| X & Y Level Up | 
|
				| — | 
				Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				25 | 
				-- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| — | 
				Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| — | 
				Night Shade | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| — | 
				Curse | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 4 | 
				Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 7 | 
				Night Shade | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 10 | 
				Spite | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 13 | 
				Will-O-Wisp | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
				| 16 | 
				Shadow Sneak | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 19 | 
				Curse | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 22 | 
				Feint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 26 | 
				Hex | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 30 | 
				Shadow Ball | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| 34 | 
				Sucker Punch | 
				  | 
				  | 
				80 | 
				100 | 
				5 | 
				-- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 40 | 
				Embargo | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 46 | 
				Snatch | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 52 | 
				Grudge | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
				| 58 | 
				Trick | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user catches the target off guard and swaps its held item with its own. | 
| ΩRαS Level Up | 
|
				| — | 
				Phantom Force | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
				| — | 
				Knock Off | 
				  | 
				  | 
				65 | 
				100 | 
				25 | 
				-- | 
				| The user slaps down the target's held item, preventing that item from being used in the battle. | 
				| — | 
				Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| — | 
				Night Shade | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| — | 
				Spite | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 4 | 
				Screech | 
				  | 
				  | 
				-- | 
				85 | 
				40 | 
				-- | 
				| An earsplitting screech harshly reduces the target's Defense stat. | 
				| 7 | 
				Night Shade | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 10 | 
				Spite | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 13 | 
				Shadow Sneak | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
				| 16 | 
				Will-O-Wisp | 
				  | 
				  | 
				-- | 
				85 | 
				15 | 
				-- | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
				| 19 | 
				Feint Attack | 
				  | 
				  | 
				60 | 
				-- | 
				20 | 
				-- | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
				| 22 | 
				Hex | 
				  | 
				  | 
				65 | 
				100 | 
				10 | 
				-- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 26 | 
				Curse | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 30 | 
				Shadow Ball | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| 34 | 
				Embargo | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
				| 40 | 
				Sucker Punch | 
				  | 
				  | 
				80 | 
				100 | 
				5 | 
				-- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 46 | 
				Snatch | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | 
				| 52 | 
				Grudge | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
				| 58 | 
				Trick | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
				| The user catches the target off guard and swaps its held item with its own. | 
				| 64 | 
				Phantom Force | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| TM & HM Attacks | 
|
| TM04 | 
					Calm Mind | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | 
					Taunt | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | 
					Thunder | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | 
					Psychic | 
					  | 
					  | 
					90 | 
					100 | 
					10 | 
					10 | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM41 | 
					Torment | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | 
					Thief | 
					  | 
					  | 
					60 | 
					100 | 
					25 | 
					-- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM56 | 
					Fling | 
					  | 
					  | 
					?? | 
					100 | 
					10 | 
					-- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM57 | 
					Charge Beam | 
					  | 
					  | 
					50 | 
					90 | 
					10 | 
					70 | 
					| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | 
| TM61 | 
					Will-O-Wisp | 
					  | 
					  | 
					-- | 
					85 | 
					15 | 
					-- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM63 | 
					Embargo | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM65 | 
					Shadow Claw | 
					  | 
					  | 
					70 | 
					100 | 
					15 | 
					-- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | 
					Flash | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM73 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM77 | 
					Psych Up | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM83 | 
					Infestation | 
					  | 
					  | 
					20 | 
					100 | 
					20 | 
					100 | 
					| The target is infested and attacked for four to five turns. The target can't flee during this time. | 
| TM85 | 
					Dream Eater | 
					  | 
					  | 
					100 | 
					100 | 
					15 | 
					-- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | 
					Trick Room | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM97 | 
					Dark Pulse | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
| TM99 | 
					Dazzling Gleam | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| Egg Moves (Details) | 
 
| Astonish | 
				  | 
				  | 
				30 | 
				100 | 
				15 | 
				30 | 
								Details | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
| Confuse Ray | 
				  | 
				  | 
				-- | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The target is exposed to a sinister ray that triggers confusion. | 
| Destiny Bond | 
				  | 
				  | 
				-- | 
				-- | 
				5 | 
				-- | 
								Details | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
| Disable | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Foresight | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
								Details | 
				| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
| Gunk Shot | 
				  | 
				  | 
				120 | 
				80 | 
				5 | 
				30 | 
								Details | 
				| The user shoots filthy garbage at the target to attack. It may also poison the target. | 
| Imprison | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
| Ominous Wind | 
				  | 
				  | 
				60 | 
				100 | 
				5 | 
				10 | 
								Details | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
| Phantom Force | 
				  | 
				  | 
				90 | 
				100 | 
				10 | 
				-- | 
								Details | 
				| The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself. | 
| Pursuit | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
| Shadow Sneak | 
				  | 
				  | 
				40 | 
				100 | 
				30 | 
				-- | 
								Details | 
				| The user extends its shadow and attacks the target from behind. This move always goes first. | 
| Transfer Only Moves (Details) | 
|
| Telekinesis | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
				Gen V TM19 | 
				| The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
				Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Headbutt | 
				  | 
				  | 
				70 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Body Slam | 
				  | 
				  | 
				85 | 
				100 | 
				15 | 
				30 | 
				Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge | 
				  | 
				  | 
				120 | 
				100 | 
				15 | 
				-- | 
				Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. | 
| Metronome | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - FRLG | 
				| The user waggles a finger and stimulates its brain into randomly using nearly any move. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
				Move Tutor - Emerald | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Mud-slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
				Move Tutor - Emerald | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Nightmare | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
				Move Tutor - XD | 
				| A sleeping target sees a nightmare that inflicts some damage every turn. |