|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Acupressure
|
|
|
30
|
--
|
--
|
The user applies pressure to stress points, sharply boosting one of its stats.
|
|
Assist
|
|
|
20
|
--
|
--
|
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
|
|
Attract
|
|
|
15
|
--
|
100
|
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
|
|
Barrage
|
|
|
20
|
15
|
85
|
Round objects are hurled at the foe to strike two to five times in a row.
|
|
Baton Pass
|
|
|
40
|
--
|
--
|
The user switches places with a party Pokémon in waiting, passing along any stat changes.
|
|
Belly Drum
|
|
|
10
|
--
|
--
|
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
|
Bide
|
|
|
10
|
--
|
--
|
The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
|
Bind
|
|
|
20
|
15
|
75
|
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
|
|
Block
|
|
|
5
|
--
|
--
|
The user blocks the foe's way with arms spread wide to prevent escape.
|
|
Body Slam
|
|
|
15
|
85
|
100
|
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
|
|
Camouflage
|
|
|
20
|
--
|
--
|
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
|
|
Captivate
|
|
|
20
|
--
|
100
|
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
|
|
Charm
|
|
|
20
|
--
|
100
|
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
|
|
Comet Punch
|
|
|
15
|
18
|
85
|
The foe is hit with a flurry of punches that strike two to five times in a row.
|
|
Constrict
|
|
|
35
|
10
|
100
|
The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
|
|
Conversion
|
|
|
30
|
--
|
--
|
The user changes its type to become the same type as one of its moves.
|
|
Conversion 2
|
|
|
30
|
--
|
--
|
The user changes its type to make itself resistant to the type of the attack it last took.
|
|
Copycat
|
|
|
20
|
--
|
--
|
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
|
Covet
|
|
|
40
|
40
|
100
|
The user endearingly approaches the foe, then steals the item the foe is holding.
|
|
Crush Claw
|
|
|
10
|
75
|
95
|
The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
|
|
Crush Grip
|
|
|
5
|
--
|
100
|
The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
|
|
Cut
|
|
|
30
|
50
|
95
|
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
|
Defense Curl
|
|
|
40
|
--
|
--
|
The user curls up to conceal weak spots and raise its Defense stat.
|
|
Disable
|
|
|
20
|
--
|
80
|
For several turns, this move prevents the foe from using the move it last used.
|
|
Dizzy Punch
|
|
|
10
|
70
|
100
|
The foe is hit with rhythmically launched punches that may also leave it confused.
|
|
Double Hit
|
|
|
10
|
35
|
90
|
The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
|
|
Double Team
|
|
|
15
|
--
|
--
|
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
|
Double-edge
|
|
|
15
|
120
|
100
|
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
|
|
Doubleslap
|
|
|
10
|
15
|
85
|
The foe is slapped repeatedly, back and forth, two to five times in a row.
|
|
Egg Bomb
|
|
|
10
|
100
|
75
|
A large egg is hurled with maximum force at the foe to inflict damage.
|
|
Encore
|
|
|
5
|
--
|
100
|
The user compels the foe to keep using only the move it last used for three to seven turns.
|
|
Endeavor
|
|
|
5
|
--
|
100
|
An attack move that cuts down the foe's HP to equal the user's HP.
|
|
Endure
|
|
|
10
|
--
|
--
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
|
|
Explosion
|
|
|
5
|
250
|
100
|
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
|
Extremespeed
|
|
|
5
|
80
|
100
|
The user charges the foe at blinding speed. This attack always goes before any other move.
|
|
Facade
|
|
|
20
|
70
|
100
|
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
|
|
Fake Out
|
|
|
10
|
40
|
100
|
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
|
|
False Swipe
|
|
|
40
|
40
|
100
|
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
|
|
Feint
|
|
|
10
|
50
|
100
|
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
|
|
Flail
|
|
|
15
|
--
|
100
|
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
|
|
Flash
|
|
|
20
|
--
|
100
|
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
|
|
Focus Energy
|
|
|
30
|
--
|
--
|
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
|
|
Follow Me
|
|
|
20
|
--
|
--
|
The user draws attention to itself, making all foes take aim only at the user.
|
|
Foresight
|
|
|
40
|
--
|
--
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
|
Frustration
|
|
|
20
|
--
|
100
|
A full-power attack that grows more powerful the less the user likes its Trainer.
|
|
Fury Attack
|
|
|
20
|
15
|
85
|
The foe is jabbed repeatedly with a horn or beak two to five times in a row.
|
|
Fury Swipes
|
|
|
15
|
18
|
80
|
The foe is raked with sharp claws or scythes for two to five times in quick succession.
|
|
Giga Impact
|
|
|
5
|
150
|
90
|
The user charges at the foe using every bit of its power. The user must rest on the next turn.
|
|
Glare
|
|
|
30
|
--
|
75
|
The user intimidates the foe with the pattern on its belly to cause paralysis.
|
|
Growl
|
|
|
40
|
--
|
100
|
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
|
|
Growth
|
|
|
40
|
--
|
--
|
The user's body is forced to grow all at once. It raises the Sp. Atk stat.
|
|
Guillotine
|
|
|
5
|
--
|
30
|
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
|
|
Harden
|
|
|
30
|
--
|
--
|
The user stiffens all the muscles in its body to raise its Defense stat.
|
|
Headbutt
|
|
|
15
|
70
|
100
|
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
|
|
Heal Bell
|
|
|
5
|
--
|
--
|
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
|
|
Helping Hand
|
|
|
20
|
--
|
--
|
A move that boosts the power of the ally's attack in a Double Battle.
|
|
Hidden Power
|
|
|
15
|
--
|
100
|
A unique attack that varies in type and intensity depending on the Pokémon using it.
|
|
Horn Attack
|
|
|
25
|
65
|
100
|
The foe is jabbed with a sharply pointed horn to inflict damage.
|
|
Horn Drill
|
|
|
5
|
--
|
30
|
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
|
|
Howl
|
|
|
40
|
--
|
--
|
The user howls loudly to raise its spirit, boosting its Attack stat.
|
|
Hyper Beam
|
|
|
5
|
150
|
90
|
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
|
Hyper Fang
|
|
|
15
|
80
|
90
|
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
|
|
Hyper Voice
|
|
|
10
|
90
|
100
|
The user lets loose a horribly echoing shout with the power to inflict damage.
|
|
Judgment
|
|
|
10
|
100
|
100
|
The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
|
|
Last Resort
|
|
|
5
|
130
|
100
|
This move can be used only after the user has used all the other moves it knows in the battle.
|
|
Leer
|
|
|
30
|
--
|
100
|
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
|
|
Lock-on
|
|
|
5
|
--
|
--
|
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
|
|
Lovely Kiss
|
|
|
10
|
--
|
75
|
With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep.
|
|
Lucky Chant
|
|
|
30
|
--
|
--
|
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
|
|
Me First
|
|
|
20
|
--
|
--
|
The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
|
|
Mean Look
|
|
|
5
|
--
|
--
|
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
|
|
Mega Kick
|
|
|
5
|
120
|
75
|
The foe is attacked by a kick launched with muscle-packed power.
|
|
Mega Punch
|
|
|
20
|
80
|
85
|
The foe is slugged by a punch thrown with muscle-packed power.
|
|
Metronome
|
|
|
10
|
--
|
--
|
The user waggles a finger and stimulates the brain into randomly using nearly any move.
|
|
Milk Drink
|
|
|
10
|
--
|
--
|
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
|
|
Mimic
|
|
|
10
|
--
|
--
|
The user copies the move last used by the foe. The move can be used for the rest of the battle.
|
|
Mind Reader
|
|
|
5
|
--
|
--
|
The user senses the foe's movements with its mind to ensure its next attack does not miss.
|
|
Minimize
|
|
|
20
|
--
|
--
|
The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
|
|
Moonlight
|
|
|
5
|
--
|
--
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
|
Morning Sun
|
|
|
5
|
--
|
--
|
The user restores its own HP. The amount of HP regained varies with the weather.
|
|
Natural Gift
|
|
|
15
|
--
|
100
|
The user draws power to attack by using its held Berry. The Berry determines its type and power.
|
|
Nature Power
|
|
|
20
|
--
|
--
|
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
|
|
Odor Sleuth
|
|
|
40
|
--
|
--
|
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
|
Pain Split
|
|
|
20
|
--
|
--
|
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
|
|
Pay Day
|
|
|
20
|
40
|
100
|
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
|
|
Perish Song
|
|
|
5
|
--
|
--
|
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
|
|
Pound
|
|
|
35
|
40
|
100
|
The foe is physically pounded with a long tail or a foreleg, etc.
|
|
Present
|
|
|
15
|
--
|
90
|
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
|
|
Protect
|
|
|
10
|
--
|
--
|
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
|
Psych Up
|
|
|
10
|
--
|
--
|
The user hypnotizes itself into copying any stat change made by the foe.
|
|
Quick Attack
|
|
|
30
|
40
|
100
|
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
|
|
Rage
|
|
|
20
|
20
|
100
|
While this move is in use, it gains attack power each time the user is hit in battle.
|
|
Rapid Spin
|
|
|
40
|
20
|
100
|
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
|
|
Razor Wind
|
|
|
10
|
80
|
100
|
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
|
|
Recover
|
|
|
10
|
--
|
--
|
A self-healing move. The user restores its own HP by up to half of its max HP.
|
|
Recycle
|
|
|
10
|
--
|
--
|
The user recycles a held item that has been used in battle so it can be used again.
|
|
Refresh
|
|
|
20
|
--
|
--
|
The user rests to cure itself of a poisoning, burn, or paralysis.
|
|
Return
|
|
|
20
|
--
|
100
|
A full-power attack that grows more powerful the more the user likes its Trainer.
|
|
Roar
|
|
|
20
|
--
|
100
|
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
|
Rock Climb
|
|
|
20
|
90
|
85
|
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
|
|
Safeguard
|
|
|
25
|
--
|
--
|
The user creates a protective field that prevents status problems for five turns.
|
|
Scary Face
|
|
|
10
|
--
|
90
|
The user frightens the foe with a scary face to sharply reduce its Speed stat.
|
|
Scratch
|
|
|
35
|
40
|
100
|
Hard, pointed, and sharp claws rake the foe to inflict damage.
|
|
Screech
|
|
|
40
|
--
|
85
|
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
|
|
Secret Power
|
|
|
20
|
70
|
100
|
The user attacks with a secret power. Its added effects vary depending on the user's environment.
|
|
Selfdestruct
|
|
|
5
|
200
|
100
|
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
|
Sharpen
|
|
|
30
|
--
|
--
|
The user reduces its polygon count to make itself more jagged, raising the Attack stat.
|
|
Sing
|
|
|
15
|
--
|
55
|
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
|
|
Sketch
|
|
|
1
|
--
|
--
|
It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.
|
|
Skull Bash
|
|
|
15
|
100
|
100
|
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
|
|
Slack Off
|
|
|
10
|
--
|
--
|
The user slacks off, restoring its own HP by up to half of its maximum HP.
|
|
Slam
|
|
|
20
|
80
|
75
|
The foe is slammed with a long tail, vines, etc., to inflict damage.
|
|
Slash
|
|
|
20
|
70
|
100
|
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
|
|
Sleep Talk
|
|
|
10
|
--
|
--
|
While it is asleep, the user randomly uses one of the moves it knows.
|
|
Smellingsalt
|
|
|
10
|
60
|
100
|
This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
|
|
Smokescreen
|
|
|
20
|
--
|
100
|
The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
|
|
Snore
|
|
|
15
|
40
|
100
|
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
|
|
Softboiled
|
|
|
10
|
--
|
--
|
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
|
|
Sonicboom
|
|
|
20
|
--
|
90
|
The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
|
|
Spike Cannon
|
|
|
15
|
20
|
100
|
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
|
|
Spit Up
|
|
|
10
|
--
|
100
|
The power stored using the move Stockpile is released at once in an attack.
|
|
Splash
|
|
|
40
|
--
|
--
|
The user just flops and splashes around to no effect at all...
|
|
Stockpile
|
|
|
20
|
--
|
--
|
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
|
|
Stomp
|
|
|
20
|
65
|
100
|
The foe is stomped with a big foot. It may also make the target flinch.
|
|
Strength
|
|
|
15
|
80
|
100
|
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
|
|
Struggle
|
|
|
1
|
50
|
--
|
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
|
|
Substitute
|
|
|
10
|
--
|
--
|
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
|
|
Super Fang
|
|
|
10
|
--
|
90
|
The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
|
|
Supersonic
|
|
|
20
|
--
|
55
|
The user generates odd sound waves from its body. It may confuse the target.
|
|
Swagger
|
|
|
15
|
--
|
90
|
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
|
|
Swallow
|
|
|
10
|
--
|
--
|
The power stored using the move Stockpile is absorbed by the user to heal its HP.
|
|
Sweet Kiss
|
|
|
10
|
--
|
75
|
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
|
|
Sweet Scent
|
|
|
20
|
--
|
100
|
A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
|
|
Swift
|
|
|
20
|
60
|
--
|
Star-shaped rays are shot at the foe. This attack never misses.
|
|
Swords Dance
|
|
|
30
|
--
|
--
|
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
|
|
Tackle
|
|
|
35
|
35
|
95
|
A physical attack in which the user charges and slams into the foe with its whole body.
|
|
Tail Whip
|
|
|
30
|
--
|
100
|
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
|
|
Take Down
|
|
|
20
|
90
|
85
|
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
|
|
Teeter Dance
|
|
|
20
|
--
|
100
|
The user performs a wobbly dance that confuses all the Pokémon in battle.
|
|
Thrash
|
|
|
20
|
90
|
100
|
The user rampages and attacks for two to three turns. It then becomes confused, however.
|
|
Tickle
|
|
|
20
|
--
|
100
|
The user tickles the foe into laughing, reducing its Attack and Defense stats.
|
|
Transform
|
|
|
10
|
--
|
--
|
The user transforms into a copy of the foe right down to having the same move set.
|
|
Tri Attack
|
|
|
10
|
80
|
100
|
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
|
|
Trump Card
|
|
|
5
|
--
|
--
|
The fewer PP this move has, the more power it has for attack.
|
|
Uproar
|
|
|
10
|
50
|
100
|
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
|
|
Vicegrip
|
|
|
30
|
55
|
100
|
Huge, impressive pincers grip and squeeze the foe.
|
|
Weather Ball
|
|
|
10
|
50
|
100
|
An attack move that varies in power and type depending on the weather.
|
|
Whirlwind
|
|
|
20
|
--
|
100
|
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
|
|
Wish
|
|
|
10
|
--
|
--
|
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
|
|
Wrap
|
|
|
20
|
15
|
85
|
A long body or vines are used to wrap and squeeze the foe for two to five turns.
|
|
Wring Out
|
|
|
5
|
--
|
100
|
The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
|
|
Yawn
|
|
|
10
|
--
|
--
|
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
|