| Generation II Level Up | 
|
				| — | 
				Bite | 
				  | 
				60 | 
				100 | 
				25 | 
				30 | 
				| A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack. | 
				| — | 
				Leer | 
				  | 
				-- | 
				100 | 
				30 | 
				-- | 
				| A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon. | 
				| — | 
				Sandstorm | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| An attack that creates a sandstorm. The effect causes damage to both combatants. | 
				| — | 
				Screech | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. | 
				| 8 | 
				Sandstorm | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| An attack that creates a sandstorm. The effect causes damage to both combatants. | 
				| 15 | 
				Screech | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| A move that makes a horrible noise. It sharply reduces the target's DEFENSE. | 
				| 22 | 
				Rock Slide | 
				  | 
				75 | 
				90 | 
				10 | 
				30 | 
				| A ROCK-type attack that hits the target with an avalanche of rocks and boulders. | 
				| 29 | 
				Thrash | 
				  | 
				90 | 
				100 | 
				20 | 
				-- | 
				| An attack that lasts two to three turns. Afterwards, the attacker becomes confused. | 
				| 38 | 
				Scary Face | 
				  | 
				-- | 
				90 | 
				10 | 
				-- | 
				| A horrific look that scares the victim, sharply reducing the target's SPEED. | 
				| 47 | 
				Crunch | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| A DARK-type attack. Has a one-in-five chance of reducing the target's SPCL.DEF. | 
				| 56 | 
				Earthquake | 
				  | 
				100 | 
				100 | 
				10 | 
				-- | 
				| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. | 
				| 65 | 
				Hyper Beam | 
				  | 
				150 | 
				90 | 
				5 | 
				-- | 
				| An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn. | 
| TM & HM Attacks | 
|
| TM02 | 
					Headbutt
				 | 
					  | 
					70 | 
					100 | 
					15 | 
					30 | 
					| A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits. | 
| TM03 | 
					Curse
				 | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type. | 
| TM06 | 
					Toxic
				 | 
					  | 
					-- | 
					85 | 
					10 | 
					-- | 
					| A move that badly poisons the target. The amount of poison damage increases every turn. | 
| TM10 | 
					Hidden Power
				 | 
					  | 
					?? | 
					100 | 
					15 | 
					-- | 
					| A peculiar move that changes type and power depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day
				 | 
					  | 
					-- | 
					90 | 
					5 | 
					-- | 
					| Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. | 
| TM13 | 
					Snore
				 | 
					  | 
					40 | 
					100 | 
					15 | 
					30 | 
					| Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon. | 
| TM17 | 
					Protect
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Completely foils an opponent's attack. If used consecutively, its success rate decreases. | 
| TM18 | 
					Rain Dance
				 | 
					  | 
					-- | 
					90 | 
					5 | 
					-- | 
					| Summons rain for five turns. While it is raining, the power of WATER-type moves increases. | 
| TM20 | 
					Endure
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Always leaves the user with at least one HP. Success rate decreases if used repeatedly. | 
| TM21 | 
					Frustration
				 | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move. | 
| TM26 | 
					Earthquake
				 | 
					  | 
					100 | 
					100 | 
					10 | 
					-- | 
					| An attack that inflicts damage by shaking the ground. Useless against the FLYING type. | 
| TM27 | 
					Return
				 | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A NORMAL-type attack. The tamer the user, the more powerful the move. | 
| TM28 | 
					Dig
				 | 
					  | 
					60 | 
					100 | 
					10 | 
					-- | 
					| The attacker digs underground in the first turn, then pops up in the next turn to attack. | 
| TM31 | 
					Mud-Slap
				 | 
					  | 
					20 | 
					100 | 
					10 | 
					100 | 
					| An attack that fires dirt, inflicting damage and reducing the target's accuracy. | 
| TM32 | 
					Double Team
				 | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy. | 
| TM34 | 
					Swagger
				 | 
					  | 
					-- | 
					90 | 
					15 | 
					100 | 
					| A move that infuriates and  confuses the opponent, but it increases the target's ATTACK. | 
| TM35 | 
					Sleep Talk
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon. | 
| TM37 | 
					Sandstorm
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| An attack that creates a sandstorm. The effect causes damage to both combatants. | 
| TM43 | 
					Detect
				 | 
					  | 
					-- | 
					100 | 
					5 | 
					-- | 
					| Allows user to completely evade attack. If used consecutively, its success rate decreases. | 
| TM44 | 
					Rest
				 | 
					  | 
					-- | 
					100 | 
					10 | 
					-- | 
					| The user takes a nap to fully restore its HP and recover from any status abnormalities. | 
| TM45 | 
					Attract
				 | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| Infatuates targets, making it hard for them to attack foes of the opposite gender. |