Name Type Cat. PP Att. Acc. Effect
Aqua Jet 20 40 100 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Aqua Ring 20 -- -- The user envelops itself in a veil made of water. It regains some HP on every turn.
Aqua Tail 10 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Brine 10 65 100 If the foe's HP is down to about half, this attack will hit with double the power.
Bubble 30 20 100 A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
Bubblebeam 20 65 100 A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat.
Clamp 10 35 75 The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns.
Crabhammer 10 90 85 The foe is hammered with a large pincer. This move has a high critical-hit ratio.
Dive 10 80 100 A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Hydro Cannon 5 150 90 The foe is hit with a watery blast. The user must rest on the next turn, however.
Hydro Pump 5 120 80 The foe is blasted by a huge volume of water launched under great pressure.
Muddy Water 10 95 85 The user attacks by shooting out muddy water. It may also lower the foe's accuracy.
Octazooka 10 65 85 The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy.
Rain Dance 5 -- -- The user summons a heavy rain that falls for five turns, powering up Water- type moves.
Surf 15 95 100 It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
Water Gun 25 40 100 The foe is blasted with a forceful shot of water.
Water Pulse 20 60 100 The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
Water Sport 15 -- -- The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Water Spout 5 150 100 The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes.
Waterfall 15 80 100 The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Whirlpool 15 15 70 Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Withdraw 40 -- -- The user withdraws its body into its hard shell, raising its Defense stat.