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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,000,000 Points Medium Fast |
70 | 50 Hit Points 52 Attack 48 Defense 65 Special Attack 50 Special Defense 55 Speed |
Damage Taken | |||||||||||||||||
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*1 | *0.5 | *0.5 | *2 | *2 | *0.5 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||||||
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Evolutionary Chain | |||
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Locations - In-Depth Details | |||
Gold | Route 35, Ilex Forest, Route 6 | Details | |
Silver | Route 35, Ilex Forest, Route 6 | Details | |
Crystal | Route 35, Ilex Forest, National Park, Route 6 | Details |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
— | Scratch | ![]() |
40 | 100 | 35 | -- | |||
A NORMAL-type attack. Sharp claws are used to inflict damage on the target. | |||||||||
5 | Tail Whip | ![]() |
-- | 100 | 30 | -- | |||
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | |||||||||
10 | Disable | ![]() |
-- | 55 | 20 | -- | |||
A move that disables one of the target's moves. That move can't be used until it wears off. | |||||||||
16 | Confusion | ![]() |
50 | 100 | 25 | 10 | |||
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused. | |||||||||
23 | Screech | ![]() |
-- | 85 | 40 | -- | |||
A move that makes a horrible noise. It sharply reduces the target's DEFENSE. | |||||||||
31 | Psych Up | ![]() |
-- | 100 | 10 | -- | |||
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. | |||||||||
40 | Fury Swipes | ![]() |
18 | 80 | 15 | -- | |||
The target is scratched by sharp claws two to five times in quick succession. | |||||||||
50 | Hydro Pump | ![]() |
120 | 80 | 5 | -- | |||
The strongest WATER-type attack. While it is powerful, it may miss the target. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM01 | DynamicPunch | ![]() |
100 | 50 | 5 | 100 | |||
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | |||||||||
TM02 | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM08 | Rock Smash | ![]() |
20 | 100 | 15 | 50 | |||
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | |||||||||
TM09 | Psych Up | ![]() |
-- | 100 | 10 | -- | |||
Self-hypnosis move that copies the foe's stats changes, then applies them to the user. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM14 | Blizzard | ![]() |
120 | 70 | 5 | 10 | |||
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM16 | Icy Wind | ![]() |
55 | 95 | 15 | 100 | |||
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM18 | Rain Dance | ![]() |
-- | 90 | 5 | -- | |||
Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM23 | Iron Tail | ![]() |
100 | 75 | 15 | 30 | |||
Strikes the target with a stiff tail. Has a one-in-three shot at lowering the target's DEFENSE. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM28 | Dig | ![]() |
60 | 100 | 10 | -- | |||
The attacker digs underground in the first turn, then pops up in the next turn to attack. | |||||||||
TM31 | Mud-Slap | ![]() |
20 | 100 | 10 | 100 | |||
An attack that fires dirt, inflicting damage and reducing the target's accuracy. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Ice Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
HM03 | Surf | ![]() |
95 | 100 | 15 | -- | |||
A WATER-type attack. This move is strong and highly accurate. | |||||||||
HM04 | Strength | ![]() |
80 | 100 | 15 | -- | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. | |||||||||
HM05 | Flash | ![]() |
-- | 70 | 20 | -- | |||
Blinds the target with a bright flash of light, reducing the opponent's accuracy. | |||||||||
HM06 | Whirlpool | ![]() |
15 | 70 | 15 | -- | |||
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch. | |||||||||
HM07 | Waterfall | ![]() |
80 | 100 | 15 | -- | |||
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
Foresight | ![]() |
-- | 100 | 40 | -- | Details | ||
Neutralizes the foe's evasiveness. Also makes the GHOST type vulnerable to physical attacks. | ||||||||
Future Sight | ![]() |
80 | 90 | 15 | -- | Details | ||
A special PSYCHIC-type attack. It strikes the target two turns after it is used. | ||||||||
Hypnosis | ![]() |
-- | 60 | 20 | -- | Details | ||
A special PSYCHIC-type move. The target is hypnotized into a deep sleep. | ||||||||
Ice Beam | ![]() |
95 | 100 | 10 | 10 | Details | ||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | ||||||||
Light Screen | ![]() |
-- | 100 | 30 | -- | Details | ||
Reduces damage from special attacks by about half. A special PSYCHIC-type move. | ||||||||
Psybeam | ![]() |
65 | 100 | 20 | 10 | Details | ||
A PSYCHIC-type attack. Has a one-in-ten chance of making the target confused. | ||||||||
Psychic | ![]() |
90 | 100 | 10 | 10 | Details | ||
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating. |
Crystal Move Tutor Attacks | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|
Ice Beam | ![]() |
95 | 100 | 10 | 10 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
---|---|---|---|---|---|---|---|---|---|
Mega Punch | ![]() |
80 | 85 | 20 | -- | Gen I TM01 | |||
A NORMAL-type attack move. It is highly accurate and relatively powerful. | |||||||||
Mega Kick | ![]() |
120 | 75 | 5 | -- | Gen I TM05 | |||
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. | |||||||||
Body Slam | ![]() |
85 | 100 | 15 | 30 | Gen I TM08 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | |||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
BubbleBeam | ![]() |
65 | 100 | 20 | 10 | Gen I TM11 | |||
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED. | |||||||||
Water Gun | ![]() |
40 | 100 | 25 | -- | Gen I TM12 | |||
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move. | |||||||||
Ice Beam | ![]() |
95 | 100 | 10 | 10 | Gen I TM13 | |||
An ICE-type attack. Has a one-in-ten chance of freezing the target solid. | |||||||||
Pay Day | ![]() |
40 | 100 | 20 | -- | Gen I TM16 | |||
A move that nets money at the end of battle. How much depends on attack frequency and level. | |||||||||
Submission | ![]() |
80 | 80 | 25 | -- | Gen I TM17 | |||
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. | |||||||||
Counter | ![]() |
?? | 100 | 20 | -- | Gen I TM18 | |||
A retaliation move that pays back double the damage of a physical attack. Very accurate. | |||||||||
Seismic Toss | ![]() |
?? | 100 | 20 | -- | Gen I TM19 | |||
A FIGHTING-type attack. Throws the target with enough force to flip the world. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Skull Bash | ![]() |
100 | 100 | 15 | -- | Gen I TM40 | |||
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 320 | 50 | 52 | 48 | 65 | 50 | 55 | |
Max Stats | Lv. 50 | 110 - 156 | 57 - 103 | 53 - 99 | 70 - 116 | 55 - 101 | 60 - 106 |
Lv. 100 | 210 - 303 | 109 - 202 | 101 - 194 | 135 - 228 | 105 - 198 | 115 - 208 |
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