| TM & HM Attacks | 
|
| TM01 | Hone Claws |  |  | -- | -- | 15 | -- | 
					| The user sharpens its claws to boost its Attack stat and accuracy. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 60 | 100 | 15 | -- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solar Beam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM31 | Brick Break |  |  | 75 | 100 | 15 | -- | 
					| The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | Rock Tomb |  |  | 60 | 95 | 15 | 100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 60 | 100 | 25 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM47 | Low Sweep |  |  | 65 | 100 | 20 | 100 | 
					| The user attacks the target's legs swiftly, reducing the target's Speed stat. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM52 | Focus Blast |  |  | 120 | 70 | 5 | 10 | 
					| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
| TM53 | Energy Ball |  |  | 90 | 100 | 10 | 10 | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM56 | Fling |  |  | ?? | 100 | 10 | -- | 
					| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| TM62 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM65 | Shadow Claw |  |  | 70 | 100 | 15 | -- | 
					| The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | -- | 100 | 20 | -- | 
					| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM86 | Grass Knot |  |  | ?? | 100 | 20 | -- | 
					| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | Sleep Talk |  |  | -- | -- | 10 | -- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM94 (XY) HM06 (ORAS)
 | Rock Smash |  |  | 40 | 100 | 15 | 50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | Secret Power |  |  | 70 | 100 | 20 | 30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM96 | Nature Power |  |  | -- | -- | 20 | -- | 
					| An attack that makes use of nature's power. Its effects vary depending on the user's environment. | 
| TM98 | Power-Up Punch |  |  | 40 | 100 | 20 | 100 | 
					| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. | 
| TM100 | Confide |  |  | -- | -- | 20 | 100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM01 | Cut |  |  | 50 | 95 | 30 | -- | 
					| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
| Egg Moves (Details) | 
 
| Astonish |  |  | 30 | 100 | 15 | 30 | Details | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
| Bullet Seed |  |  | 25 | 100 | 30 | -- | Details | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
| Covet |  |  | 60 | 100 | 25 | -- | Details | 
				| The user endearingly approaches the target, then steals the target's held item. | 
| Disarming Voice |  |  | 40 | -- | 15 | -- | Details | 
				| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | 
| Grass Whistle |  |  | -- | 55 | 15 | -- | Details | 
				| The user plays a pleasant melody that lulls the target into a deep sleep. | 
| Leaf Storm |  |  | 130 | 90 | 5 | 100 | Details | 
				| The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| Low Kick |  |  | ?? | 100 | 20 | -- | Details | 
				| A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets. | 
| Magical Leaf |  |  | 60 | -- | 20 | -- | Details | 
				| The user scatters curious leaves that chase the target. This attack will not miss. | 
| Nasty Plot |  |  | -- | -- | 20 | -- | Details | 
				| The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. | 
| Role Play |  |  | -- | -- | 10 | -- | Details | 
				| The user mimics the target completely, copying the target's natural Ability. | 
| Tickle |  |  | -- | 100 | 20 | -- | Details | 
				| The user tickles the target into laughing, reducing its Attack and Defense stats. | 
| Pre-Evolution Only Moves | 
 
| Scratch |  |  | 40 | 100 | 35 | -- |   |  | Lv. 1 |  | 
				| Hard, pointed, and sharp claws rake the target to inflict damage. | 
| Play Nice |  |  | -- | -- | 20 | 100 |   |  | Lv. 1 |  | 
				| The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. | 
| Vine Whip |  |  | 45 | 100 | 25 | -- |   |  | Lv. 10 |  | 
				| The target is struck with slender, whiplike vines to inflict damage. | 
| Leech Seed |  |  | -- | 90 | 10 | -- |   |  | Lv. 16 |  | 
				| A seed is planted on the target. It steals some HP from the target every turn. | 
| Bite |  |  | 60 | 100 | 25 | 30 |   |  | Lv. 19 |  | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
| Torment |  |  | -- | 100 | 15 | -- |   |  | Lv. 25 |  | 
				| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| Fling |  |  | ?? | 100 | 10 | -- |   |  | Lv. 28 |  | 
				| The user flings its held item at the target to attack. Its power and effects depend on the item. | 
| Acrobatics |  |  | 55 | 100 | 15 | -- |   |  | Lv. 31 |  | 
				| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| Grass Knot |  |  | ?? | 100 | 20 | -- |   |  | Lv. 34 |  | 
				| The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
| Recycle |  |  | -- | -- | 10 | -- |   |  | Lv. 37 |  | 
				| The user recycles a held item that has been used in battle so it can be used again. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- |   |  | Lv. 40 |  | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Crunch |  |  | 80 | 100 | 15 | 20 |   |  | Lv. 43 |  | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. |