#188 Skiploom
General Location Attacks Egg Moves Stats
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Skiploom
Japan: Popocco
ポポッコ
French: Floravol
German: Hubelupf
Korean: 두코
National: #188
Johto: #068
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cottonweed Pokémon 2'00"
0.6m
2.2lbs
1kg
1205,120
Experience Growth Base Happiness Effort Values Earned
1,059,860 Points
Medium Slow
70 55 Hit Points
45 Attack
50 Defense
45 Special Attack
65 Special Defense
80 Speed
Damage Taken
*1 *2 *0.5 *1 *0.25 *4 *0.5 *2 *0 *2 *1 *1 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Fairy
Grass
Evolutionary Chain
Locations - In-Depth Details
Gold Route 14Details
Silver Route 14Details
Crystal Route 14Details

Level Up Anchors GS Crystal
Gold & Silver Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Splash -- 100 40 --
A move that involves only flopping and SPLASHing around. It has no effect.
Synthesis -- 100 5 --
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored.
Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
5 Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
10 Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
13 PoisonPowder -- 75 35 --
A move that poisons the target. If poisoned, the victim loses HP steadily.
15 Stun Spore -- 75 30 --
Special move that causes paralysis. The victim has a one-infour chance of immobility.
17 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
22 Leech Seed -- 90 10 --
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker.
29 Cotton Spore -- 85 40 --
Spores that cling to the target, sharply reducing the opponent's SPEED.
36 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.

Crystal Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Splash -- 100 40 --
A move that involves only flopping and SPLASHing around. It has no effect.
Synthesis -- 100 5 --
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored.
Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
5 Synthesis -- 100 5 --
Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored.
5 Tail Whip -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
10 Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
13 PoisonPowder -- 75 35 --
A move that poisons the target. If poisoned, the victim loses HP steadily.
15 Stun Spore -- 75 30 --
Special move that causes paralysis. The victim has a one-infour chance of immobility.
17 Sleep Powder -- 75 15 --
Induces sleep. A Pokémon will stay asleep for several turns if an item isn't used to wake it.
22 Leech Seed -- 90 10 --
Plants a seed on the target Pokémon. It slowly drains the target's HP for the attacker.
29 Cotton Spore -- 85 40 --
Spores that cling to the target, sharply reducing the opponent's SPEED.
36 Mega Drain 40 100 10 --
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM12 Sweet Scent -- 100 20 --
A pleasant aroma that distracts the target, making the opponent easier to hit.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Amnesia -- 100 20 -- Details
A move that increases the user's SPCL.DEF stat. It is normally used up to three times.
Confusion 50 100 25 10 Details
A PSYCHIC-type attack. Has a one-in-ten chance of leaving the target confused.
Double-Edge 120 100 15 -- Details
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Encore -- 100 5 -- Details
Forces the target to continue to use the move it used last for the next two to six turns.
Growl -- 100 40 -- Details
A move that lowers the target's ATTACK power. Can normally be used up to six times.
Pay Day 40 100 20 -- Details
A move that nets money at the end of battle. How much depends on attack frequency and level.
Reflect -- 100 20 -- Details
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 340 55 45 50 45 65 80
Max Stats Lv. 50 115 - 161 50 - 96 55 - 101 50 - 96 70 - 116 85 - 131
Lv. 100 220 - 313 95 - 188 105 - 198 95 - 188 135 - 228 165 - 258

<--- #187
Hoppip
#189
Jumpluff
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