Generation VII Level Up |
|
| — |
Pound |
 |
 |
40 |
100 |
35 |
-- |
| The target is physically pounded with a long tail, a foreleg, or the like. |
| — |
Poison Gas |
 |
 |
-- |
90 |
40 |
-- |
| A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. |
| 3 |
Recycle |
 |
 |
-- |
-- |
10 |
-- |
| The user recycles a held item that has been used in battle so it can be used again. |
| 7 |
Toxic Spikes |
 |
 |
-- |
-- |
20 |
-- |
| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| 12 |
Acid Spray |
 |
 |
40 |
100 |
20 |
100 |
| The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. |
| 14 |
Double Slap |
 |
 |
15 |
85 |
10 |
-- |
| The target is slapped repeatedly, back and forth, two to five times in a row. |
| 18 |
Sludge |
 |
 |
65 |
100 |
20 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| 23 |
Stockpile |
 |
 |
-- |
-- |
20 |
-- |
| The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
| 23 |
Swallow |
 |
 |
-- |
-- |
10 |
-- |
| The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
| 25 |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| 29 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| 34 |
Clear Smog |
 |
 |
50 |
-- |
15 |
-- |
| The user attacks by throwing a clump of special mud. All stat changes are returned to normal. |
| 36 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| 40 |
Amnesia |
 |
 |
-- |
-- |
20 |
-- |
| The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| 42 |
Belch |
 |
 |
120 |
90 |
10 |
-- |
| The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. |
| 45 |
Gunk Shot |
 |
 |
120 |
80 |
5 |
30 |
| The user shoots filthy garbage at the target to attack. This may also poison the target. |
| 47 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM09 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM34 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
| TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM64 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
| The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM83 |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
| The target is infested and attacked for four to five turns. The target can't flee during this time. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM97 |
Dark Pulse |
 |
 |
80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Spikes |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
| Rollout |
 |
 |
30 |
90 |
20 |
-- |
Details |
| The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
| Haze |
 |
 |
-- |
-- |
30 |
-- |
Details |
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
| Curse |
 |
 |
-- |
-- |
10 |
-- |
Details |
| A move that works differently for the Ghost type than for all other types. |
| Rock Blast |
 |
 |
25 |
90 |
10 |
-- |
Details |
| The user hurls hard rocks at the target. Two to five rocks are launched in a row. |
| Sand Attack |
 |
 |
-- |
100 |
15 |
-- |
Details |
| Sand is hurled in the target's face, reducing the target's accuracy. |
| Mud Sport |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
| Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
Details |
| The user attacks everything around it by causing an explosion. The user faints upon using this move. |
Autotomize USUM Only |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
200(Phy)/120(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| All-Out Pummeling |
 |
 |
140 |
-- |
1 |
-- |
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
| Acid Downpour |
 |
  |
190(Phy)/190(Spe) |
-- |
1 |
-- |
| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
| Continental Crush |
 |
 |
140 |
-- |
1 |
-- |
| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
| Savage Spin-Out |
 |
 |
100 |
-- |
1 |
-- |
| The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. |
| Bloom Doom |
 |
  |
160(Phy)/140(Spe) |
-- |
1 |
-- |
| The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Black Hole Eclipse |
 |
  |
120(Phy)/160(Spe) |
-- |
1 |
-- |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |