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General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Hitmonchan Pokémon Scarlet & Violet data |
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Abilities: Keen Eye - Iron Fist - Inner Focus (Hidden Ability) | |||||
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent Iron Fist: The power of punching moves is increased by 20%. Hidden Ability (Available through transfer): Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 2 Sp. Defense Point(s) | Not Wild |
Weakness |
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*1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *1 | *2 | *2 | *0.5 | *0.5 | *1 | *1 | *0.5 | *1 | *2 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
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Evolutionary Chain | |||||||||
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Locations- In-Depth Details |
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Sun | Transfer required | |
Moon | Transfer required | |
Ultra Sun | Transfer required | |
Ultra Moon | Transfer required | |
Let's Go, Pikachu! | Victory Road Saffron City Fighting Dojo Gift | Details |
Let's Go, Eevee! | Victory Road Saffron City Fighting Dojo Gift | Details |
Flavor Text |
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Let's Go, Pikachu! | Punches in corkscrew fashion. It can punch its way through a concrete wall like a drill. | |
Let's Go, Eevee! |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Evolve | Comet Punch | ![]() |
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18 | 85 | 15 | -- | ||
The target is hit with a flurry of punches that strike two to five times in a row. | |||||||||
— | Close Combat | ![]() |
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120 | 100 | 5 | 100 | ||
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. | |||||||||
— | Counter | ![]() |
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?? | 100 | 20 | -- | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
— | Focus Punch | ![]() |
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150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
— | Revenge | ![]() |
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60 | 100 | 10 | -- | ||
This attack move's power is doubled if the user has been hurt by the opponent in the same turn. | |||||||||
— | Agility | ![]() |
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-- | -- | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
— | Pursuit | ![]() |
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40 | 100 | 20 | -- | ||
The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||||||
— | Mach Punch | ![]() |
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40 | 100 | 30 | -- | ||
The user throws a punch at blinding speed. This move always goes first. | |||||||||
6 | Agility | ![]() |
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-- | -- | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
11 | Pursuit | ![]() |
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40 | 100 | 20 | -- | ||
The power of this attack move is doubled if it's used on a target that's switching out of battle. | |||||||||
16 | Mach Punch | ![]() |
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40 | 100 | 30 | -- | ||
The user throws a punch at blinding speed. This move always goes first. | |||||||||
16 | Bullet Punch | ![]() |
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40 | 100 | 30 | -- | ||
The user strikes the target with tough punches as fast as bullets. This move always goes first. | |||||||||
21 | Feint | ![]() |
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30 | 100 | 10 | -- | ||
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |||||||||
26 | Vacuum Wave | ![]() |
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40 | 100 | 30 | -- | ||
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | |||||||||
31 | Quick Guard | ![]() |
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-- | -- | 15 | -- | ||
The user protects itself and its allies from priority moves. | |||||||||
36 | Thunder Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
36 | Ice Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
36 | Fire Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
41 | Sky Uppercut | ![]() |
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85 | 90 | 15 | -- | ||
The user attacks the target with an uppercut thrown skyward with force. | |||||||||
46 | Mega Punch | ![]() |
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80 | 85 | 20 | -- | ||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
50 | Detect | ![]() |
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-- | -- | 5 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
56 | Focus Punch | ![]() |
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150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | |||||||||
61 | Counter | ![]() |
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?? | 100 | 20 | -- | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. | |||||||||
66 | Close Combat | ![]() |
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120 | 100 | 5 | 100 | ||
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM01 | Work Up | ![]() |
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-- | -- | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM08 | Bulk Up | ![]() |
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-- | -- | 20 | -- | ||
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM26 | Earthquake | ![]() |
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100 | 100 | 10 | -- | ||
The user sets off an earthquake that strikes every Pokémon around it. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM31 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM39 | Rock Tomb | ![]() |
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60 | 95 | 15 | 100 | ||
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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60 | 100 | 25 | -- | ||
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. | |||||||||
TM47 | Low Sweep | ![]() |
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65 | 100 | 20 | 100 | ||
The user makes a swift attack on the target's legs, which lowers the target's Speed stat. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM52 | Focus Blast | ![]() |
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120 | 70 | 5 | 10 | ||
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. This move's power and effects depend on the item. | |||||||||
TM71 | Stone Edge | ![]() |
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100 | 80 | 5 | -- | ||
The user stabs the target from below with sharpened stones. Critical hits land more easily. | |||||||||
TM78 | Bulldoze | ![]() |
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60 | 100 | 20 | 100 | ||
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. | |||||||||
TM80 | Rock Slide | ![]() |
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75 | 90 | 10 | 30 | ||
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM87 | Swagger | ![]() |
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-- | 85 | 15 | -- | ||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Rapid Spin | ![]() |
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20 | 100 | 40 | -- | Details | |
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | ||||||||
High Jump Kick | ![]() |
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130 | 90 | 10 | -- | Details | |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | ||||||||
Mach Punch | ![]() |
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40 | 100 | 30 | -- | Details | |
The user throws a punch at blinding speed. This move always goes first. | ||||||||
Mind Reader | ![]() |
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-- | -- | 5 | -- | Details | |
The user senses the target's movements with its mind to ensure its next attack does not miss the target. | ||||||||
Helping Hand | ![]() |
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-- | -- | 20 | -- | Details | |
The user assists an ally by boosting the power of that ally's attack. | ||||||||
Counter | ![]() |
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?? | 100 | 20 | -- | Details | |
A retaliation move that counters any physical attack, inflicting double the damage taken. | ||||||||
Vacuum Wave | ![]() |
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40 | 100 | 30 | -- | Details | |
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. | ||||||||
Bullet Punch | ![]() |
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40 | 100 | 30 | -- | Details | |
The user strikes the target with tough punches as fast as bullets. This move always goes first. | ||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Details | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Pursuit | ![]() |
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40 | 100 | 20 | -- | Details | |
The power of this attack move is doubled if it's used on a target that's switching out of battle. | ||||||||
Feint | ![]() |
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30 | 100 | 10 | -- | Details | |
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Covet | ![]() | ![]() | 60 | 100 | 25 | -- | ||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Low Kick | ![]() | ![]() | ?? | 100 | 20 | -- | ||
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. | ||||||||
Thunder Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | ||||||||
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | ||||||||
Ice Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. This may also leave the target frozen. | ||||||||
Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
The user mimics the target completely, copying the target's natural Ability. | ||||||||
Drain Punch | ![]() | ![]() | 75 | 100 | 10 | -- | ||
An energy-draining punch. The user's HP is restored by half the damage taken by the target. | ||||||||
Focus Punch | ![]() | ![]() | 150 | 100 | 20 | -- | ||
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. | ||||||||
Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | ||||||||
Throat Chop | ![]() | ![]() | 80 | 100 | 15 | 100 | ||
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. | ||||||||
Laser Focus | ![]() | ![]() | -- | -- | 30 | -- | ||
The user concentrates intensely. The attack on the next turn always results in a critical hit. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | ![]() |
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160(Phy)/120(Spe) | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
All-Out Pummeling | ![]() |
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200(Phy)/190(Spe) | -- | 1 | -- | |||
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. | |||||||||
Tectonic Rage | ![]() |
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180 | -- | 1 | -- | |||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Continental Crush | ![]() |
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180 | -- | 1 | -- | |||
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. | |||||||||
Corkscrew Crash | ![]() |
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100 | -- | 1 | -- | |||
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. | |||||||||
Inferno Overdrive | ![]() |
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140 | -- | 1 | -- | |||
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. | |||||||||
Gigavolt Havoc | ![]() |
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140 | -- | 1 | -- | |||
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. | |||||||||
Subzero Slammer | ![]() |
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140 | -- | 1 | -- | |||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | ![]() |
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160 | -- | 1 | -- | |||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Usable Z Moves (Transfer Only/Improved) | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
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Breakneck Blitz | ![]() |
