Standard Level Up |
|
| — |
Wrap |
 |
 |
15 |
90 |
20 |
100 |
| A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| — |
Pound |
 |
 |
40 |
100 |
35 |
-- |
| The target is physically pounded with a long tail, a foreleg, or the like. |
| 5 |
Acid |
 |
 |
40 |
100 |
30 |
10 |
| Opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stats. |
| 10 |
Tickle |
 |
 |
-- |
100 |
20 |
-- |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| 15 |
Acid Spray |
 |
 |
40 |
100 |
20 |
100 |
| The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat. |
| 20 |
Clear Smog |
 |
 |
50 |
101 |
15 |
-- |
| The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal. |
| 25 |
Power Split |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| 25 |
Guard Split |
 |
 |
-- |
101 |
10 |
-- |
| The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
| 30 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| 35 |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| 40 |
Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| 45 |
Venom Drench |
 |
 |
-- |
100 |
20 |
100 |
| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
| 50 |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
| The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| 55 |
Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| 60 |
Mirror Coat |
 |
 |
?? |
100 |
20 |
-- |
| A retaliation move that counters any special attack, inflicting double the damage taken. |
| 65 |
Wonder Room |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| 70 |
Head Smash |
 |
 |
150 |
80 |
5 |
-- |
| The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly. |
Technical Machine Attacks |
|
| TM14 |
Thunder Wave |
 |
 |
-- |
90 |
20 |
-- |
| The user launches a weak jolt of electricity that paralyzes the target. |
| TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM19 |
Safeguard |
 |
 |
-- |
101 |
25 |
-- |
| The user creates a protective field that prevents status conditions for five turns. |
| TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM22 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
| This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| TM32 |
Sandstorm |
 |
 |
-- |
101 |
10 |
-- |
| A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM48 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| TM71 |
Wonder Room |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| TM73 |
Cross Poison |
 |
 |
70 |
100 |
20 |
10 |
| A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily. |
| TM74 |
Venoshock |
 |
 |
65 |
100 |
10 |
-- |
| The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned. |
| TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM77 |
Hex |
 |
 |
65 |
100 |
10 |
-- |
| This relentless attack does massive damage to a target affected by status conditions. |
| TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
| The user swings its body around violently to inflict damage on everything in its vicinity. |
Technical Record Attacks |
|
| TR01 |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| TR08 |
Thunderbolt |
 |
 |
90 |
100 |
15 |
10 |
| A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| TR09 |
Thunder |
 |
 |
110 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
| The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
| The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| TR22 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
| Unsanitary sludge is hurled at the target. This may also poison the target. |
| TR25 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TR54 |
Toxic Spikes |
 |
 |
-- |
101 |
20 |
-- |
| The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| TR57 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| TR63 |
Power Gem |
 |
 |
80 |
100 |
20 |
-- |
| The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| TR73 |
Gunk Shot |
 |
 |
120 |
80 |
5 |
30 |
| The user shoots filthy garbage at the target to attack. This may also poison the target. |
| TR74 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
| The user slams the target with its steel-hard head. This may also make the target flinch. |
| TR76 |
Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
| The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
| TR77 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| TR78 |
Sludge Wave |
 |
 |
95 |
100 |
10 |
10 |
| The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit. |
| TR81 |
Foul Play |
 |
 |
95 |
100 |
15 |
-- |
| The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
| TR83 |
Ally Switch |
 |
 |
-- |
101 |
15 |
-- |
| The user teleports using a strange power and switches places with one of its allies. |
| TR91 |
Venom Drench |
 |
 |
-- |
100 |
20 |
100 |
| Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
| TR92 |
Dazzling Gleam |
 |
 |
80 |
100 |
10 |
-- |
| The user damages opposing Pokémon by emitting a powerful flash. |
Usable Max Moves |
|
| Max Lightning |
 |
 |
140 |
101 |
10 |
-- |
| This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
| Max Strike |
 |
  |
130(Phy)/110(Spe) |
101 |
10 |
-- |
| This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
| Max Phantasm |
 |
 |
120 |
101 |
10 |
-- |
| This is a Ghost-type attack Dynamax Pokémon use. This lowers the target's Defense stat. |
| Max Ooze |
 |
  |
95(Phy)/90(Spe) |
101 |
10 |
-- |
| This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
| Max Starfall |
 |
 |
130 |
101 |
10 |
-- |
| This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns. |
| Max Mindstorm |
 |
  |
130(Phy)/130(Spe) |
101 |
10 |
-- |
| This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
| Max Rockfall |
 |
  |
150(Phy)/140(Spe) |
101 |
10 |
-- |
| This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
| Max Darkness |
 |
 |
130 |
101 |
10 |
-- |
| This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
| Max Overgrowth |
 |
 |
130 |
101 |
10 |
-- |
| This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
| Max Steelspike |
 |
 |
130 |
101 |
10 |
-- |
| This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
| Max Guard |
 |
 |
|
101 |
10 |
-- |
| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Transfer Only Moves (Details) |
|
| Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Reflect |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM33 |
| A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Echoed Voice |
 |
 |
40 |
100 |
15 |
-- |
Gen VII TM49 |
| The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| Charge Beam |
 |
 |
50 |
90 |
10 |
70 |
Gen VII TM57 |
| The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| Magic Coat |
 |
 |
-- |
101 |
15 |
-- |
Move Tutor - USM |
| Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Bind |
 |
 |
15 |
85 |
20 |
100 |
Move Tutor - USM |
| Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Role Play |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - USM |
| The user mimics the target completely, copying the target's Ability. |
| Pain Split |
 |
 |
-- |
101 |
20 |
-- |
Move Tutor - USM |
| The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
| Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| Spite |
 |
 |
-- |
100 |
10 |
-- |
Move Tutor - USM |
| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |