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General | Location | Attacks | Stats | Egg Moves | SpinOff Dex |
Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
Images | ||||
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Name | Other Names | No. | Gender Ratio | Type | ||||||||||||||||||
Darumaka |
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Abilities: Hustle - Inner Focus (Hidden Ability) | ||||||||||||||||||||||
Hustle: Damage from physical attacks is 1.5 times, but average accuracy is only 80%. Hidden Ability (Available): Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. |
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Classification | Height | Weight | Capture Rate | Base Egg Steps | ||||||||||||||||||
Zen Charm Pokémon | 2’00” 0.6m |
82.7lbs 37.5kg |
120 | 5,120 | ||||||||||||||||||
Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | |||||||||||||||||||
1,059,860 Points Medium Slow |
70 | 1 Attack Point(s) |
39 |
Damage Taken | ||||||||||||||||
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*1 | *0.5 | *2 | *1 | *0.5 | *0.5 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *0.5 |
Wild Hold Item | Egg Groups | ||
![]() Rawst Berry - 50% |
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Evolutionary Chain | |||
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Locations - In-Depth Details | ||
Black | Route 4, Desert Resort | Details |
White | Route 4, Desert Resort | Details |
Black 2 | Route 4, Desert Resort | Details |
White 2 | Route 4, Desert Resort | Details |
Trainer Locations | Details |
Flavor Text | ||
Black | When its internal fire is burning, it cannot calm down and it runs around. When the fire diminishes, it falls asleep. | |
White | Darumaka's droppings are hot, so people used to put them in their clothes to keep themselves warm. | |
Black 2 | When it sleeps, it pulls its limbs into its body and its internal fire goes down to 1,100 F. | |
White 2 |
Black/White/Black 2/White 2 Level Up | |||||||||
Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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— | Tackle | ![]() |
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50 | 100 | 35 | -- | ||
A physical attack in which the user charges and slams into the target with its whole body. | |||||||||
3 | Rollout | ![]() |
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30 | 90 | 20 | -- | ||
The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
6 | Incinerate | ![]() |
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30 | 100 | 15 | -- | ||
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |||||||||
9 | Rage | ![]() |
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20 | 100 | 20 | -- | ||
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. | |||||||||
11 | Fire Fang | ![]() |
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65 | 95 | 15 | 10 | ||
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | |||||||||
14 | Headbutt | ![]() |
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70 | 100 | 15 | -- | ||
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | |||||||||
17 | Uproar | ![]() |
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90 | 100 | 10 | -- | ||
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | |||||||||
19 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
22 | Fire Punch | ![]() |
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75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. It may also leave the target with a burn. | |||||||||
25 | Work Up | ![]() |
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-- | -- | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
27 | Thrash | ![]() |
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120 | 100 | 10 | -- | ||
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||
30 | Belly Drum | ![]() |
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-- | -- | 10 | -- | ||
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||||
33 | Flare Blitz | ![]() |
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120 | 100 | 15 | 10 | ||
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | |||||||||
35 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
39 | Superpower | ![]() |
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120 | 100 | 5 | -- | ||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | |||||||||
42 | Overheat | ![]() |
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140 | 90 | 5 | -- | ||
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. |
TM & HM Attacks | |||||||||
TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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TM05 | Roar | ![]() |
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-- | 100 | 20 | -- | ||
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
TM10 | Hidden Power | ![]() |
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?? | 100 | 15 | -- | ||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
TM12 | Taunt | ![]() |
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-- | 100 | 20 | -- | ||
The target is taunted into a rage that allows it to use only attack moves for three turns. | |||||||||
TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
TM22 | Solarbeam | ![]() |
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120 | 100 | 10 | -- | ||
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | |||||||||
TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
TM28 | Dig | ![]() |
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80 | 100 | 10 | -- | ||
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | |||||||||
TM31 | Brick Break | ![]() |
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75 | 100 | 15 | -- | ||
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | |||||||||
TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
TM35 | Flamethrower | ![]() |
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95 | 100 | 15 | 10 | ||
The target is scorched with an intense blast of fire. It may also leave the target with a burn. | |||||||||
TM38 | Fire Blast | ![]() |
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120 | 85 | 5 | 10 | ||
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | |||||||||
TM39 | Rock Tomb | ![]() |
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50 | 80 | 10 | -- | ||
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
TM43 | Flame Charge | ![]() |
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50 | 100 | 20 | -- | ||
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | |||||||||
TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
TM46 | Thief | ![]() |
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40 | 100 | 10 | -- | ||
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | |||||||||
TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
TM50 | Overheat | ![]() |
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140 | 90 | 5 | -- | ||
The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | |||||||||
TM56 | Fling | ![]() |
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?? | 100 | 10 | -- | ||
The user flings its held item at the target to attack. Its power and effects depend on the item. | |||||||||
TM59 | Incinerate | ![]() |
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30 | 100 | 15 | -- | ||
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | |||||||||
TM61 | Will-o-wisp | ![]() |
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-- | 75 | 15 | -- | ||
The user shoots a sinister, bluish-white flame at the target to inflict a burn. | |||||||||
TM74 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
TM80 | Rock Slide | ![]() |
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75 | 90 | 10 | -- | ||
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
TM83 | Work Up | ![]() |
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-- | -- | 30 | -- | ||
The user is roused, and its Attack and Sp. Atk stats increase. | |||||||||
TM86 | Grass Knot | ![]() |
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?? | 100 | 20 | -- | ||
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | |||||||||
TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
TM89 | U-turn | ![]() |
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70 | 100 | 20 | -- | ||
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | |||||||||
TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
TM94 | Rock Smash | ![]() |
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40 | 100 | 15 | -- | ||
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | |||||||||
HM04 | Strength | ![]() |
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80 | 100 | 15 | -- | ||
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
Egg Moves (Details) | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Sleep Talk | ![]() |
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-- | -- | 10 | -- | Details | |
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Focus Punch | ![]() |
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150 | 100 | 20 | -- | Details | |
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | ||||||||
Focus Energy | ![]() |
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-- | -- | 30 | -- | Details | |
The user takes a deep breath and focuses so that critical hits land more easily. | ||||||||
Endure | ![]() |
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-- | -- | 10 | -- | Details | |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | ||||||||
Hammer Arm | ![]() |
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100 | 90 | 10 | -- | Details | |
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. | ||||||||
Take Down | ![]() |
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90 | 85 | 20 | -- | Details | |
A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | ||||||||
Flame Wheel | ![]() |
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60 | 100 | 25 | 10 | Details | |
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. | ||||||||
Encore | ![]() |
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-- | 100 | 5 | -- | Details | |
The user compels the target to keep using only the move it last used for three turns. | ||||||||
Yawn | ![]() |
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-- | -- | 10 | -- | Details | |
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
Black 2/White 2 Move Tutor Attacks | ||||||||
Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
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Endeavor | ![]() | ![]() | ?? | 100 | 5 | -- | ||
An attack move that cuts down the target's HP to equal the user's HP. | ||||||||
Fire Punch | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
The target is punched with a fiery fist. It may also leave the target with a burn. | ||||||||
Heat Wave | ![]() | ![]() | 100 | 90 | 10 | 10 | ||
The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | ||||||||
Sleep Talk | ![]() | ![]() | -- | -- | 10 | -- | ||
While it is asleep, the user randomly uses one of the moves it knows. | ||||||||
Snore | ![]() | ![]() | 40 | 100 | 15 | -- | ||
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
Superpower | ![]() | ![]() | 120 | 100 | 5 | -- | ||
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | ||||||||
Uproar | ![]() | ![]() | 90 | 100 | 10 | -- | ||
The user attacks in an uproar for three turns. Over that time, no one can fall asleep. | ||||||||
Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | -- | ||
The user focuses its willpower to its head and attacks the target. It may also make the target flinch. |
Stats | |||||||
HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
Base Stats | 70 | 90 | 45 | 15 | 45 | 50 | |
Max Stats Hindering Nature |
Lv. 50 | 130 - 177 | 85 - 127 | 45 - 87 | 18 - 60 | 45 - 87 | 49 - 91 |
Lv. 100 | 250 - 344 | 166 - 251 | 85 - 170 | 31 - 116 | 85 - 170 | 94 - 179 | |
Max Stats Neutral Nature |
Lv. 50 | 130 - 177 | 95 - 142 | 50 - 97 | 20 - 67 | 50 - 97 | 55 - 102 |
Lv. 100 | 250 - 344 | 185 - 279 | 95 - 189 | 35 - 129 | 95 - 189 | 105 - 199 | |
Max Stats Beneficial Nature |
Lv. 50 | 130 - 177 | 104 - 156 | 55 - 106 | 22 - 73 | 55 - 106 | 60 - 112 |
Lv. 100 | 250 - 344 | 203 - 306 | 104 - 207 | 38 - 141 | 104 - 207 | 115 - 218 |
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