Generation VII Level Up |
|
| Evolve |
Petal Dance |
 |
 |
120 |
100 |
10 |
-- |
| The user attacks the target by scattering petals for two to three turns. The user then becomes confused. |
| — |
Morning Sun |
 |
 |
-- |
-- |
5 |
-- |
| The user restores its own HP. The amount of HP regained varies with the weather. |
| — |
Tackle |
 |
 |
40 |
100 |
35 |
-- |
| A physical attack in which the user charges and slams into the target with its whole body. |
| — |
Growth |
 |
 |
-- |
-- |
20 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| — |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
| A seed is planted on the target. It steals some HP from the target every turn. |
| 7 |
Growth |
 |
 |
-- |
-- |
20 |
-- |
| The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| 10 |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
| A seed is planted on the target. It steals some HP from the target every turn. |
| 13 |
Helping Hand |
 |
 |
-- |
-- |
20 |
-- |
| The user assists an ally by boosting the power of that ally's attack. |
| 19 |
Magical Leaf |
 |
 |
60 |
-- |
20 |
-- |
| The user scatters curious leaves that chase the target. This attack never misses. |
| 22 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| 30 |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| 35 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 43 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| 48 |
Lucky Chant |
 |
 |
-- |
-- |
30 |
-- |
| The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
| 50 |
Petal Blizzard |
 |
 |
90 |
100 |
15 |
-- |
| The user stirs up a violent petal blizzard and attacks everything around it. |
TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM20 |
Safeguard |
 |
 |
-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
| In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
| The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM75 |
Swords Dance |
 |
 |
-- |
-- |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM96 |
Nature Power |
 |
 |
-- |
-- |
20 |
-- |
| This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| TM99 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Razor Leaf |
 |
 |
55 |
95 |
25 |
-- |
Details |
| Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. |
| Sweet Scent |
 |
 |
-- |
100 |
20 |
-- |
Details |
| A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Nature Power |
 |
 |
-- |
-- |
20 |
-- |
Details |
| This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| Grass Whistle |
 |
 |
-- |
55 |
15 |
-- |
Details |
| The user plays a pleasant melody that lulls the target into a deep sleep. |
| Aromatherapy |
 |
 |
-- |
-- |
5 |
-- |
Details |
| The user releases a soothing scent that heals all status conditions affecting the user's party. |
| Weather Ball |
 |
 |
50 |
100 |
10 |
-- |
Details |
| This attack move varies in power and type depending on the weather. |
| Heal Pulse |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
| Healing Wish |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
Details |
| The user slams a barrage of hard-shelled seeds down on the target from above. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Details |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Defense Curl |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user curls up to conceal weak spots and raise its Defense stat. |
| Rollout |
 |
 |
30 |
90 |
20 |
-- |
Details |
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Flower Shield |
 |
 |
-- |
-- |
10 |
100 |
Details |
| The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. |
Grassy Terrain USUM Only |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |