| Generation VI Level Up |
|
| — |
Pursuit |
 |
 |
40 |
100 |
20 |
-- |
| An attack move that inflicts double damage if used on a target that is switching out of battle. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 6 |
Rage |
 |
 |
20 |
100 |
20 |
-- |
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| 11 |
Fury Attack |
 |
 |
15 |
85 |
20 |
-- |
| The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| 16 |
Horn Attack |
 |
 |
65 |
100 |
25 |
-- |
| The target is jabbed with a sharply pointed horn to inflict damage. |
| 21 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly reduce its Speed stat. |
| 26 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
| An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. |
| 31 |
Head Charge |
 |
 |
120 |
100 |
15 |
-- |
| The user charges its head into its target, using its powerful guard hair. It also damages the user a little. |
| 36 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| 41 |
Megahorn |
 |
 |
120 |
85 |
10 |
-- |
| Using its tough and impressive horn, the user rams into the target with no letup. |
| 46 |
Reversal |
 |
 |
?? |
100 |
15 |
-- |
| An all-out attack that becomes more powerful the less HP the user has. |
| 50 |
Thrash |
 |
 |
120 |
100 |
10 |
-- |
| The user rampages and attacks for two to three turns. It then becomes confused, however. |
| 56 |
Swords Dance |
 |
 |
-- |
-- |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| 61 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 |
Taunt |
 |
 |
-- |
100 |
20 |
-- |
| The target is taunted into a rage that allows it to use only attack moves for three turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes those around it. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| TM40 |
Aerial Ace |
 |
 |
60 |
-- |
20 |
-- |
| The user confounds the target with speed, then slashes. The attack lands without fail. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| If the user moves after the target, this attack's power will be doubled. |
| TM67 |
Retaliate |
 |
 |
70 |
100 |
5 |
-- |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user must rest on the next turn. |
| TM71 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
| The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| TM75 |
Swords Dance |
 |
 |
-- |
-- |
20 |
-- |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. |
| TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| TM87 |
Swagger |
 |
 |
-- |
90 |
15 |
-- |
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM93 |
Wild Charge |
 |
 |
90 |
100 |
15 |
-- |
| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. |
TM94 (XY) HM06 (ORAS) |
Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| TM94 (ORAS) |
Secret Power |
 |
 |
70 |
100 |
20 |
30 |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| HM01 |
Cut |
 |
 |
50 |
95 |
30 |
-- |
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| HM03 |
Surf |
 |
 |
90 |
100 |
15 |
-- |
| It swamps the area around the user with a giant wave. It can also be used for crossing water. |
| HM04 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |
| Egg Moves (Details) |
| Amnesia |
 |
 |
-- |
-- |
20 |
-- |
Details |
| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
| Belch |
 |
 |
120 |
90 |
10 |
-- |
Details |
| The user lets out a damaging belch on the target. The user must eat a Berry to use this move. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Details |
| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. |
| Iron Head |
 |
 |
80 |
100 |
15 |
30 |
Details |
| The user slams the target with its steel-hard head. It may also make the target flinch. |
| Mud Shot |
 |
 |
55 |
95 |
15 |
100 |
Details |
| The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. |
| Mud-Slap |
 |
 |
20 |
100 |
10 |
100 |
Details |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Rock Climb |
 |
 |
90 |
85 |
20 |
20 |
Details |
| The user attacks the target by smashing into it with incredible force. It may also confuse the target. |
| Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Details |
| The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. |
| Stomp |
 |
 |
65 |
100 |
20 |
30 |
Details |
| The target is stomped with a big foot. It may also make the target flinch. |