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General | Location | Attacks | Egg Moves | Stats |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
Picture | ||||||
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Experience Growth | Base Happiness | Effort Values Earned |
1,000,000 Points Medium Fast |
70 | 50 Hit Points 105 Attack 79 Defense 35 Special Attack 110 Special Defense 76 Speed |
Damage Taken | |||||||||||||||||
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*1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *0.5 | *1 |
Wild Hold Item | Egg Groups | ||||
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Evolutionary Chain | |||||||||
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Locations | |||
Gold | Evolve Tyrogue | ||
Silver | Evolve Tyrogue | ||
Crystal | Evolve Tyrogue |
Generation II Level Up | |||||||||
Level | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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— | Comet Punch | ![]() |
18 | 85 | 15 | -- | |||
Although each slap is weak, this attack hits the target two to five times in succession. | |||||||||
7 | Agility | ![]() |
-- | 100 | 30 | -- | |||
A special move that greatly boosts the user's SPEED. Normally used up to three times. | |||||||||
13 | Pursuit | ![]() |
40 | 100 | 20 | -- | |||
A DARK-type attack. It inflicts major damage if the target switches out in the same turn. | |||||||||
26 | ThunderPunch | ![]() |
75 | 100 | 15 | 10 | |||
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. | |||||||||
26 | Ice Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
26 | Fire Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | |||||||||
32 | Mach Punch | ![]() |
40 | 100 | 30 | -- | |||
An incredibly fast punch that always lands first. | |||||||||
38 | Mega Punch | ![]() |
80 | 85 | 20 | -- | |||
A NORMAL-type attack move. It is highly accurate and relatively powerful. | |||||||||
44 | Detect | ![]() |
-- | 100 | 5 | -- | |||
Allows user to completely evade attack. If used consecutively, its success rate decreases. | |||||||||
50 | Counter | ![]() |
?? | 100 | 20 | -- | |||
A retaliation move that pays back double the damage of a physical attack. Very accurate. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
TM01 | DynamicPunch | ![]() |
100 | 50 | 5 | 100 | |||
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits. | |||||||||
TM02 | Headbutt | ![]() |
70 | 100 | 15 | 30 | |||
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | |||||||||
TM03 | Curse | ![]() |
-- | -- | 10 | -- | |||
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | |||||||||
TM06 | Toxic | ![]() |
-- | 85 | 10 | -- | |||
A move that badly poisons the target. The amount of poison damage increases every turn. | |||||||||
TM08 | Rock Smash | ![]() |
20 | 100 | 15 | 50 | |||
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths. | |||||||||
TM10 | Hidden Power | ![]() |
?? | 100 | 15 | -- | |||
A peculiar move that changes type and power depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
-- | 90 | 5 | -- | |||
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | |||||||||
TM13 | Snore | ![]() |
40 | 100 | 15 | 30 | |||
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | |||||||||
TM17 | Protect | ![]() |
-- | 100 | 10 | -- | |||
Completely foils an opponent's attack. If used consecutively, its success rate decreases. | |||||||||
TM20 | Endure | ![]() |
-- | 100 | 10 | -- | |||
Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | |||||||||
TM21 | Frustration | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | |||||||||
TM27 | Return | ![]() |
?? | 100 | 20 | -- | |||
A NORMAL-type attack. The tamer the user, the more powerful the move. | |||||||||
TM31 | Mud-Slap | ![]() |
20 | 100 | 10 | 100 | |||
An attack that fires dirt, inflicting damage and reducing the target's accuracy. | |||||||||
TM32 | Double Team | ![]() |
-- | 100 | 15 | -- | |||
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | |||||||||
TM33 | Ice Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special ICE-type attack. Has a one-in-ten chance of freezing the target. | |||||||||
TM34 | Swagger | ![]() |
-- | 90 | 15 | 100 | |||
A move that infuriates and confuses the opponent, but it increases the target's ATTACK. | |||||||||
