Generation VI Level Up |
|
— |
Scratch |
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40 |
100 |
35 |
-- |
Hard, pointed, and sharp claws rake the target to inflict damage. |
— |
Foresight |
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-- |
-- |
40 |
-- |
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. |
— |
Defense Curl |
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-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
— |
Quick Attack |
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40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
4 |
Defense Curl |
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-- |
-- |
40 |
-- |
The user curls up to conceal weak spots and raise its Defense stat. |
7 |
Quick Attack |
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40 |
100 |
30 |
-- |
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. |
13 |
Fury Swipes |
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18 |
80 |
15 |
-- |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
17 |
Helping Hand |
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-- |
-- |
20 |
-- |
The user assists an ally by boosting the power of its attack. |
21 |
Follow Me |
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-- |
-- |
20 |
-- |
The user draws attention to itself, making all targets take aim only at the user. |
28 |
Slam |
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80 |
75 |
20 |
-- |
The target is slammed with a long tail, vines, etc., to inflict damage. |
32 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
36 |
Sucker Punch |
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80 |
100 |
5 |
-- |
This move enables the user to attack first. It fails if the target is not readying an attack, however. |
42 |
Amnesia |
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-- |
-- |
20 |
-- |
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
46 |
Baton Pass |
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-- |
-- |
40 |
-- |
The user switches places with a party Pokémon in waiting, passing along any stat changes. |
50 |
Me First |
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?? |
-- |
20 |
-- |
The user tries to cut ahead of the target to steal and use the target's intended move with greater power. |
56 |
Hyper Voice |
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90 |
100 |
10 |
-- |
The user lets loose a horribly echoing shout with the power to inflict damage. |
TM & HM Attacks |
|
TM01 |
Hone Claws |
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-- |
-- |
15 |
-- |
The user sharpens its claws to boost its Attack stat and accuracy. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM13 |
Ice Beam |
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90 |
100 |
10 |
10 |
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. |
TM14 |
Blizzard |
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110 |
70 |
5 |
10 |
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. |
TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
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120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM24 |
Thunderbolt |
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90 |
100 |
15 |
10 |
A strong electric blast is loosed at the target. It may also leave the target with paralysis. |
TM25 |
Thunder |
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110 |
70 |
10 |
30 |
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM30 |
Shadow Ball |
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80 |
100 |
15 |
20 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
TM31 |
Brick Break |
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75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
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90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM49 |
Echoed Voice |
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40 |
100 |
15 |
-- |
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. |
TM52 |
Focus Blast |
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120 |
70 |
5 |
10 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
TM56 |
Fling |
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?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM57 |
Charge Beam |
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50 |
90 |
10 |
70 |
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
TM65 |
Shadow Claw |
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70 |
100 |
15 |
-- |
The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
TM67 |
Retaliate |
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70 |
100 |
5 |
-- |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
TM86 |
Grass Knot |
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?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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 |
-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM89 |
U-turn |
 |
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70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
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40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
 |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM98 |
Power-Up Punch |
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40 |
100 |
20 |
100 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM100 |
Confide |
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 |
-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM01 |
Cut |
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50 |
95 |
30 |
-- |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
HM03 |
Surf |
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 |
90 |
100 |
15 |
-- |
It swamps the area around the user with a giant wave. It can also be used for crossing water. |
HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Assist |
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 |
-- |
-- |
20 |
-- |
Details |
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
Captivate |
 |
 |
-- |
100 |
20 |
-- |
Details |
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. |
Charm |
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 |
-- |
100 |
20 |
-- |
Details |
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. |
Covet |
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60 |
100 |
25 |
-- |
Details |
The user endearingly approaches the target, then steals the target's held item. |
Double-Edge |
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120 |
100 |
15 |
-- |
Details |
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
Focus Energy |
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 |
-- |
-- |
30 |
-- |
Details |
The user takes a deep breath and focuses so that critical hits land more easily. |
Iron Tail |
 |
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100 |
75 |
15 |
30 |
Details |
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
Last Resort |
 |
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140 |
100 |
5 |
-- |
Details |
This move can be used only after the user has used all the other moves it knows in the battle. |
Natural Gift |
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 |
?? |
100 |
15 |
-- |
Details |
The user draws power to attack by using its held Berry. The Berry determines its type and power. |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
Details |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
Details |
An all-out attack that becomes more powerful the less HP the user has. |
Slash |
 |
 |
70 |
100 |
20 |
-- |
Details |
The target is attacked with a slash of claws or blades. Critical hits land more easily. |
Trick |
 |
 |
-- |
100 |
10 |
-- |
Details |
The user catches the target off guard and swaps its held item with its own. |
Transfer Only Moves (Details) |
|
Work Up |
 |
 |
-- |
-- |
30 |
-- |
Gen V TM83 |
The user is roused, and its Attack and Sp. Atk stats increase. |
Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Whirlpool |
 |
 |
35 |
85 |
15 |
100 |
Gen IV HM05 HGSS |
Traps foes in a violent swirling whirlpool for four to five turns. |
Fury Cutter |
 |
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40 |
95 |
20 |
-- |
Move Tutor - PtHGSS |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - PtHGSS |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
The user drops onto the target with its full body weight. It may also leave the target with paralysis. |
Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Dynamic Punch |
 |
 |
100 |
50 |
5 |
100 |
Move Tutor - Emerald |
The user punches the target with full, concentrated power. It confuses the target if it hits. |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
Move Tutor - Emerald |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
Endure |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - Emerald |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - Emerald |
The user hurls mud in the target's face to inflict damage and lower its accuracy. |
Swift |
 |
 |
60 |
-- |
20 |
-- |
Move Tutor - Emerald |
Star-shaped rays are shot at the opposing team. This attack never misses. |
Fury Cutter |
 |
 |
40 |
95 |
20 |
-- |
Move Tutor - Emerald |
The target is slashed with scythes or claws. Its power increases if it hits in succession. |