#587 Emolga
General Location Attacks Stats Egg Moves SpinOff Dex
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Emolga
Japan: Emonga
エモンガ
French: Emolga
German: Emolga
Korean: 에몽가
National: #587
BW Unova: #93
B2W2 Unova: #144
Male :50%
Female :50%
Abilities: Static - Motor Drive (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Motor Drive: The Pokémon takes no damage from Electric-type attacks and Speed raises by one level.
Classification Height Weight Capture Rate Base Egg Steps
Sky Squirrel Pokémon 1’04”
0.4m
11.0lbs
5kg
200 5,120
Experience Growth Base Happiness Effort Values Earned Flee Flag
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
78
Damage Taken
*1 *1 *1 *1 *0.5 *2 *0.5 *1 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *0.5
Wild Hold Item Egg Groups

Cheri Berry
- 100%
Field
Evolutionary Chain
Locations - In-Depth Details
Black Route 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, Dragonspiral Tower, Giant Chasm, Abundant Shrine, Lostlorn ForestDetails
White Route 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, 16, Dragonspiral Tower, Giant Chasm, Abundant Shrine, Lostlorn ForestDetails
Black 2 Route 5, 6, 7, 9, 11, 12, 13, 14, 15, 16, 22, 23, Abundant Shrine, Dragonspiral Tower, Lostlorn ForestDetails
White 2 Route 5, 6, 7, 9, 11, 12, 13, 14, 15, 16, 22, 23, Abundant Shrine, Dragonspiral Tower, Lostlorn ForestDetails
Dream World Windswept Sky - Over 5,000 Dream Points (B2W2 only) Details
Trainer Locations  Details

Flavor Text
Black The energy made in its cheeks' electric pouches is stored inside its membrane and released while it is gliding.
White They live on treetops and glide using the inside of a cape-like membrane while discharging electricity.
Black 2 It glides on its outstretched membrane while shocking foes with the electricty stored in the pounches on its cheeks.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thundershock 40 100 30 10
A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis.
4 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
7 Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
10 Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
13 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
16 Pursuit 40 100 20 --
An attack move that inflicts double damage if used on a target that is switching out of battle.
19 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
22 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
26 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
30 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
34 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
38 Encore -- 100 5 --
The user compels the target to keep using only the move it last used for three turns.
42 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
46 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
50 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 --
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Roost -- -- 10 -- Details
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Iron Tail 100 75 15 -- Details
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Astonish 30 100 15 -- Details
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Air Slash 75 95 20 -- Details
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
Shock Wave 60 -- 20 -- Details
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Covet 60 100 40 -- Details
The user endearingly approaches the target, then steals the target's held item.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Baton Pass -- -- 40 -- Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010040--
The user endearingly approaches the target, then steals the target's held item.
Helping Hand----20--
The user assists an ally by boosting the power of its attack.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Knock Off2010020--
The user slaps down the target's held item, preventing that item from being used in the battle.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Roost----10--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind----30--
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 55 75 60 75 60 103
Max Stats
Hindering Nature
Lv. 50 115 - 162 72 - 114 58 - 100 72 - 114 58 - 100 97 - 139
Lv. 100 220 - 314 139 - 224 112 - 197 139 - 224 112 - 197 189 - 274
Max Stats
Neutral Nature
Lv. 50 115 - 162 80 - 127 65 - 112 80 - 127 65 - 112 108 - 155
Lv. 100 220 - 314 155 - 249 125 - 219 155 - 249 125 - 219 211 - 305
Max Stats
Beneficial Nature
Lv. 50 115 - 162 88 - 139 71 - 123 88 - 139 71 - 123 118 - 170
Lv. 100 220 - 314 170 - 273 137 - 240 170 - 273 137 - 240 232 - 335

<--- #586
Sawsbuck
#588
Karrablast
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