Name Type Cat. PP Att. Acc. Effect
Charge 20 -- -- The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
Charge Beam 10 50 90 The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
Discharge 15 80 100 A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
Magnet Rise 10 -- -- The user levitates using electrically generated magnetism for five turns.
Shock Wave 20 60 -- The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
Spark 20 65 100 The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed.
Thunder 10 120 70 A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
Thunder Fang 15 65 95 The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Thunder Wave 20 -- 100 A weak electric charge is launched at the foe. It causes paralysis if it hits.
Thunderbolt 15 95 100 A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
Thunderpunch 15 75 100 The foe is punched with an electrified fist. It may leave the target with paralysis.
Thundershock 30 40 100 A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
Volt Tackle 15 120 100 The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
Zap Cannon 5 120 50 The user fires an electric blast like a cannon to inflict damage and cause paralysis.