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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen IX Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Images | ||||||||||||||||||||||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Sawsbuck |
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Abilities: Chlorophyll - Sap Sipper - Serene Grace (Hidden Ability) | ||||||||||||||||||||||
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Clear Skies. Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks. Hidden Ability (Available): Serene Grace: The chances of a move having an effect doubles. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Season Pokémon | 6’03” 1.9m |
203.9lbs 92.5kg |
75 | 5,120 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | |||||||||||||||||||
1,000,000 Points Medium Fast |
70 | 2 Attack Point(s) |
32 |
Damage Taken | ||||||||||||||||
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*1 | *2 | *0.5 | *0.5 | *0.5 | *2 | *2 | *2 | *0.5 | *2 | *1 | *2 | *1 | *0 | *1 | *1 | *1 |
Wild Hold Item | Egg Groups | ||
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Evolutionary Chain | |||
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Alternate Forms | |||||||||
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Locations - In-Depth Details | ||
Black | Dragonspiral Tower | Details |
White | Dragonspiral Tower | Details |
Black 2 | Dragonspiral Tower | Details |
White 2 | Dragonspiral Tower | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | They migrate according to the seasons. People can tell the season by looking at Sawsbuck's horns. | |
White | The plants growing on its horns change according to the season. The leaders of the herd possess magnificent horns. | |
Black 2 | They migrate according to the seasons, so some people call Sawsbuck the harbingers of spring. | |
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Megahorn | ![]() |
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120 | 85 | 10 | -- | ||
Using its tough and impressive horn, the user rams into the target with no letup. | |||||||||
— | Tackle | ![]() |
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50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
— | Camouflage | ![]() |
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-- | -- | 20 | -- | ||
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. | |||||||||
— | Growl | ![]() |
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-- | 100 | 40 | -- | ||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
— | Sand-attack | ![]() |
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-- | 100 | 15 | -- | ||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
4 | Growl | ![]() |
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-- | 100 | 40 | -- | ||
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | |||||||||
7 | Sand-attack | ![]() |
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-- | 100 | 15 | -- | ||
Sand is hurled in the target's face, reducing its accuracy. | |||||||||
10 | Double Kick | ![]() |
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30 | 100 | 30 | -- | ||
The target is quickly kicked twice in succession using both feet. | |||||||||
13 | Leech Seed | ![]() |
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-- | 90 | 10 | -- | ||
A seed is planted on the target. It steals some HP from the target every turn. | |||||||||
16 | Faint Attack | ![]() |
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60 | -- | 20 | -- | ||
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | |||||||||
20 | Take Down | ![]() |
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90 | 85 | 20 | -- | ||
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | |||||||||
24 | Jump Kick | ![]() |
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100 | 95 | 10 | -- | ||
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | |||||||||
28 | Aromatherapy | ![]() |
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-- | -- | 5 | -- | ||
The user releases a soothing scent that heals all status problems affecting the user's party. | |||||||||
32 | Energy Ball | ![]() |
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80 | 100 | 10 | -- | ||
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||||
36 | Charm | ![]() |
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-- | 100 | 20 | -- | ||
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |||||||||
37 | Horn Leech | ![]() |
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75 | 100 | 10 | -- | ||
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. | |||||||||
44 | Nature Power | ![]() |
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-- | -- | 20 | -- | ||
An attack that makes use of nature's power. Its effects vary depending on the user's environment. | |||||||||
52 | Double-edge | ![]() |
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120 | 100 | 15 | -- | ||
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
60 | Solarbeam | ![]() |
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120 | 100 | 10 | -- | ||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM15 | Hyper Beam | ![]() |
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150 | 90 | 5 | -- | ||
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
The user creates a protective field that prevents status problems for five turns. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | ![]() |
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120 | 100 | 10 | -- | ||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | -- | ||
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM49 | Echoed Voice | ![]() |
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40 | 100 | 15 | -- | ||
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||||
TM53 | Energy Ball | ![]() |
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80 | 100 | 10 | -- | ||
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||||
TM67 | Retaliate | ![]() |
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70 | 100 | 5 | -- | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | |||||||||
TM68 | Giga Impact | ![]() |
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150 | 90 | 5 | -- | ||
The user charges at the target using every bit of its power. The user must rest on the next turn. | |||||||||
TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
TM73 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
TM75 | Swords Dance | ![]() |
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-- | -- | 30 | -- | ||
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | |||||||||
TM83 | Work Up | ![]() |
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-- | -- | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM93 | Wild Charge | ![]() |
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90 | 100 | 15 | -- | ||
The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | |||||||||
TM94 | Rock Smash | ![]() |
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40 | 100 | 15 | -- | ||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
HM01 | Cut | ![]() |
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50 | 95 | 30 | -- | ||
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Fake Tears | ![]() |
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-- | 100 | 20 | -- | Details | |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. | ||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Details | |
The user draws power to attack by using its held Berry. The Berry determines its type and power. | ||||||||
Synthesis | ![]() |
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-- | -- | 5 | -- | Details | |
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Worry Seed | ![]() |
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-- | 100 | 10 | -- | Details | |
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. | ||||||||
Odor Sleuth | ![]() |
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-- | -- | 40 | -- | Details | |
Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | ||||||||
Agility | ![]() |
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-- | -- | 30 | -- | Details | |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | ||||||||
Sleep Talk | ![]() |
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-- | -- | 10 | -- | Details | |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Baton Pass | ![]() |
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-- | -- | 40 | -- | Details | |
The user switches places with a party Pokémon in waiting, passing along any stat changes. | ||||||||
Grasswhistle | ![]() |
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-- | 55 | 15 | -- | Details | |
The user plays a pleasant melody that lulls the target into a deep sleep. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Bounce | ![]() | ![]() | 85 | 85 | 5 | 30 | ||
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | ||||||||
Giga Drain | ![]() | ![]() | 75 | 100 | 10 | -- | ||
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||||||||
Last Resort | ![]() | ![]() | 140 | 100 | 5 | -- | ||
This move can be used only after the user has used all the other moves it knows in the battle. | ||||||||
Seed Bomb | ![]() | ![]() | 80 | 100 | 15 | -- | ||
The user slams a barrage of hard-shelled seeds down on the target from above. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | ![]() | ![]() | 40 | 100 | 15 | -- | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Synthesis | ![]() | ![]() | -- | -- | 5 | -- | ||
The user restores its own HP. The amount of HP regained varies with the weather. | ||||||||
Worry Seed | ![]() | ![]() | -- | 100 | 10 | -- | ||
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 80 | 100 | 70 | 60 | 70 | 95 | |
Max Stats Hindering Nature |
Lv. 50 | 140 - 187 | 94 - 136 | 67 - 109 | 58 - 100 | 67 - 109 | 90 - 132 |
Lv. 100 | 270 - 364 | 184 - 269 | 130 - 215 | 112 - 197 | 130 - 215 | 175 - 260 | |
Max Stats Neutral Nature |
Lv. 50 | 140 - 187 | 105 - 152 | 75 - 122 | 65 - 112 | 75 - 122 | 100 - 147 |
Lv. 100 | 270 - 364 | 205 - 299 | 145 - 239 | 125 - 219 | 145 - 239 | 195 - 289 | |
Max Stats Beneficial Nature |
Lv. 50 | 140 - 187 | 115 - 167 | 82 - 134 | 71 - 123 | 82 - 134 | 110 - 161 |
Lv. 100 | 270 - 364 | 225 - 328 | 159 - 262 | 137 - 240 | 159 - 262 | 214 - 317 |
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