Generation VI Level Up |
|
— |
Tackle |
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50 |
100 |
35 |
-- |
A physical attack in which the user charges and slams into the target with its whole body. |
3 |
Rollout |
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30 |
90 |
20 |
-- |
The user continually rolls into the target over five turns. It becomes stronger each time it hits. |
6 |
Incinerate |
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60 |
100 |
15 |
-- |
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable |
9 |
Rage |
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20 |
100 |
20 |
-- |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
11 |
Fire Fang |
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65 |
95 |
15 |
10 |
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. |
14 |
Headbutt |
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70 |
100 |
15 |
30 |
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
17 |
Uproar |
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90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. |
19 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
22 |
Fire Punch |
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75 |
100 |
15 |
10 |
The target is punched with a fiery fist. It may also leave the target with a burn. |
25 |
Work Up |
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-- |
-- |
30 |
-- |
The user is roused, and its Attack and Sp. Atk stats increase. |
27 |
Thrash |
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120 |
100 |
10 |
-- |
The user rampages and attacks for two to three turns. It then becomes confused, however. |
30 |
Belly Drum |
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-- |
-- |
10 |
-- |
The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
33 |
Flare Blitz |
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120 |
100 |
15 |
10 |
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. |
35 |
Taunt |
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-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
39 |
Superpower |
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120 |
100 |
5 |
100 |
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. |
42 |
Overheat |
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130 |
90 |
5 |
100 |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM & HM Attacks |
|
TM05 |
Roar |
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-- |
-- |
20 |
-- |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
TM06 |
Toxic |
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-- |
90 |
10 |
-- |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
TM10 |
Hidden Power |
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60 |
100 |
15 |
-- |
A unique attack that varies in type depending on the Pokémon using it. |
TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. |
TM12 |
Taunt |
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-- |
100 |
20 |
-- |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
TM17 |
Protect |
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-- |
-- |
10 |
-- |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
TM21 |
Frustration |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the less the user likes its Trainer. |
TM22 |
Solar Beam |
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120 |
100 |
10 |
-- |
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
TM27 |
Return |
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?? |
100 |
20 |
-- |
A full-power attack that grows more powerful the more the user likes its Trainer. |
TM28 |
Dig |
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80 |
100 |
10 |
-- |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
TM31 |
Brick Break |
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75 |
100 |
15 |
-- |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
TM32 |
Double Team |
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-- |
-- |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM35 |
Flamethrower |
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90 |
100 |
15 |
10 |
The target is scorched with an intense blast of fire. It may also leave the target with a burn. |
TM38 |
Fire Blast |
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110 |
85 |
5 |
10 |
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
TM39 |
Rock Tomb |
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60 |
95 |
15 |
100 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
TM42 |
Facade |
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70 |
100 |
20 |
-- |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
TM43 |
Flame Charge |
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50 |
100 |
20 |
100 |
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. |
TM44 |
Rest |
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-- |
-- |
10 |
-- |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
TM45 |
Attract |
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-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
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60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
TM48 |
Round |
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60 |
100 |
15 |
-- |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
TM50 |
Overheat |
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130 |
90 |
5 |
100 |
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM56 |
Fling |
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?? |
100 |
10 |
-- |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
TM59 |
Incinerate |
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60 |
100 |
15 |
-- |
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable |
TM61 |
Will-O-Wisp |
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-- |
85 |
15 |
-- |
The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
TM74 |
Gyro Ball |
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?? |
100 |
5 |
-- |
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. |
TM80 |
Rock Slide |
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75 |
90 |
10 |
30 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
TM86 |
Grass Knot |
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?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
TM87 |
Swagger |
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-- |
90 |
15 |
-- |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
TM88 |
Sleep Talk |
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-- |
-- |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM89 |
U-turn |
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70 |
100 |
20 |
-- |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
TM90 |
Substitute |
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-- |
-- |
10 |
-- |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
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40 |
100 |
15 |
50 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
TM94 (ORAS) |
Secret Power |
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70 |
100 |
20 |
30 |
The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
TM98 |
Power-Up Punch |
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40 |
100 |
20 |
100 |
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
TM100 |
Confide |
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-- |
-- |
20 |
100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
HM04 |
Strength |
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80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) |
Encore |
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-- |
100 |
5 |
-- |
Details |
The user compels the target to keep using only the move it last used for three turns. |
Endure |
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-- |
-- |
10 |
-- |
Details |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Flame Wheel |
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60 |
100 |
25 |
10 |
Details |
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. |
Focus Energy |
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-- |
-- |
30 |
-- |
Details |
The user takes a deep breath and focuses so that critical hits land more easily. |
Focus Punch |
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150 |
100 |
20 |
-- |
Details |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
Hammer Arm |
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100 |
90 |
10 |
100 |
Details |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
Sleep Talk |
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-- |
-- |
10 |
-- |
Details |
While it is asleep, the user randomly uses one of the moves it knows. |
Snatch |
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-- |
-- |
10 |
-- |
Details |
The user steals the effects of any healing or stat-changing move the opponent attempts to use. |
Take Down |
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90 |
85 |
20 |
-- |
Details |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. |
Yawn |
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-- |
-- |
10 |
-- |
Details |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |