#339 Barboach
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Barboach Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Barboach
Japan: Dojoach
ドジョッチ
French: Barloche
German: Schmerbe
Korean: 미꾸리
National: #339
Central: #---
Coastal: #---
Mountain: #040
Hoenn: #132
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Whiskers Pokémon 1'04"
0.4m
4.2lbs
1.9kg
1905,120
Abilities: Oblivious - Anticipation - Hydration (Hidden Ability)
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Eligible/Known
Damage Taken
*1 *0.5 *1 *0 *4 *1 *1 *0.5 *1 *1 *1 *1 *0.5 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 2
Evolutionary Chain
Locations - In-Depth Details
X Route 14, Route 19Details
Y Route 14, Route 19Details
Omega Ruby Route 111, Route 114, Route 120Details
Alpha Sapphire Route 111, Route 114, Route 120Details
Trainer Locations  Details
Flavor Text
X It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.
Y Its whiskers make a superb radar. They are used to locate prey, even in the murkiest of water.
Omega Ruby Barboach's sensitive whiskers serve as a superb radar system. This Pokémon hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
Alpha Sapphire Barboach's body is covered with a slimy film. If a foe grabs it, this Pokémon just slips out of the enemy's grip. This Pokémon grows weak if the slimy coating dries up.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Mud-Slap 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
6 Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves for five turns.
6 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
10 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
14 Mud Bomb 65 85 10 30
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
18 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
22 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
26 Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
31 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
31 Snore 50 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
35 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
39 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
43 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
47 Fissure ?? 30 5 --
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Mud-Slap 20 100 10 100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
6 Mud Sport -- -- 15 --
The user covers itself with mud. It weakens Electric-type moves for five turns.
6 Water Sport -- -- 15 --
The user soaks itself with water. The move weakens Fire-type moves for five turns.
9 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
13 Mud Bomb 65 85 10 30
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.
15 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
17 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
20 Magnitude ?? 100 30 --
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
25 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
25 Snore 50 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
28 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
32 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
35 Muddy Water 90 85 10 30
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
39 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
44 Fissure ?? 30 5 --
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. It may also leave the target with a burn.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM03 Surf 90 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM05 Waterfall 80 100 15 20
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM07 (ORAS) Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Dragon Dance -- -- 20 -- Details
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Earth Power 90 100 10 10 Details
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Hydro Pump 110 80 5 -- Details
The target is blasted by a huge volume of water launched under great pressure.
Mud Shot 55 95 15 100 Details
The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed.
Muddy Water 90 85 10 30 Details
The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy.
Spark 65 100 20 30 Details
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Take Down 90 85 20 -- Details
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Thrash 120 100 10 -- Details
The user rampages and attacks for two to three turns. It then becomes confused, however.
Whirlpool 35 85 15 100 Details
Traps foes in a violent swirling whirlpool for four to five turns.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Bounce8585530
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Earth Power901001010
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Icy Wind559515100
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dive 80 100 10 -- Gen V HM06
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Dive 80 100 10 -- Move Tutor - PtHGSS
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 288 50 48 43 46 41 60
Max Stats
Hindering Nature
Lv. 50 110 - 157 47 - 90 43 - 85 45 - 88 41 - 83 58 - 100
Lv. 100 210 - 304 90 - 175 81 - 166 87 - 171 78 - 162 112 - 197
Max Stats
Neutral Nature
Lv. 50 110 - 157 53 - 100 48 - 95 51 - 98 46 - 93 65 - 112
Lv. 100 210 - 304 101 - 195 91 - 185 97 - 191 87 - 181 125 - 219
Max Stats
Beneficial Nature
Lv. 50 110 - 157 58 - 110 52 - 104 56 - 107 50 - 102 71 - 123
Lv. 100 210 - 304 111 - 214 100 - 203 106 - 210 95 - 199 137 - 240

<--- #338
Solrock
#340
Whiscash
--->