TM35 | Sleep Talk | ![]() |
-- | 100 | 10 | -- | |||
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | |||||||||
TM39 | Swift | ![]() |
60 | 100 | 20 | -- | |||
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage. | |||||||||
TM41 | ThunderPunch | ![]() |
75 | 100 | 15 | 10 | |||
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target. | |||||||||
TM43 | Detect | ![]() |
-- | 100 | 5 | -- | |||
Allows user to completely evade attack. If used consecutively, its success rate decreases. | |||||||||
TM44 | Rest | ![]() |
-- | 100 | 10 | -- | |||
The user takes a nap to fully restore its HP and recover from any status abnormalities. | |||||||||
TM45 | Attract | ![]() |
-- | 100 | 15 | -- | |||
Infatuates targets, making it hard for them to attack foes of the opposite gender. | |||||||||
TM46 | Thief | ![]() |
40 | 100 | 10 | 100 | |||
A DARK-type attack. The attacking Pokémon may steal an item held by the target. | |||||||||
TM48 | Fire Punch | ![]() |
75 | 100 | 15 | 10 | |||
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target. | |||||||||
HM04 | Strength | ![]() |
80 | 100 | 15 | -- | |||
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | |||
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Hi Jump Kick | ![]() |
85 | 90 | 20 | -- | Details | ||
Stronger than JUMP KICK. If it misses, the attacker takes 1/8 the damage it would've caused. | ||||||||
Mach Punch | ![]() |
40 | 100 | 30 | -- | Details | ||
An incredibly fast punch that always lands first. | ||||||||
Mind Reader | ![]() |
-- | 100 | 5 | -- | Details | ||
It predicts the opponent's movement. The user's next attack will never miss. | ||||||||
Rapid Spin | ![]() |
20 | 100 | 40 | -- | Details | ||
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves. |
Pre-Evolution Only Moves | ||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | ||
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Tackle | ![]() |
35 | 95 | 35 | -- |
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A NORMAL-type attack. Many Pokémon know this attack right from the start. |
Gen I Only Moves (Details) | |||||||||
Attack Name | Type | Att. | Acc. | PP | Effect % | Method | |||
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Mega Kick | ![]() |
120 | 75 | 5 | -- | Gen I TM05 | |||
A NORMAL-type attack. Out of all the Pokémon kicking attacks, this is the strongest. | |||||||||
Body Slam | ![]() |
85 | 100 | 15 | 30 | Gen I TM08 | |||
A NORMAL-type attack. Has a one-in-three chance of paralyzing the target if it hits. | |||||||||
Take Down | ![]() |
90 | 85 | 20 | -- | Gen I TM09 | |||
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker. | |||||||||
Double-Edge | ![]() |
120 | 100 | 15 | -- | Gen I TM10 | |||
A charging tackle attack. One quarter of the damage comes back to hurt the attacker. | |||||||||
Submission | ![]() |
80 | 80 | 25 | -- | Gen I TM17 | |||
Strongest FIGHTING attack. One quarter of the damage also hurts the attacker. | |||||||||
Seismic Toss | ![]() |
?? | 100 | 20 | -- | Gen I TM19 | |||
A FIGHTING-type attack. Throws the target with enough force to flip the world. | |||||||||
Rage | ![]() |
20 | 100 | 20 | -- | Gen I TM20 | |||
A non-stop attack move. The user's ATTACK power increases every time it sustains damage. | |||||||||
Mimic | ![]() |
-- | 100 | 10 | -- | Gen I TM31 | |||
A move for learning one of the opponent's moves, for use during that battle only. | |||||||||
Bide | ![]() |
-- | 100 | 10 | -- | Gen I TM34 | |||
The user waits for several turns. At the end, it returns double the damage it received. | |||||||||
Metronome | ![]() |
-- | 100 | 10 | -- | Gen I TM35 | |||
The user waggles its finger, triggering a move. There is no telling what will happen. | |||||||||
Skull Bash | ![]() |
100 | 100 | 15 | -- | Gen I TM40 | |||
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam. | |||||||||
Substitute | ![]() |
-- | 100 | 10 | -- | Gen I TM50 | |||
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 455 | 50 | 105 | 79 | 35 | 110 | 76 | |
Max Stats | Lv. 50 | 110 - 156 | 110 - 156 | 84 - 130 | 40 - 86 | 115 - 161 | 81 - 127 |
Lv. 100 | 210 - 303 | 215 - 308 | 163 - 256 | 75 - 168 | 225 - 318 | 157 - 250 |
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