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195 | -- | 1 | -- | |||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
Tectonic Rage Gen V or earlier |
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100 | -- | 1 | -- | |||
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
Pre-Evolution Only Moves | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Tackle | ![]() |
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40 | 100 | 35 | -- |
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A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
Helping Hand | ![]() |
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-- | -- | 20 | -- |
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The user assists an ally by boosting the power of that ally's attack. | |||||||||
Fake Out | ![]() |
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40 | 100 | 10 | 100 |
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This attack hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
Foresight | ![]() |
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-- | -- | 40 | -- |
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Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. | |||||||||
Uproar | ![]() |
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90 | 100 | 10 | -- |
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The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
Transfer Only Moves (Details) | |||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
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Retaliate | ![]() |
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70 | 100 | 5 | -- | Gen VI TM67 | ||
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. | |||||||||
Rock Smash | ![]() |
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40 | 100 | 15 | 50 | Gen VI TM94 (XY) HM06 (ΩRαS) | ||
The user attacks with a punch. This may also lower the target's Defense stat. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen VI TM94 (ΩRαS) | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Power-up Punch | ![]() |
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40 | 100 | 20 | 100 | Gen VI TM98 | ||
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | |||||||||
Strength | ![]() |
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80 | 100 | 15 | -- | Gen VI HM04 | ||
The target is slugged with a punch thrown at maximum power. | |||||||||
Secret Power | ![]() |
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70 | 100 | 20 | 30 | Gen IV TM43 | ||
The additional effects of this attack depend upon where it was used. | |||||||||
Captivate | ![]() |
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-- | 100 | 20 | -- | Gen IV TM78 | ||
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. | |||||||||
Natural Gift | ![]() |
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?? | 100 | 15 | -- | Gen IV TM83 | ||
The user draws power to attack by using its held Berry. The Berry determines the move's type and power. | |||||||||
Swift | ![]() |
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60 | -- | 20 | -- | Move Tutor - PtHGSS | ||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
Mud-slap | ![]() |
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20 | 100 | 10 | 100 | Move Tutor - PtHGSS | ||
The user hurls mud in the target's face to inflict damage and lower its accuracy. | |||||||||
Headbutt | ![]() |
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70 | 100 | 15 | 30 | Move Tutor - HGSS | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
Mega Kick | ![]() |
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120 | 75 | 5 | -- | Move Tutor - FRLG | ||
The target is attacked by a kick launched with muscle-packed power. | |||||||||
Body Slam | ![]() |
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85 | 100 | 15 | 30 | Move Tutor - FRLG | ||
The user drops onto the target with its full body weight. This may also leave the target with paralysis. | |||||||||
Double-edge | ![]() |
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120 | 100 | 15 | -- | Move Tutor - FRLG | ||
A reckless, life-risking tackle. This also damages the user quite a lot. | |||||||||
Seismic Toss | ![]() |
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?? | 100 | 20 | -- | Move Tutor - FRLG | ||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
Mimic | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | |||||||||
Metronome | ![]() |
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-- | -- | 10 | -- | Move Tutor - FRLG | ||
The user waggles a finger and stimulates its brain into randomly using nearly any move. | |||||||||
Dynamic Punch | ![]() |
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100 | 50 | 5 | 100 | Move Tutor - Emerald | ||
The user punches the target with full, concentrated power. This confuses the target if it hits. | |||||||||
Curse | ![]() |
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-- | -- | 10 | -- | Gen II TM03 | ||
A move that works differently for the Ghost type than for all other types. | |||||||||
Take Down | ![]() |
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90 | 85 | 20 | -- | Gen I TM09 | ||
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | |||||||||
Submission | ![]() |
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80 | 80 | 20 | -- | Gen I TM17 | ||
The user grabs the target and recklessly dives for the ground. This also damages the user a little. | |||||||||
Rage | ![]() |
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20 | 100 | 20 | -- | Gen I TM20 | ||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
Bide | ![]() |
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?? | -- | 10 | -- | Gen I TM34 | ||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Skull Bash | ![]() |
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130 | 100 | 10 | 100 | Gen I TM40 | ||
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 455 | 50 | 105 | 79 | 35 | 110 | 76 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 99 - 141 | 75 - 117 | 36 - 78 | 103 - 145 | 72 - 115 |
