#054 Psyduck
General Location Attacks Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
GameBoy Game Boy Color
Name Other Names No. Type
Psyduck
Japan: Koduck
コダック
French: Psykokwak
German: Enton
Korean: 고라파덕
#054
Classification Height Weight Capture Rate
Duck Pokémon 2'07"
0.8m
43.2lbs
19.6kg
190
Experience Growth Effort Values Earned
1,000,000 Points
Medium Fast
50 Hit Points
52 Attack
48 Defense
50 Special
55 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1
Evolutionary Chain
Locations - In-Depth Details
Red Route 24, Route 25, Cerulean City, Safari Zone, Seafoam IslandsDetails
Green (Jp.)Blue (Intl.) Route 24, Route 25, Cerulean City, Safari Zone, Seafoam IslandsDetails
Blue (Jp.) Route 24, Route 25, Cerulean City, Safari ZoneDetails
Yellow Route 6Details

Generation I Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Scratch 40 100 35 --
A NORMAL-type attack. Sharp claws are used to inflict damage on the target.
28 Tail Whip -- 100 30 --
A technique that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
31 Disable -- 55 20 --
A technique that disables one of the target's moves. The disabled move can't be used until it wears off.
36 Confusion 50 100 25 10
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
43 Fury Swipes 18 80 15 --
The target is scratched by sharp claws two to five times in quick succession.
52 Hydro Pump 120 80 5 --
The strongest WATER-type attack. However, while it is powerful, it may miss the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 Mega Punch 80 85 20 --
A NORMAL-type attack move. It is highly accurate and relatively powerful.
TM05 Mega Kick 120 74.6 5 --
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest.
TM06 Toxic -- 85 10 --
A technique that badly poisons the target. The amount of damage from the poison increases every turn.
TM08 Body Slam 85 100 15 33
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it connects.
TM09 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM10 Double-Edge 100 100 15 --
A charging tackle attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM11 Bubble Beam 65 100 20 33
A WATER-type attack. Has a one-in-three chance of reducing the target's SPEED.
TM12 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
TM13 Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM14 Blizzard 120 90 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target solid.
TM16 Pay Day 40 100 20 --
A move that also nets money at the end of battle. How much depends on the attack frequency and level.
TM17 Submission 80 80 25 --
The strongest FIGHTING attack. One quarter of the damage it inflicts comes back to hurt the attacker.
TM18 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Highly accurate.
TM19 Seismic Toss ?? 100 20 --
A FIGHTING-type attack. Throws the target with enough force to flip the world upside down.
TM20 Rage 20 100 20 --
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
TM28 Dig 100 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. The copies disorient the enemy, reducing its accuracy.
TM34 Bide -- 100 10 --
The user waits for several turns. At the end, it returns double the damage it received.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Skull Bash 100 100 15 --
In the first turn, the attacker tucks in its head. The next turn, it head-butts at full steam.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM50 Substitute -- 100 10 --
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.
HM03 Surf 95 100 15 --
A WATER-type attack. The power of this technique is strong and highly accurate.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Special Moves
Attack NameTypeAtt.Acc.PPEffect %
Amnesia -- 100 20 --
Sharply raises the user's SPECIAL stat. Also increases protection against special attacks. Pokémon Stadium Distribution



Stats
  HP Attack Defense Special Speed
Base Stats - Total: 255 50 52 48 50 55
Max Stats Lv. 50 110 - 156 57 - 103 53 - 99 55 - 101 60 - 106
Lv. 100 210 - 303 109 - 202 101 - 194 105 - 198 115 - 208

<--- #053
Persian
#055
Golduck
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