| 
		Name
		 | 
Type
		 | 
	
	Cat.
		 | 
	
	PP
		 | 
	
	Att.
		 | 
	
	Acc.
		 | 
	
	Effect
		 | 
	
		
		| 
		Arm Thrust
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		15
		 | 
		
		100
		 | 
		
		The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
		 | 		
		
		| 
		Aura Sphere
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		90
		 | 
		
		--
		 | 
		
		The user looses a blast of aura power from deep within its body. This move is certain to hit.
		 | 		
		
		| 
		Brick Break
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		75
		 | 
		
		100
		 | 
		
		The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
		 | 		
		
		| 
		Bulk Up
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		--
		 | 
		
		The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
		 | 		
		
		| 
		Close Combat
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		120
		 | 
		
		100
		 | 
		
		The user fights the foe up close without guarding itself. It also cuts the user's Defense and Sp. Def.
		 | 		
		
		| 
		Counter
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		A retaliation move that counters any physical attack, inflicting double the damage taken.
		 | 		
		
		| 
		Cross Chop
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		100
		 | 
		
		80
		 | 
		
		The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
		 | 		
		
		| 
		Detect
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		--
		 | 
		
		--
		 | 
		
		It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
		 | 		
		
		| 
		Double Kick
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		30
		 | 
		
		100
		 | 
		
		The foe is quickly kicked twice in succession using both feet. 
		 | 		
		
		| 
		Drain Punch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		60
		 | 
		
		100
		 | 
		
		An energy-draining punch. The user's HP is restored by half the damage taken by the target.
		 | 		
		
		| 
		Dynamicpunch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		100
		 | 
		
		50
		 | 
		
		The foe is punched with the user's full, concentrated power. It confuses the foe if it hits.
		 | 		
		
		| 
		Focus Blast
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		120
		 | 
		
		70
		 | 
		
		The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
		 | 		
		
		| 
		Focus Punch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		150
		 | 
		
		100
		 | 
		
		The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
		 | 		
		
		| 
		Force Palm
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		60
		 | 
		
		100
		 | 
		
		The foe is attacked with a shock wave. It may also leave the target paralyzed. 
		 | 		
		
		| 
		Hammer Arm
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		100
		 | 
		
		90
		 | 
		
		The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
		 | 		
		
		| 
		Hi Jump Kick
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		100
		 | 
		
		90
		 | 
		
		The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
		 | 		
		
		| 
		Jump Kick
		 | 
		
		 
		 | 
		
		 
		 | 
		
		25
		 | 
		
		85
		 | 
		
		95
		 | 
		
		The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
		 | 		
		
		| 
		Karate Chop
		 | 
		
		 
		 | 
		
		 
		 | 
		
		25
		 | 
		
		50
		 | 
		
		100
		 | 
		
		The foe is attacked with a sharp chop. It has a high critical-hit ratio. 
		 | 		
		
		| 
		Low Kick
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
		 | 		
		
		| 
		Mach Punch
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The user throws a punch at blinding speed. It is certain to strike first.
		 | 		
		
		| 
		Revenge
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		60
		 | 
		
		100
		 | 
		
		An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
		 | 		
		
		| 
		Reversal
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		--
		 | 
		
		100
		 | 
		
		An all-out attack that becomes more powerful the less HP the user has. 
		 | 		
		
		| 
		Rock Smash
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
		 | 		
		
		| 
		Rolling Kick
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		60
		 | 
		
		85
		 | 
		
		The user lashes out with a quick, spinning kick. It may also make the target flinch.
		 | 		
		
		| 
		Seismic Toss
		 | 
		
		 
		 | 
		
		 
		 | 
		
		20
		 | 
		
		--
		 | 
		
		100
		 | 
		
		The foe is thrown using the power of gravity. It inflicts damage equal to the user's level.
		 | 		
		
		| 
		Sky Uppercut
		 | 
		
		 
		 | 
		
		 
		 | 
		
		15
		 | 
		
		85
		 | 
		
		90
		 | 
		
		The user attacks the foe with an uppercut thrown skyward with force. 
		 | 		
		
		| 
		Submission
		 | 
		
		 
		 | 
		
		 
		 | 
		
		25
		 | 
		
		80
		 | 
		
		80
		 | 
		
		The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly.
		 | 		
		
		| 
		Superpower
		 | 
		
		 
		 | 
		
		 
		 | 
		
		5
		 | 
		
		120
		 | 
		
		100
		 | 
		
		The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
		 | 		
		
		| 
		Triple Kick
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		10
		 | 
		
		90
		 | 
		
		A consecutive three- kick attack that becomes more powerful with each successive hit.
		 | 		
		
		| 
		Vacuum Wave
		 | 
		
		 
		 | 
		
		 
		 | 
		
		30
		 | 
		
		40
		 | 
		
		100
		 | 
		
		The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
		 | 		
		
		| 
		Vital Throw
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		70
		 | 
		
		--
		 | 
		
		The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
		 | 		
		
		| 
		Wake-up Slap
		 | 
		
		 
		 | 
		
		 
		 | 
		
		10
		 | 
		
		60
		 | 
		
		100
		 | 
		
		This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
		 |