#625 Bisharp
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Bisharp Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Bisharp
Japan: Kirikizan
キリキザン
French: Scalproie
German: Caesurio
Korean: 절각참
National: #625
Central: #---
Coastal: #---
Mountain: #049
Hoenn: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Sword Blade Pokémon 5'03"
1.6m
154.3lbs
70.0kg
455,120
Abilities: Defiant - Inner Focus - Pressure (Hidden Ability)
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
35 2 Attack Point(s)
Not Eligible/Known
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *4 *0 *2 *0.5 *0 *1 *0.5 *0.5 *0.5 *0.5 *0.5 *1
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations
X Evolve Pawniard
Y Evolve Pawniard
Omega Ruby Trade from X & Y
Alpha Sapphire Trade from X & Y
Trainer Locations  Details
Flavor Text
X The pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Y Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.
Omega Ruby This pitiless Pokémon commands a group of Pawniard to hound prey into immobility. It then moves in to finish the prey off.
Alpha Sapphire Bisharp pursues prey in the company of a large group of Pawniard. Then Bisharp finishes off the prey.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Guillotine ?? 30 5 --
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
Iron Head 80 100 15 30
The user slams the target with its steel-hard head. It may also make the target flinch.
Metal Burst ?? 100 10 --
The user retaliates with much greater power against the target that last inflicted damage on it.
Scratch 40 100 35 --
Hard, pointed, and sharp claws rake the target to inflict damage.
Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Fury Cutter 40 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
6 Leer -- 100 30 100
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
9 Fury Cutter 40 95 20 --
The target is slashed with scythes or claws. Its power increases if it hits in succession.
14 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
17 Feint Attack 60 -- 20 --
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
22 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly reduce its Speed stat.
25 Metal Claw 50 95 35 10
The target is raked with steel claws. It may also raise the user's Attack stat.
30 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
33 Assurance 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
38 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
41 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
46 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
49 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
57 Iron Head 80 100 15 30
The user slams the target with its steel-hard head. It may also make the target flinch.
63 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
71 Guillotine ?? 30 5 --
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Hone Claws -- -- 15 --
The user sharpens its claws to boost its Attack stat and accuracy.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM47 Low Sweep 65 100 20 100
The user attacks the target's legs swiftly, reducing the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM63 Embargo -- 100 15 --
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
If the user moves after the target, this attack's power will be doubled.
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM95 Snarl 55 95 15 100
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Headbutt 70 100 15 30 Details
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mean Look -- -- 5 -- Details
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Psycho Cut 70 100 20 -- Details
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Pursuit 40 100 20 -- Details
An attack move that inflicts double damage if used on a target that is switching out of battle.
Quick Guard -- -- 15 -- Details
The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Revenge 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Sucker Punch 80 100 5 -- Details
This move enables the user to attack first. It fails if the target is not readying an attack, however.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dual Chop409015--
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Iron Head801001530
The user slams the target with its steel-hard head. It may also make the target flinch.
Knock Off6510025--
The user slaps down the target's held item, preventing that item from being used in the battle.
Low Kick??10020--
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Snatch----10--
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 490 65 125 100 60 70 70
Max Stats
Hindering Nature
Lv. 50 125 - 172 117 - 159 94 - 136 58 - 100 67 - 109 67 - 109
Lv. 100 240 - 334 229 - 314 184 - 269 112 - 197 130 - 215 130 - 215
Max Stats
Neutral Nature
Lv. 50 125 - 172 130 - 177 105 - 152 65 - 112 75 - 122 75 - 122
Lv. 100 240 - 334 255 - 349 205 - 299 125 - 219 145 - 239 145 - 239
Max Stats
Beneficial Nature
Lv. 50 125 - 172 143 - 194 115 - 167 71 - 123 82 - 134 82 - 134
Lv. 100 240 - 334 280 - 383 225 - 328 137 - 240 159 - 262 159 - 262

<--- #624
Pawniard
#626
Bouffalant
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