Lv. 100 | 210 - 304 | 193 - 278 | 146 - 231 | 67 - 152 | 202 - 287 | 141 - 225 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 110 - 157 | 84 - 131 | 40 - 87 | 115 - 162 | 81 - 128 |
Lv. 100 | 210 - 304 | 215 - 309 | 163 - 257 | 75 - 169 | 225 - 319 | 157 - 251 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 121 - 172 | 92 - 144 | 44 - 95 | 126 - 178 | 89 - 140 |
Lv. 100 | 210 - 304 | 236 - 339 | 179 - 282 | 82 - 185 | 247 - 350 | 172 - 276 |
Let's Go Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Comet Punch | ![]() |
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18 | 85 | 15 | -- | ||
The target is hit with a flurry of punches that strike two to five times in a row. | |||||||||
5 | Leer | ![]() |
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-- | 100 | 30 | 100 | ||
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. | |||||||||
10 | Agility | ![]() |
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-- | -- | 30 | -- | ||
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. | |||||||||
15 | Feint | ![]() |
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30 | 100 | 10 | -- | ||
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves. | |||||||||
20 | Swift | ![]() |
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60 | -- | 20 | -- | ||
Star-shaped rays are shot at the opposing Pokémon. This attack never misses. | |||||||||
25 | Dizzy Punch | ![]() |
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70 | 100 | 10 | 20 | ||
The target is hit with rhythmically launched punches. This may also leave the target confused. | |||||||||
30 | Thunder Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
30 | Ice Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
30 | Fire Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
35 | Focus Energy | ![]() |
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-- | -- | 30 | -- | ||
The user takes a deep breath and focuses so that critical hits land more easily. | |||||||||
40 | Mega Punch | ![]() |
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80 | 85 | 20 | -- | ||
The target is slugged by a punch thrown with muscle-packed power. | |||||||||
45 | Counter | ![]() |
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?? | 100 | 20 | -- | ||
A retaliation move that counters any physical attack, inflicting double the damage taken. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM01 | Headbutt | ![]() |
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70 | 100 | 15 | 30 | ||
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | |||||||||
TM03 | Helping Hand | ![]() |
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-- | -- | 20 | -- | ||
The user assists an ally by boosting the power of that ally's attack. | |||||||||
TM05 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM07 | Protect | ![]() |
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-- | -- | 10 | -- | ||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM08 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM12 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM13 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. | |||||||||
TM15 | Seismic Toss | ![]() |
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?? | 100 | 20 | -- | ||
The target is thrown using the power of gravity. It inflicts damage equal to the user's level. | |||||||||
TM22 | Rock Slide | ![]() |
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75 | 90 | 10 | 30 | ||
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | |||||||||
TM23 | Thunder Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an electrified fist. This may also leave the target with paralysis. | |||||||||
TM27 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM30 | Bulk Up | ![]() |
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-- | -- | 20 | -- | ||
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. | |||||||||
TM31 | Fire Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. This may also leave the target with a burn. | |||||||||
TM35 | Ice Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with an icy fist. This may also leave the target frozen. | |||||||||
TM41 | Earthquake | ![]() |
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100 | 100 | 10 | -- | ||
The user sets off an earthquake that strikes every Pokémon around it. |
Pre-Evolution Only Moves | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method |
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Stats | ||||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | |||
Base Stats - Total: 455 | 50 | 105 | 79 | 35 | 110 | 76 | ||
Max Stats Hindering Nature |
Lv. 50 | No Candy | 110 - 125 | 99 - 123 | 75 - 97 | 36 - 53 | 103 - 128 | 72 - 94 |
Candy | 110 - 325 | 99 - 323 | 75 - 297 | 36 - 253 | 103 - 328 | 72 - 294 | ||
Lv. 100 | No Candy | 210 - 241 | 193 - 243 | 146 - 191 | 67 - 104 | 202 - 253 | 141 - 185 | |
Candy | 210 - 441 | 193 - 443 | 146 - 391 | 67 - 304 | 202 - 453 | 141 - 385 | ||
Max Stats Neutral Nature |
Lv. 50 | No Candy | 110 - 125 | 110 - 137 | 84 - 108 | 40 - 60 | 115 - 143 | 81 - 105 |
Candy | 110 - 325 | 110 - 337 | 84 - 308 | 40 - 260 | 115 - 343 | 81 - 305 | ||
Lv. 100 | No Candy | 210 - 241 | 215 - 270 | 163 - 213 | 75 - 116 | 225 - 281 | 157 - 206 | |
Candy | 210 - 441 | 215 - 470 | 163 - 413 | 75 - 316 | 225 - 481 | 157 - 406 | ||
Max Stats Beneficial Nature |
Lv. 50 | No Candy | 110 - 125 | 121 - 151 | 92 - 119 | 44 - 67 | 126 - 157 | 89 - 116 |
Candy | 110 - 325 | 121 - 351 | 92 - 319 | 44 - 267 | 126 - 357 | 89 - 316 | ||
Lv. 100 | No Candy | 210 - 241 | 236 - 297 | 179 - 234 | 82 - 127 | 247 - 309 | 172 - 226 | |
Candy | 210 - 441 | 236 - 497 | 179 - 434 | 82 - 327 | 247 - 509 | 172 - 426 |
CP (Combat Points) - Toggle Full Details | ||||||||
Level | Min CP | Max CP | Max CP With Candy | |||||
Level 5 | 24 CP | 29 CP | 2,669 CP | |||||
Level 50 | 1,608 CP | 2,055 CP | 6,855 CP | |||||
Level 100 | 6,222 CP | 8,058 CP | 10,000 CP |
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