TM & HM Attacks |
|
TM06 |
Toxic |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM07 |
Hail |
 |
  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
TM10 |
Hidden Power |
 |
   |
|
An appealing move that can be used repeatedly without boring the audience. |
TM13 |
Ice Beam |
 |
 |
    |
Badly startles the last Pokémon to act before the user. |
TM14 |
Blizzard |
 |
 |
   |
Badly startles the last Pokémon to act before the user. |
TM15 |
Hyper Beam |
 |
    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
TM17 |
Protect |
 |
  |
|
Prevents the user from being startled one time this turn. |
TM18 |
Rain Dance |
 |
 |
|
Works better the more the crowd is excited. |
TM21 |
Frustration |
 |
  |
   |
Badly startles the last Pokémon to act before the user. |
TM26 |
Earthquake |
 |
  |
 |
Badly startles all Pokémon that successfully showed their appeal. |
TM27 |
Return |
 |
    |
|
Quite an appealing move. |
TM32 |
Double Team |
 |
 |
|
Gets the Pokémon pumped up. Helps prevent nervousness, too. |
TM39 |
Rock Tomb |
 |
   |
|
Makes audience expect little of other contestants. |
TM40 |
Aerial Ace |
 |
  |
|
Works great if the user goes first this turn. |
TM42 |
Facade |
 |
  |
|
Works great if the user goes last this turn. |
TM44 |
Rest |
 |
 |
|
Prevents the user from being startled until the turn ends. |
TM45 |
Attract |
 |
  |
|
Makes the remaining Pokémon nervous. |
TM48 |
Round |
 |
  |
|
Works well if it is the same type as the move used by the last Pokémon. |
TM55 |
Scald |
 |
  |
|
Makes the remaining Pokémon nervous. |
TM62 |
Acrobatics |
 |
 |
|
Works well if the user is pumped up. |
TM68 |
Giga Impact |
 |
    |
    |
Startles all other Pokémon. User cannot act in the next turn. |
TM78 |
Bulldoze |
 |
  |
  |
Badly startles the last Pokémon to act before the user. |
TM80 |
Rock Slide |
 |
  |
  |
Startles all of the Pokémon to act before the user. |
TM87 |
Swagger |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
TM88 |
Sleep Talk |
 |
 |
|
Effectiveness varies depending on when it is used. |
TM90 |
Substitute |
 |
  |
|
Prevents the user from being startled one time this turn. |
TM94 (ΩRαS) |
Secret Power |
 |
 |
|
Works well if the user is pumped up. |
TM100 |
Confide |
 |
   |
|
Brings down the energy of any Pokémon that have already used a move this turn. |
HM03 |
Surf |
 |
  |
  |
Startles all of the Pokémon to act before the user. |
HM05 |
Waterfall |
 |
    |
|
Quite an appealing move. |
HM07 (ΩRαS) |
Dive |
 |
  |
|
Prevents the user from being startled one time this turn. |