TM06 | Toxic | | | -- | 85 | 10 | -- |
Poisons the foe with an intensifying toxin. |
TM10 | Hidden Power | | | ?? | 100 | 15 | -- |
The effectiveness varies with the user. |
TM11 | Sunny Day | | | -- | -- | 5 | -- |
Boosts the power of FIRE- type moves for 5 turns. |
TM15 | Hyper Beam | | | 150 | 90 | 5 | -- |
Powerful, but leaves the user immobile the next turn. |
TM17 | Protect | | | -- | -- | 10 | -- |
Evades attack, but may fail if used in succession. |
TM18 | Rain Dance | | | -- | -- | 5 | -- |
Boosts the power of WATER- type moves for 5 turns. |
TM20 | Safeguard | | | -- | -- | 25 | -- |
A mystical force prevents all status problems. |
TM21 | Frustration | | | ?? | 100 | 20 | -- |
An attack that is stronger if the TRAINER is disliked. |
TM26 | Earthquake | | | 100 | 100 | 10 | -- |
A powerful quake, but has no effect on flying foes. |
TM27 | Return | | | ?? | 100 | 20 | -- |
An attack that increases in power with friendship. |
TM28 | Dig | | | 80 | 100 | 10 | -- |
Digs underground the first turn and strikes next turn. |
TM29 | Psychic | | | 90 | 100 | 10 | 10 |
A powerful psychic attack that may lower SP. DEF. |
TM30 | Shadow Ball | | | 80 | 100 | 15 | 20 |
Hurls a black blob that may lower the foe's SP. DEF. |
TM32 | Double Team | | | -- | -- | 15 | -- |
Creates illusory copies to raise evasiveness. |
TM37 | Sandstorm | | | -- | -- | 10 | -- |
Causes a sandstorm that rages for several turns. |
TM39 | Rock Tomb | | | 50 | 80 | 10 | 100 |
Stops the foe from moving with rocks and cuts SPEED. |
TM42 | Facade | | | 70 | 100 | 20 | -- |
Boosts ATTACK when burned, paralyzed, or poisoned. |
TM43 | Secret Power | | | 70 | 100 | 20 | 30 |
An attack with effects that vary by location. |
TM44 | Rest | | | -- | -- | 10 | -- |
The user sleeps for 2 turns, restoring HP and status. |
TM45 | Attract | | | -- | 100 | 15 | -- |
Makes the opposite gender less likely to attack. |
TM46 | Thief | | | 40 | 100 | 10 | -- |
While attacking, it may steal the foe's held item. |
TM48 | Skill Swap | | | -- | -- | 10 | -- |
The user swaps special abilities with the target. |
TM58 | Endure | | | -- | -- | 10 | -- |
Endures any attack for 1 turn, leaving at least 1HP. |
TM68 | Giga Impact | | | 150 | 90 | 5 | -- |
User cannot attack next turn |
TM70 | Flash | | | -- | 100 | 20 | -- |
Looses a powerful blast of light that cuts accuracy. |
TM77 | Psych Up | | | -- | -- | 10 | -- |
Copies the foe's effect(s) and gives to the user. |
TM78 | Captivate | | | -- | 100 | 20 | -- |
Lowers opposite gender foe's SP.ATT two stages |
TM82 | Sleep Talk | | | -- | -- | 10 | -- |
Uses an own move randomly while asleep. |
TM83 | Natural Gift | | | ?? | 100 | 15 | -- |
Power and type of move depends on the held berry |
TM85 | Dream Eater | | | 100 | 100 | 15 | -- |
Takes one half the damage inflicted on a sleeping foe. |
TM87 | Swagger | | | -- | 90 | 15 | -- |
Confuses the foe, but also sharply raises ATTACK. |
TM90 | Substitute | | | -- | -- | 10 | -- |
Creates a decoy using 1/4 of the user's maximum HP. |