Name Type Cat. PP Att. Acc. Effect
Bullet Punch 30 40 100 The user strikes with a tough punch as fast as a bullet. This move always goes first.
Doom Desire 5 120 85 Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
Flash Cannon 10 80 100 The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
Gyro Ball 5 -- 100 The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
Iron Defense 15 -- -- The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head 15 80 100 The foe slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail 15 100 75 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Magnet Bomb 20 60 -- The user launches a steel bomb that sticks to the target. This attack will not miss.
Metal Burst 10 -- 100 The user retaliates against the foe that last inflicted damage on it with much greater power.
Metal Claw 35 50 95 The foe is raked with steel claws. It may also raise the user's Attack stat.
Metal Sound 40 -- 85 A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat.
Meteor Mash 10 100 85 The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
Mirror Shot 10 65 85 The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
Steel Wing 25 70 90 The foe is hit with wings of steel. It may also raise the user's Defense stat.