|
General | Location | Attacks | Stats | Egg Moves |
Gen IX Dex | Gen VIII Dex | Gen VII Dex |
This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Mareanie Pokémon Scarlet & Violet data |
Picture | ||
Abilities: Merciless - Limber - Regenerator (Hidden Ability) | |||||
Merciless: The Pokémon's attacks become critical hits if the target is poisoned. Limber: The Pokémon cannot be Paralysed while having this ability. Hidden Ability (Available): Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
|||||
Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 1 Defense Point(s) | Can't call S.O.S. Partners |
Weakness |
|||||||||||||||||
*1 | *0.5 | *0.5 | *2 | *1 | *0.5 | *0.5 | *0.5 | *2 | *1 | *2 | *0.5 | *1 | *1 | *1 | *1 | *0.5 | *0.5 |
Wild Hold Item | Egg Groups | ||
Poison Barb - 5% |
|
Evolutionary Chain | |||
Locations- In-Depth Details |
||
Sun | Route 9 (SOS Only), Melemele Sea (SOS Only) | Details |
Moon | Route 9 (SOS Only), Melemele Sea (SOS Only) | Details |
Ultra Sun | Route 9 (SOS Only), Melemele Sea (SOS Only) | Details |
Ultra Moon | Route 9 (SOS Only), Melemele Sea (SOS Only) | Details |
Trainer Locations | Details |
Flavor Text |
||
Sun | It plunges the poison spike on its head into its prey. When the prey has weakened, Mareanie deals the finishing blow with its 10 tentacles. | |
Moon | It’s found crawling on beaches and seafloors. The coral that grows on Corsola’s head is as good as a five-star banquet to this Pokémon. | |
Ultra Sun | They eat Corsola branches, so Mareanie are hated by craftsmen who work with Corsola branches that have naturally fallen off. | |
Ultra Moon | Aside from its head, its body parts regenerate quickly if they’re cut off. After a good night’s sleep, Mareanie is back to normal. |
Attacks |
Generation VII Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
— | Poison Sting | 15 | 100 | 35 | 30 | ||||
The user stabs the target with a poisonous stinger. This may also poison the target. | |||||||||
5 | Peck | 35 | 100 | 35 | -- | ||||
The target is jabbed with a sharply pointed beak or horn. | |||||||||
9 | Bite | 60 | 100 | 25 | 30 | ||||
The target is bitten with viciously sharp fangs. This may also make the target flinch. | |||||||||
13 | Toxic Spikes | -- | -- | 20 | -- | ||||
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. | |||||||||
17 | Wide Guard | -- | -- | 10 | -- | ||||
The user and its allies are protected from wide-ranging attacks for one turn. | |||||||||
21 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
25 | Venoshock | 65 | 100 | 10 | -- | ||||
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||||||
29 | Spike Cannon | 20 | 100 | 15 | -- | ||||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
33 | Recover | -- | -- | 10 | -- | ||||
Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
37 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
41 | Venom Drench | -- | 100 | 20 | 100 | ||||
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. | |||||||||
45 | Pin Missile | 25 | 95 | 20 | -- | ||||
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | |||||||||
49 | Liquidation | 85 | 100 | 10 | 20 | ||||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|---|
TM06 | Toxic | -- | 90 | 10 | -- | ||||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM07 | Hail | -- | -- | 10 | -- | ||||
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | |||||||||
TM09 | Venoshock | 65 | 100 | 10 | -- | ||||
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. | |||||||||
TM10 | Hidden Power | 60 | 100 | 15 | -- | ||||
A unique attack that varies in type depending on the Pokémon using it. | |||||||||
TM13 | Ice Beam | 90 | 100 | 10 | 10 | ||||
The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | |||||||||
TM14 | Blizzard | 110 | 70 | 5 | 10 | ||||
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | |||||||||
TM17 | Protect | -- | -- | 10 | -- | ||||
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM18 | Rain Dance | -- | -- | 5 | -- | ||||
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. | |||||||||
TM20 | Safeguard | -- | -- | 25 | -- | ||||
The user creates a protective field that prevents status conditions for five turns. | |||||||||
TM21 | Frustration | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the less the user likes its Trainer. | |||||||||
TM27 | Return | ?? | 100 | 20 | -- | ||||
This full-power attack grows more powerful the more the user likes its Trainer. | |||||||||
TM32 | Double Team | -- | -- | 15 | -- | ||||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM34 | Sludge Wave | 95 | 100 | 10 | 10 | ||||
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. | |||||||||
TM36 | Sludge Bomb | 90 | 100 | 10 | 30 | ||||
Unsanitary sludge is hurled at the target. This may also poison the target. | |||||||||
TM42 | Facade | 70 | 100 | 20 | -- | ||||
This attack move doubles its power if the user is poisoned, burned, or paralyzed. | |||||||||
TM44 | Rest | -- | -- | 10 | -- | ||||
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. | |||||||||
TM45 | Attract | -- | 100 | 15 | -- | ||||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM48 | Round | 60 | 100 | 15 | -- | ||||
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. | |||||||||
TM55 | Scald | 80 | 100 | 15 | 30 | ||||
The user shoots boiling hot water at its target. This may also leave the target with a burn. | |||||||||
TM66 | Payback | 50 | 100 | 10 | -- | ||||
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. | |||||||||
TM79 | Frost Breath | 60 | 90 | 10 | 100 | ||||
The user blows its cold breath on the target. This attack always results in a critical hit. | |||||||||
TM83 | Infestation | 20 | 100 | 20 | 100 | ||||
The target is infested and attacked for four to five turns. The target can't flee during this time. | |||||||||
TM84 | Poison Jab | 80 | 100 | 20 | 30 | ||||
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. | |||||||||
TM87 | Swagger | -- | 85 | 15 | -- | ||||
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. | |||||||||
TM88 | Sleep Talk | -- | -- | 10 | -- | ||||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
TM90 | Substitute | -- | -- | 10 | -- | ||||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Surf | 90 | 100 | 15 | -- | ||||
The user attacks everything around it by swamping its surroundings with a giant wave. | |||||||||
TM100 | Confide | -- | -- | 20 | 100 | ||||
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Stockpile | -- | -- | 20 | -- | Details | |||
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. | ||||||||
Swallow | -- | -- | 10 | -- | Details | |||
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. | ||||||||
Spit Up | ?? | 100 | 10 | -- | Details | |||
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power. | ||||||||
Haze | -- | -- | 30 | -- | Details | |||
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
Ultra Sun/Ultra Moon Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
---|---|---|---|---|---|---|---|---|
Covet | 60 | 100 | 25 | -- | ||||
The user endearingly approaches the target, then steals the target's held item. | ||||||||
Gunk Shot | 120 | 80 | 5 | 30 | ||||
The user shoots filthy garbage at the target to attack. This may also poison the target. | ||||||||
Magic Coat | -- | -- | 15 | -- | ||||
A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
Iron Defense | -- | -- | 15 | -- | ||||
The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
Icy Wind | 55 | 95 | 15 | 100 | ||||
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. | ||||||||
Snore | 50 | 100 | 15 | 30 | ||||
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Knock Off | 65 | 100 | 20 | -- | ||||
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. | ||||||||
Pain Split | -- | -- | 20 | -- | ||||
The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
Water Pulse | 60 | 100 | 20 | 20 | ||||
The user attacks the target with a pulsing blast of water. This may also confuse the target. | ||||||||
Gastro Acid | -- | 100 | 10 | -- | ||||
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. | ||||||||
Spite | -- | 100 | 10 | -- | ||||
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | ||||||||
After You | -- | -- | 15 | -- | ||||
The user helps the target and makes it use its move right after the user. | ||||||||
Snatch | -- | -- | 10 | -- | ||||
The user steals the effects of any attempts to use a healing or stat-changing move. | ||||||||
Liquidation | 85 | 100 | 10 | 20 | ||||
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
Usable Z Moves | |||||||||
Attack Name | Type | Cat. | Max Att. | Acc. | PP | Effect % | |||
---|---|---|---|---|---|---|---|---|---|
Breakneck Blitz | 160(Phy)/120(Spe) | -- | 1 | -- | |||||
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. | |||||||||
Supersonic Skystrike | 100 | -- | 1 | -- | |||||
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. | |||||||||
Acid Downpour | 190(Phy)/175(Spe) | -- | 1 | -- | |||||
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. | |||||||||
Savage Spin-Out | 140(Phy)/100(Spe) | -- | 1 | -- | |||||
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move. | |||||||||
Hydro Vortex | 160(Phy)/175(Spe) | -- | 1 | -- | |||||
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. | |||||||||
Subzero Slammer | 185 | -- | 1 | -- | |||||
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. | |||||||||
Black Hole Eclipse | 120 | -- | 1 | -- | |||||
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats - Total: 305 | 50 | 53 | 62 | 43 | 52 | 45 | |
Max Stats Hindering Nature |
Lv. 50 | 110 - 157 | 52 - 94 | 60 - 102 | 43 - 85 | 51 - 93 | 45 - 87 |
Lv. 100 | 210 - 304 | 99 - 184 | 116 - 200 | 81 - 166 | 98 - 182 | 85 - 170 | |
Max Stats Neutral Nature |
Lv. 50 | 110 - 157 | 58 - 105 | 67 - 114 | 48 - 95 | 57 - 104 | 50 - 97 |
Lv. 100 | 210 - 304 | 111 - 205 | 129 - 223 | 91 - 185 | 109 - 203 | 95 - 189 | |
Max Stats Beneficial Nature |
Lv. 50 | 110 - 157 | 63 - 115 | 73 - 125 | 52 - 104 | 62 - 114 | 55 - 106 |
Lv. 100 | 210 - 304 | 122 - 225 | 141 - 245 | 100 - 203 | 119 - 223 | 104 - 207 |
|
|