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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex |
| This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Espurr Pokémon Scarlet & Violet data |
| Picture | ||
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| Abilities: Keen Eye - Infiltrator - Own Tempo (Hidden Ability) | |||||
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Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored. Hidden Ability (Available): Own Tempo: The Pokémon cannot be Confused while having this ability. |
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| Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? | ||
| 1,000,000 Points Medium Fast |
70 | 1 Speed Point(s) | Not Eligible/Known | ||
| Damage Taken | |||||||||||||||||
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| *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
| Wild Hold Item | Egg Groups | ||
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| Evolutionary Chain | |||
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| Locations - In-Depth Details | ||
| X | Route 6 Friend Safari | Details |
| Y | Route 6 Friend Safari | Details |
| Omega Ruby | Trade from X & Y | |
| Alpha Sapphire | Trade from X & Y | |
| Trainer Locations | Details | |
| Flavor Text | ||
| X | The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out. | |
| Y | It has enough psychic energy to blast everything within 300 feet of itself, but it has no control over its power. | |
| Omega Ruby | The organ that emits its intense psychic power is sheltered by its ears to keep power from leaking out. | |
| Alpha Sapphire | It has enough psychic energy to blast everything within 300 feet of itself, but it has no control over its power. | |
| Generation VI Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Scratch | ![]() |
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40 | 100 | 35 | -- | ||
| Hard, pointed, and sharp claws rake the target to inflict damage. | |||||||||
| — | Leer | ![]() |
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-- | 100 | 30 | 100 | ||
| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | |||||||||
| 5 | Covet | ![]() |
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60 | 100 | 25 | -- | ||
| The user endearingly approaches the target, then steals the target's held item. | |||||||||
| 9 | Confusion | ![]() |
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50 | 100 | 25 | 10 | ||
| The target is hit by a weak telekinetic force. It may also leave the target confused. | |||||||||
| 13 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
| 17 | Psybeam | ![]() |
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65 | 100 | 20 | 10 | ||
| The target is attacked with a peculiar ray. It may also cause confusion. | |||||||||
| 19 | Fake Out | ![]() |
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40 | 100 | 10 | 100 | ||
| An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | |||||||||
| 22 | Disarming Voice | ![]() |
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40 | -- | 15 | -- | ||
| Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. | |||||||||
| 25 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
| A unique attack that varies in type depending on the Pokémon using it. | |||||||||
| TM11 | Sunny Day | ![]() |
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-- | -- | 5 | -- | ||
| The user intensifies the sun for five turns, powering up Fire-type moves. | |||||||||
| TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
| TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
| TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
| The user creates a protective field that prevents status problems for five turns. | |||||||||
| TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| TM24 | Thunderbolt | ![]() |
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90 | 100 | 15 | 10 | ||
| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | |||||||||
| TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
| TM41 | Torment | ![]() |
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-- | 100 | 15 | -- | ||
| The user torments and enrages the target, making it incapable of using the same move twice in a row. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
| TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
| TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
| TM49 | Echoed Voice | ![]() |
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40 | 100 | 15 | -- | ||
| The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | |||||||||
| TM53 | Energy Ball | ![]() |
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90 | 100 | 10 | 10 | ||
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||||
| TM57 | Charge Beam | ![]() |
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50 | 90 | 10 | 70 | ||
| The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. | |||||||||
| TM66 | Payback | ![]() |
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50 | 100 | 10 | -- | ||
| If the user moves after the target, this attack's power will be doubled. | |||||||||
| TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
| A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
| TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
| TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| TM94 (ORAS) | Secret Power | ![]() |
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70 | 100 | 20 | 30 | ||
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
| TM97 | Dark Pulse | ![]() |
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80 | 100 | 15 | 20 | ||
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | |||||||||
| TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
| HM01 | Cut | ![]() |
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50 | 95 | 30 | -- | ||
| The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
| Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Assist | ![]() |
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-- | -- | 20 | -- | Details | |
| The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | ||||||||
| Barrier | ![]() |
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-- | -- | 20 | -- | Details | |
| The user throws up a sturdy wall that sharply raises its Defense stat. | ||||||||
| Trick | ![]() |
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-- | 100 | 10 | -- | Details | |
| The user catches the target off guard and swaps its held item with its own. | ||||||||
| Yawn | ![]() |
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-- | -- | 10 | -- | Details | |
| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. | ||||||||
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Covet | ![]() | ![]() | 60 | 100 | 25 | -- | ||
| The user endearingly approaches the target, then steals the target's held item. | ||||||||
| Gravity | ![]() | ![]() | -- | -- | 5 | -- | ||
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | ||||||||
| Heal Bell | ![]() | ![]() | -- | -- | 5 | -- | ||
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | ||||||||
| Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
| The user assists an ally by boosting the power of its attack. | ||||||||
| Iron Tail | ![]() | ![]() | 100 | 75 | 15 | 30 | ||
| The target is slammed with a steel-hard tail. It may also lower the target's Defense stat. | ||||||||
| Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
| Magic Room | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. | ||||||||
| Recycle | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user recycles a held item that has been used in battle so it can be used again. | ||||||||
| Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user mimics the target completely, copying the target's natural Ability. | ||||||||
| Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||||||||
| Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
| The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
| Snatch | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||||||||
| Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
| Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
| The user catches the target off guard and swaps its held item with its own. | ||||||||
| Wonder Room | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
| Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | ||||||||
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 355 | 62 | 48 | 54 | 63 | 60 | 68 | |
| Max Stats Hindering Nature |
Lv. 50 | 122 - 169 | 47 - 90 | 53 - 95 | 61 - 103 | 58 - 100 | 65 - 108 |
| Lv. 100 | 234 - 328 | 90 - 175 | 101 - 186 | 117 - 202 | 112 - 197 | 126 - 211 | |
| Max Stats Neutral Nature |
Lv. 50 | 122 - 169 | 53 - 100 | 59 - 106 | 68 - 115 | 65 - 112 | 73 - 120 |
| Lv. 100 | 234 - 328 | 101 - 195 | 113 - 207 | 131 - 225 | 125 - 219 | 141 - 235 | |
| Max Stats Beneficial Nature |
Lv. 50 | 122 - 169 | 58 - 110 | 64 - 116 | 74 - 126 | 71 - 123 | 80 - 132 |
| Lv. 100 | 234 - 328 | 111 - 214 | 124 - 227 | 144 - 247 | 137 - 240 | 155 - 258 | |
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