Flavor Text |
 | Sun | For the most part, it makes its home along the seashore. Its color and form differ according to its habitat and the quality of its food. |
Moon | Purple mucus sticks to the hands of anyone who touches it. Take care, as the substance is troublesome to wash off. | Ultra Sun | While they normally live in the sea, they can function on land, too, until their skin dries out. | Ultra Moon | When it senses danger, a purple liquid oozes out of it. The liquid is thought to be something like greasy sweat. |  | Sun | Shellos lives in the sea and feasts on plankton. The lovelier the ocean where Shellos resides, the more vibrant its color becomes. |
Moon | The difference in color from one Shellos to another seems to be a result of their diet. No large changes can be seen in their capabilities. | Ultra Sun | When it senses danger, it gushes a purple liquid. Some theories suggest this liquid is a greasy sweat induced by stress. | Ultra Moon | Scientists interested in its great regenerative capabilities are currently analyzing the materials from which its cells are made. |
Generation VII Level Up |
|
| — |
Mud-Slap |
 |
 |
20 |
100 |
10 |
100 |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| 2 |
Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
| The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| 4 |
Harden |
 |
 |
-- |
-- |
30 |
-- |
| The user stiffens all the muscles in its body to raise its Defense stat. |
| 7 |
Water Pulse |
 |
 |
60 |
100 |
20 |
20 |
| The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| 11 |
Mud Bomb |
 |
 |
65 |
85 |
10 |
30 |
| The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy. |
| 16 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| 22 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| 29 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| 37 |
Muddy Water |
 |
 |
90 |
85 |
10 |
30 |
| The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy. |
| 46 |
Recover |
 |
 |
-- |
-- |
10 |
-- |
| Restoring its own cells, the user restores its own HP by half of its max HP. |
TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM07 |
Hail |
 |
 |
-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM13 |
Ice Beam |
 |
 |
90 |
100 |
10 |
10 |
| The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| TM14 |
Blizzard |
 |
 |
110 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM55 |
Scald |
 |
 |
80 |
100 |
15 |
30 |
| The user shoots boiling hot water at its target. This may also leave the target with a burn. |
| TM83 |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
| The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM94 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| The user attacks everything around it by swamping its surroundings with a giant wave. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
Details |
| A retaliation move that counters any special attack, inflicting double the damage taken. |
| Stockpile |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
| Swallow |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| Spit Up |
 |
 |
?? |
100 |
10 |
-- |
Details |
| The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. |
| Yawn |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
| Memento |
 |
 |
-- |
100 |
10 |
-- |
Details |
| The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
| Curse |
 |
 |
-- |
-- |
10 |
-- |
Details |
| A move that works differently for the Ghost type than for all other types. |
| Amnesia |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| Fissure |
 |
 |
?? |
30 |
5 |
-- |
Details |
| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Trump Card |
 |
 |
?? |
-- |
5 |
-- |
Details |
| The fewer PP this move has, the greater its power. |
| Sludge |
 |
 |
65 |
100 |
20 |
30 |
Details |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
Details |
| The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
| Brine |
 |
 |
65 |
100 |
10 |
-- |
Details |
| If the target's HP is half or less, this attack will hit with double the power. |
| Mist |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
| Acid Armor |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
160(Phy)/160(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| All-Out Pummeling |
 |
 |
100 |
-- |
1 |
-- |
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
| Acid Downpour |
 |
 |
120 |
-- |
1 |
-- |
| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
| Tectonic Rage |
 |
  |
180(Phy)/175(Spe) |
-- |
1 |
-- |
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
 |
100 |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Hydro Vortex |
 |
 |
175 |
-- |
1 |
-- |
| The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. |
| Shattered Psyche |
 |
 |
100 |
-- |
1 |
-- |
| The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. |
| Subzero Slammer |
 |
 |
185 |
-- |
1 |
-- |
| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Dive |
 |
 |
80 |
100 |
10 |
-- |
Gen VI HM07 (ΩRαS) |
| Diving on the first turn, the user floats up and attacks on the next turn. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
| The user traps the target in a violent swirling whirlpool for four to five turns. |
| Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
Move Tutor - PtHGSS |
| The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
| String Shot |
 |
 |
-- |
95 |
40 |
-- |
Move Tutor - HGSS |
| The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |