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 #142 Aerodactyl
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Aerodactyl
Japan: Ptera
プテラ
French: Ptéra
German: Aerodactyl
Korean: 프테라
National: #142
Central Kalos: #---
Coastal Kalos: #068
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Fossil Pokémon 5'11"
1.8m
130.1lbs
59kg
458,960
Abilities: Rock Head - Pressure - Unnerve (Hidden Ability)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Available through transfer):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
X Revive Old Amber
Y Revive Old Amber
Omega Ruby Revive from Old Amber
Alpha Sapphire Revive from Old Amber
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Iron Head  
Quite an appealing move.
Ice Fang  
Quite an appealing move.
Fire Fang  
Quite an appealing move.
Thunder Fang  
Quite an appealing move.
Wing Attack  
Quite an appealing move.
Supersonic  
Makes audience expect little of other contestants.
Bite
Badly startles the last Pokémon to act before the user.
Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
9 Roar  
Causes the user to move later on the next turn.
17 Agility  
Causes the user to move earlier on the next turn.
25 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
33 Crunch
Badly startles the last Pokémon to act before the user.
41 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
49 Sky Drop  
Temporarily stops the crowd from growing excited.
57 Iron Head  
Quite an appealing move.
65 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
73 Rock Slide
Startles all of the Pokémon to act before the user.
81 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Curse   Details
Causes the user to move later on the next turn.
Dragon Breath Details
Badly startles the last Pokémon to act before the user.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Roost   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Steel Wing   Details
Affected by how well the previous Pokémon's move went.
Tailwind   Details
Causes the user to move earlier on the next turn.
Whirlwind   Details
Causes the user to move later on the next turn.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 515 80 105 65 60 75 130
Max Stats
Hindering Nature
Lv. 50 140 - 187 99 - 141 63 - 105 58 - 100 72 - 114 121 - 163
Lv. 100 270 - 364 193 - 278 121 - 206 112 - 197 139 - 224 238 - 323
Max Stats
Neutral Nature
Lv. 50 140 - 187 110 - 157 70 - 117 65 - 112 80 - 127 135 - 182
Lv. 100 270 - 364 215 - 309 135 - 229 125 - 219 155 - 249 265 - 359
Max Stats
Beneficial Nature
Lv. 50 140 - 187 121 - 172 77 - 128 71 - 123 88 - 139 148 - 200
Lv. 100 270 - 364 236 - 339 148 - 251 137 - 240 170 - 273 291 - 394


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Aerodactyl
Japan: MegaPtera
メガプテラ
French: MegaPtéra
German: Mega-Aerodactyl
Korean: 메가프테라
National: #142
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Fossil Pokémon 0'04"
0.1m
0.7lbs
0.3kg
45 8,960
Abilities: Tough Claws
Tough Claws: Increases the power of moves that make physical contact by 33%
Damage Taken
*0.5 *0.5 *2 *2 *1 *2 *1 *0.5 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *2 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 615 80 135 85 70 95 150
Max Stats
Hindering Nature
Lv. 50 140 - 187 126 - 168 81 - 123 67 - 109 90 - 132 139 - 181
Lv. 100 270 - 364 247 - 332 157 - 242 130 - 215 175 - 260 274 - 359
Max Stats
Neutral Nature
Lv. 50 140 - 187 140 - 187 90 - 137 75 - 122 100 - 147 155 - 202
Lv. 100 270 - 364 275 - 369 175 - 269 145 - 239 195 - 289 305 - 399
Max Stats
Beneficial Nature
Lv. 50 140 - 187 154 - 205 99 - 150 82 - 134 110 - 161 170 - 222
Lv. 100 270 - 364 302 - 405 192 - 295 159 - 262 214 - 317 335 - 438

<--- #141
Kabutops
#143
Snorlax
--->

 
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