations - In-Depth Details
Black Dragonspiral TowerDetails
White Dragonspiral TowerDetails
Black 2 Dragonspiral TowerDetails
White 2 Dragonspiral TowerDetails
Trainer Locations  Details

Flavor Text
Black They migrate according to the seasons. People can tell the season by looking at Sawsbuck's horns.
White The plants growing on its horns change according to the season. The leaders of the herd possess magnificent horns.
Black 2 They migrate according to the seasons, so some people call Sawsbuck the harbingers of spring.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Camouflage -- -- 20 --
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
4 Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
7 Sand-attack -- 100 15 --
Sand is hurled in the target's face, reducing its accuracy.
10 Double Kick 30 100 30 --
The target is quickly kicked twice in succession using both feet.
13 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
16 Faint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
20 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
24 Jump Kick 100 95 10 --
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
28 Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status problems affecting the user's party.
32 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
36 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
37 Horn Leech 75 100 10 --
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
44 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
52 Double-edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
60 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 --
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM53 Energy Ball 80 100 10 --
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM75 Swords Dance -- -- 30 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM83 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Synthesis -- -- 5 -- Details
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Odor Sleuth -- -- 40 -- Details
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Grasswhistle -- 55 15 -- Details
The user plays a pleasant melody that lulls the target into a deep sleep.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 80 100 70 60 70 95
Max Stats
Hindering Nature
Lv. 50 140 - 187 94 - 136 67 - 109 58 - 100 67 - 109 90 - 132
Lv. 100 270 - 364 184 - 269 130 - 215 112 - 197 130 - 215 175 - 260
Max Stats
Neutral Nature
Lv. 50 140 - 187 105 - 152 75 - 122 65 - 112 75 - 122 100 - 147
Lv. 100 270 - 364 205 - 299 145 - 239 125 - 219 145 - 239 195 - 289
Max Stats
Beneficial Nature
Lv. 50 140 - 187 115 - 167 82 - 134 71 - 123 82 - 134 110 - 161
Lv. 100 270 - 364 225 - 328 159 - 262 137 - 240 159 - 262 214 - 317

<--- #585
Deerling
#587
Emolga
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