| Gold & Silver Level Up | 
|
				| — | 
								Splash | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| A move that involves only flopping and SPLASHing around. It has no effect. | 
				| — | 
								Synthesis | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
				| Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored. | 
				| — | 
								Tail Whip | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| — | 
								Tackle | 
				  | 
				35 | 
				95 | 
				35 | 
				-- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| 5 | 
								Tail Whip | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| 10 | 
								Tackle | 
				  | 
				35 | 
				95 | 
				35 | 
				-- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| 13 | 
								PoisonPowder | 
				  | 
				-- | 
				75 | 
				35 | 
				-- | 
				| A move that poisons the target. If poisoned, the victim loses HP steadily. | 
				| 15 | 
								Stun Spore | 
				  | 
				-- | 
				75 | 
				30 | 
				-- | 
				| Special move that causes paralysis. The victim has a one-infour chance of immobility. | 
				| 17 | 
								Sleep Powder | 
				  | 
				-- | 
				75 | 
				15 | 
				-- | 
				| Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | 
				| 22 | 
								Leech Seed | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker. | 
				| 33 | 
								Cotton Spore | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| Spores that cling to the target, sharply reducing the opponent's SPEED. | 
				| 44 | 
								Mega Drain | 
				  | 
				40 | 
				100 | 
				10 | 
				-- | 
				| A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | 
| Crystal Level Up | 
|
				| — | 
								Splash | 
				  | 
				-- | 
				100 | 
				40 | 
				-- | 
				| A move that involves only flopping and SPLASHing around. It has no effect. | 
				| — | 
								Synthesis | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
				| Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored. | 
				| — | 
								Tail Whip | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| — | 
								Tackle | 
				  | 
				35 | 
				95 | 
				35 | 
				-- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| 5 | 
								Synthesis | 
				  | 
				-- | 
				100 | 
				5 | 
				-- | 
				| Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored. | 
				| 5 | 
								Tail Whip | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| 10 | 
								Tackle | 
				  | 
				35 | 
				95 | 
				35 | 
				-- | 
				| A NORMAL-type attack. Many Pokémon know this attack right from the start. | 
				| 13 | 
								PoisonPowder | 
				  | 
				-- | 
				75 | 
				35 | 
				-- | 
				| A move that poisons the target. If poisoned, the victim loses HP steadily. | 
				| 15 | 
								Stun Spore | 
				  | 
				-- | 
				75 | 
				30 | 
				-- | 
				| Special move that causes paralysis. The victim has a one-infour chance of immobility. | 
				| 17 | 
								Sleep Powder | 
				  | 
				-- | 
				75 | 
				15 | 
				-- | 
				| Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it. | 
				| 22 | 
								Leech Seed | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker. | 
				| 33 | 
								Cotton Spore | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| Spores that cling to the target, sharply reducing the opponent's SPEED. | 
				| 44 | 
								Mega Drain | 
				  | 
				40 | 
				100 | 
				10 | 
				-- | 
				| A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP. | 
| TM & HM Attacks | 
|
| TM02 | 
					Headbutt
				 | 
					  | 
					70 | 
					100 | 
					15 | 
					30 | 
					| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | 
| TM03 | 
					Curse
				 | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM06 | 
					Toxic
				 | 
					  | 
					-- | 
					85 | 
					10 | 
					-- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM10 | 
					Hidden Power
				 | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day
				 | 
					  | 
					-- | 
					90 | 
					5 | 
					-- | 
					| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | 
| TM12 | 
					Sweet Scent
				 | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| A pleasant aroma that distracts the target, making the opponent easier to hit. | 
| TM13 | 
					Snore
				 | 
					  | 
					40 | 
					100 | 
					15 | 
					30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM15 | 
					Hyper Beam
				 | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM17 | 
					Protect
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM19 | 
					Giga Drain
				 | 
					  | 
					60 | 
					100 | 
					5 | 
					-- | 
					| Half of the HP drained from the target is added to the attacker's HP. | 
| TM20 | 
					Endure
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | 
					Frustration
				 | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM22 | 
					SolarBeam
				 | 
					  | 
					120 | 
					100 | 
					10 | 
					-- | 
					| Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next. | 
| TM27 | 
					Return
				 | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM32 | 
					Double Team
				 | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM34 | 
					Swagger
				 | 
					  | 
					-- | 
					90 | 
					15 | 
					100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | 
					Sleep Talk
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM40 | 
					Defense Curl
				 | 
					  | 
					-- | 
					100 | 
					40 | 
					-- | 
					| Raises the user's DEFENSE. Can normally be used up to six times in a row. | 
| TM44 | 
					Rest
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | 
					Attract
				 | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. | 
| HM05 | 
					Flash
				 | 
					  | 
					-- | 
					70 | 
					20 | 
					-- | 
					| Blinds the target with a bright flash of light, reducing the  opponent's accuracy. |