|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Assurance
|
|
|
10
|
50
|
100
|
If the foe has already taken some damage in the same turn, this attack's power is doubled.
|
|
Beat Up
|
|
|
10
|
10
|
100
|
The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
|
|
Bite
|
|
|
25
|
60
|
100
|
The foe is bitten with viciously sharp fangs. It may make the target flinch.
|
|
Crunch
|
|
|
15
|
80
|
100
|
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
|
|
Dark Pulse
|
|
|
15
|
80
|
100
|
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
|
|
Dark Void
|
|
|
10
|
--
|
80
|
The foe is dragged into a world of total darkness that puts it to sleep.
|
|
Embargo
|
|
|
15
|
--
|
100
|
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
|
|
Faint Attack
|
|
|
20
|
60
|
--
|
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
|
|
Fake Tears
|
|
|
20
|
--
|
100
|
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
|
|
Flatter
|
|
|
15
|
--
|
100
|
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
|
|
Fling
|
|
|
10
|
--
|
100
|
The user flings its held item at the foe to attack. Its power and effects depend on the item.
|
|
Knock Off
|
|
|
20
|
20
|
100
|
The user slaps down the foe's held item, preventing the item from being used during the battle.
|
|
Memento
|
|
|
10
|
--
|
100
|
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
|
|
Nasty Plot
|
|
|
20
|
--
|
--
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
|
|
Night Slash
|
|
|
15
|
70
|
100
|
The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio.
|
|
Payback
|
|
|
10
|
50
|
100
|
If the user can use this attack after the foe attacks, its power is doubled.
|
|
Punishment
|
|
|
5
|
--
|
100
|
This attack's power increases the more the foe has powered up with stat changes.
|
|
Pursuit
|
|
|
20
|
40
|
100
|
An attack move that inflicts double damage if used on a foe that is switching out of battle.
|
|
Snatch
|
|
|
10
|
--
|
--
|
The user steals the effects of any healing or stat- changing move the foe attempts to use.
|
|
Sucker Punch
|
|
|
5
|
80
|
100
|
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
|
|
Switcheroo
|
|
|
10
|
--
|
100
|
The user trades held items with the foe faster than the eye can follow.
|
|
Taunt
|
|
|
20
|
--
|
100
|
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
|
|
Thief
|
|
|
10
|
40
|
100
|
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
|
|
Torment
|
|
|
15
|
--
|
100
|
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
|