Name | Type | Cat. | PP | Att. | Acc. | Effect |
Absorb |
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25 | 20 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Aromatherapy |
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5 | -- | -- | The user releases a soothing scent that heals all status problems affecting the user's party. |
Bullet Seed |
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30 | 10 | 100 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
Cotton Spore |
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40 | -- | 85 | The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. |
Energy Ball |
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10 | 80 | 100 | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
Frenzy Plant |
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5 | 150 | 90 | The foe is slammed with an enormous tree. The user can't move on the next turn. |
Giga Drain |
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10 | 60 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Grass Knot |
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20 | -- | 100 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
Grasswhistle |
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15 | -- | 55 | The user plays a pleasant melody that lulls the foe into a deep sleep. |
Ingrain |
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20 | -- | -- | The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
Leaf Blade |
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15 | 90 | 100 | The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
Leaf Storm |
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5 | 140 | 90 | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
Leech Seed |
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10 | -- | 90 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
Magical Leaf |
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20 | 60 | -- | The user scatters curious leaves that chase the foe. This attack will not miss. |
Mega Drain |
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15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
Needle Arm |
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15 | 60 | 100 | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. |
Petal Dance |
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20 | 90 | 100 | The user attacks by scattering petals for two to three turns. The user then becomes confused. |
Power Whip |
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10 | 120 | 85 | The user violently whirls its vines or tentacles to harshly lash the foe. |
Razor Leaf |
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25 | 55 | 95 | Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. |
Seed Bomb |
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15 | 80 | 100 | The user slams a barrage of hard- shelled seeds down on the foe from above. |
Seed Flare |
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5 | 120 | 85 | The user generates a shock wave from within its body. It may also lower the target's Sp. Def. |
Sleep Powder |
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15 | -- | 75 | The user scatters a big cloud of sleep- inducing dust around the foe. |
Solarbeam |
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10 | 120 | 100 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
Spore |
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15 | -- | 100 | The user scatters bursts of spores that induce sleep. |
Stun Spore |
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30 | -- | 75 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
Synthesis |
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5 | -- | -- | The user restores its own HP. The amount of HP regained varies with the weather. |
Vine Whip |
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15 | 35 | 100 | The foe is struck with slender, whiplike vines to inflict damage. |
Wood Hammer |
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15 | 120 | 100 | The user slams its rugged body into the foe to attack. The user also sustains serious damage. |
Worry Seed |
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10 | -- | 100 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |