#060 Poliwag
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Poliwag
Japan: Nyoromo
ニョロモ
French: Ptitard
German: Quapsel
Korean: 발챙이
National: #060
Johto: #072
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tadpole Pokémon 2'00"
0.6m
27.3lbs
12.4kg
2555,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 40 Hit Points
50 Attack
40 Defense
40 Special Attack
40 Special Defense
90 Speed
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 Gen I Trade
Berry - RBY
Water 1
Evolutionary Chain
Locations - In-Depth Details
Gold Route 30, Route 31, Route 35, Route 44, Violet City, Ecruteak City, Blackthorn City, Ruins of Alph, Ilex Forest, Mt. Silver, Route 6, Route 22, Route 28, Viridian CityDetails
Silver Route 30, Route 31, Route 35, Route 44, Violet City, Ecruteak City, Blackthorn City, Ruins of Alph, Ilex Forest, Mt. Silver, Route 6, Route 22, Route 28, Viridian CityDetails
Crystal Route 30, Route 31, Route 35, Route 44, Violet City, Ecruteak City, Blackthorn City, Ruins of Alph, Ilex Forest, Mt. Silver, Route 6, Route 22, Route 28, Viridian CityDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Bubble 20 100 30 10
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
7 Hypnosis -- 60 20 --
A special PSYCHIC-type move. The target is hypnotized into a deep sleep.
13 Water Gun 40 100 25 --
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
19 DoubleSlap 15 85 10 --
Although each slap is weak, this attack hits the target two to five times in succession.
25 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
31 Body Slam 85 100 15 30
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits.
37 Belly Drum -- 100 10 --
A move that allows the user to consume half of its own HP in order to maximize its ATTACK.
43 Hydro Pump 120 80 5 --
The strongest WATER-type attack. While it is powerful, it may miss the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
HM07 Waterfall 80 100 15 --
A WATER-type attack. Hits with a blow packing the power of fish traveling up waterfalls.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
BubbleBeam 65 100 20 10 Details
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Mind Reader -- 100 5 -- Details
It predicts the opponent's movement. The user's next attack will never miss.
Mist -- 100 30 -- Details
Provides full protection against any enemy status attack.
Splash -- 100 40 -- Details
A move that involves only flopping and SPLASHing around. It has no effect.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Amnesia -- 100 20 --Lv. 38Lv. 38
A move that increases the user's SPCL.DEF stat. It is normally used up to three times.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
BubbleBeam 65 100 20 10 Gen I TM11
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
Ice Beam 95 100 10 10 Gen I TM13
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Psywave ?? 80 15 -- Gen I TM46
A PSYCHIC-type attack of varying intensity. It occasionally inflicts heavy damage.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 40 50 40 40 40 90
Max Stats Lv. 50 100 - 146 55 - 101 45 - 91 45 - 91 45 - 91 95 - 141
Lv. 100 190 - 283 105 - 198 85 - 178 85 - 178 85 - 178 185 - 278

<--- #059
Arcanine
#061
Poliwhirl
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