#417 Pachirisu

General Location Attacks Stats Egg Moves
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Pachirisu
Japan: Pachirisu
パチリス
French: Pachirisu
German: Pachirisu
Korean: 파치리스
National: #417
Galar: #---
Isle of Armor: #---
Crown Tundra: #---
Sinnoh: #055
Male :50.2%
Female :49.8%
Electric-type
Classification Height Weight Capture Rate Base Egg Steps
EleSquirrel Pokémon 1'04"
0.4m
8.6lbs
3.9kg
2002,560
Abilities: Run Away - Pickup - Volt Absorb (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Hidden Ability (Available):
Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves.
Experience Growth Base Happiness Effort Values Earned Dynamax Capable?
1,000,000 Points
Medium Fast
100 1 Speed Point(s)
Pachirisu can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Field
Fairy
Evolutionary Chain
Pachirisu
Gender Differences
MaleFemale
Male Sprite Female Sprite

Locations

- In-Depth Details
Brilliant Diamond Route 205, Valley Windworks, Fuego Ironworks, Grand UndergroundDetails
Shining Pearl Route 205, Valley Windworks, Fuego Ironworks, Grand UndergroundDetails
Trainer Locations  Details
Flavor Text
Brilliant Diamond It stores its own fur balls that crackle with static electricity together with its favorite berries in tree hollows.
Shining Pearl It makes electricity with pouches in its cheeks and shoots charges from its tail. It lives atop trees.


Attacks

Level UpTM & HMEgg Moves

Standard Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 30 --
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
5 Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
9 Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
13 Spark Spark - Electric-type Spark: Physical Move 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
17 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
19 Nuzzle Nuzzle - Electric-type Nuzzle: Physical Move 20 100 20 100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
21 Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
25 Electro Ball Electro Ball - Electric-type Electro Ball: Special Move ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
29 Sweet Kiss Sweet Kiss - Fairy-type Sweet Kiss: Other Move -- 75 10 --
The user kisses the target with a sweet, angelic cuteness that causes confusion.
33 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
37 Super Fang Super Fang - Normal-type Super Fang: Physical Move ?? 90 10 --
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
41 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
45 Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
49 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

BDSP Technical Machine Attacks

TM #Attack NameTypeCat.Att.Acc.PPEffect %
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM28 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
The user burrows into the ground, then attacks on the next turn.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM44 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM58 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM70 Flash Flash - Normal-type Flash: Other Move -- 100 20 --
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM82 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.

Egg Moves

(Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Covet Covet - Normal-type Covet: Physical Move 60 100 25 -- Details
The user endearingly approaches the target, then steals the target's held item.
Bite Bite - Dark-type Bite: Physical Move 60 100 25 30 Details
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Fake Tears Fake Tears - Dark-type Fake Tears: Other Move -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- 101 40 -- Details
The user curls up to conceal weak spots and raise its Defense stat.
Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 -- Details
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Flatter Flatter - Dark-type Flatter: Other Move -- 100 15 -- Details
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Flail Flail - Normal-type Flail: Physical Move ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 -- Details
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Follow Me Follow Me - Normal-type Follow Me: Other Move -- 101 20 -- Details
The user draws attention to itself, making all targets take aim only at the user.
Charge Charge - Electric-type Charge: Other Move -- 101 20 -- Details
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Baby-Doll Eyes Baby-Doll Eyes - Fairy-type Baby-Doll Eyes: Other Move -- 100 30 -- Details
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.

Transfer Only Moves
Click here to see all transfer exclusive moves


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 405 60 45 70 45 90 95
Max Stats
Hindering Nature
Lv. 50 120 - 167 45 - 87 67 - 109 45 - 87 85 - 127 90 - 132
Lv. 100 230 - 324 85 - 170 130 - 215 85 - 170 166 - 251 175 - 260
Max Stats
Neutral Nature
Lv. 50 120 - 167 50 - 97 75 - 122 50 - 97 95 - 142 100 - 147
Lv. 100 230 - 324 95 - 189 145 - 239 95 - 189 185 - 279 195 - 289
Max Stats
Beneficial Nature
Lv. 50 120 - 167 55 - 106 82 - 134 55 - 106 104 - 156 110 - 161
Lv. 100 230 - 324 104 - 207 159 - 262 104 - 207 203 - 306 214 - 317

<--- Vespiquen #416
Vespiquen
#418
Buizel
Buizel --->