| Locations - In-Depth Details | 
	
		| Black | Undella Town (All Seasons, Surf), Undella Bay (Spring, Summer, Autumn - Surf) | Details | 
	
		| White | Undella Town (All Seasons, Surf), Undella Bay (Spring, Summer, Autumn - Surf) | Details | 
	
		| Black 2 | Undella Bay (Spring, Summer, Autumn), Route 21 (All) | Details | 
	
		| White 2 | Undella Bay (Spring, Summer, Autumn), Route 21 (All) | Details | 
	
		| Dream World | Sparkling Sea - Beginning | Details | 
	
		| Trainer Locations |  | Details | 
| Black/White Level Up | 
|
				| — | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| — | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
				| — | Signal Beam |  |  | 75 | 100 | 15 | 10 | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Bubble |  |  | 20 | 100 | 30 | -- | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| — | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 4 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 10 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 13 | Headbutt |  |  | 70 | 100 | 15 | -- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 19 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 22 | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 28 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 31 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 37 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 40 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
				| 46 | Aqua Ring |  |  | -- | -- | 20 | -- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 49 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| Black 2/White 2 Level Up | 
|
				| — | Psybeam |  |  | 65 | 100 | 20 | 10 | 
				| The target is attacked with a peculiar ray. It may also cause confusion. | 
				| — | Bullet Seed |  |  | 25 | 100 | 30 | -- | 
				| The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. | 
				| — | Signal Beam |  |  | 75 | 100 | 15 | 10 | 
				| The user attacks with a sinister beam of light. It may also confuse the target. | 
				| — | Tackle |  |  | 50 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Bubble |  |  | 20 | 100 | 30 | -- | 
				| A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. | 
				| — | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| — | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 3 | Supersonic |  |  | -- | 55 | 20 | -- | 
				| The user generates odd sound waves from its body. It may confuse the target. | 
				| 7 | Bubblebeam |  |  | 65 | 100 | 20 | -- | 
				| A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats. | 
				| 11 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 14 | Wing Attack |  |  | 60 | 100 | 35 | -- | 
				| The target is struck with large, imposing wings spread wide to inflict damage. | 
				| 16 | Headbutt |  |  | 70 | 100 | 15 | -- | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
				| 19 | Water Pulse |  |  | 60 | 100 | 20 | 20 | 
				| The user attacks the target with a pulsing blast of water. It may also confuse the target. | 
				| 23 | Wide Guard |  |  | -- | -- | 10 | -- | 
				| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | 
				| 27 | Take Down |  |  | 90 | 85 | 20 | -- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 32 | Agility |  |  | -- | -- | 30 | -- | 
				| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | 
				| 36 | Air Slash |  |  | 75 | 95 | 20 | -- | 
				| The user attacks with a blade of air that slices even the sky. It may also make the target flinch. | 
				| 39 | Aqua Ring |  |  | -- | -- | 20 | -- | 
				| The user envelops itself in a veil made of water. It regains some HP on every turn. | 
				| 46 | Bounce |  |  | 85 | 85 | 5 | 30 | 
				| The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. | 
				| 49 | Hydro Pump |  |  | 120 | 80 | 5 | -- | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM07 | Hail |  |  | -- | -- | 10 | -- | 
					| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM13 | Ice Beam |  |  | 95 | 100 | 10 | 10 | 
					| The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
| TM14 | Blizzard |  |  | 120 | 70 | 5 | 10 | 
					| A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM26 | Earthquake |  |  | 100 | 100 | 10 | -- | 
					| The user sets off an earthquake that strikes those around it. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | Rock Tomb |  |  | 50 | 80 | 10 | -- | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | Aerial Ace |  |  | 60 | -- | 20 | -- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM55 | Scald |  |  | 80 | 100 | 15 | 30 | 
					| The user shoots boiling hot water at its target. It may also leave the target with a burn. | 
| TM62 | Acrobatics |  |  | 55 | 100 | 15 | -- | 
					| The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM78 | Bulldoze |  |  | 60 | 100 | 20 | -- | 
					| The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
| TM80 | Rock Slide |  |  | 75 | 90 | 10 | -- | 
					| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| HM03 | Surf |  |  | 95 | 100 | 15 | -- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM05 | Waterfall |  |  | 80 | 100 | 15 | -- | 
					| The user charges at the target and may make it flinch. It can also be used to climb a waterfall. | 
| HM06 | Dive |  |  | 80 | 100 | 10 | -- | 
					| Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. | 
| Egg Moves (Details) | 
 
| Twister |  |  | 40 | 100 | 20 | -- | Details | 
				| The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. | 
| Hydro Pump |  |  | 120 | 80 | 5 | -- | Details | 
				| The target is blasted by a huge volume of water launched under great pressure. | 
| Haze |  |  | -- | -- | 30 | -- | Details | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| Slam |  |  | 80 | 75 | 20 | -- | Details | 
				| The target is slammed with a long tail, vines, etc., to inflict damage. | 
| Mud Sport |  |  | -- | -- | 15 | -- | Details | 
				| The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. | 
| Mirror Coat |  |  | ?? | 100 | 20 | -- | Details | 
				| A retaliation move that counters any special attack, inflicting double the damage taken. | 
| Water Sport |  |  | -- | -- | 15 | -- | Details | 
				| The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. | 
| Splash |  |  | -- | -- | 40 | -- | Details | 
				| The user just flops and splashes around to no effect at all... | 
| Wide Guard |  |  | -- | -- | 10 | -- | Details | 
				| The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. | 
| Amnesia |  |  | -- | -- | 20 | -- | Details | 
				| The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | 
| Gen III & IV Only Moves (Details) | 
|
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Brine |  |  | 65 | 100 | 10 | -- | Gen IV TM55 | 
				| If the target's HP is down to about half, this attack will hit with double the power. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Defog |  |  | -- | -- | 15 | -- | Gen IV HM05 DPt | 
				| A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. | 
| Whirlpool |  |  | 35 | 85 | 15 | 100 | Gen IV HM05 HGSS | 
				| Traps foes in a violent swirling whirlpool for four to five turns. | 
| Air Cutter |  |  | 55 | 95 | 25 | -- | Move Tutor - PtHGSS | 
				| The user launches razor-like wind to slash the opposing team. Critical hits land more easily. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Mud-slap |  |  | 20 | 100 | 10 | -- | Move Tutor - PtHGSS | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| String Shot |  |  | -- | 95 | 40 | -- | Move Tutor - HGSS | 
				| The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |