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 #310 Manectric
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Manectric
Japan: Raibolt
ライボルト
French: Élecsprint
German: Voltenso
Korean: 썬더볼트
National: #310
Central Kalos: #---
Coastal Kalos: #074
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Discharge Pokémon 4'11"
1.5m
88.6lbs
40.2kg
455,120
Abilities: Static - Lightningrod - Minus (Hidden Ability)
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Hidden Ability (Available):
Minus: When battling with Plus or Minus, Special Attack increases by 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Trade from Y
Friend Safari
Y Evolve Electrike
Friend Safari
Omega Ruby Evolve Electrike
Alpha Sapphire Evolve Electrike
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Electric Terrain  
Excites the audience a lot if used first.
Fire Fang  
Quite an appealing move.
Tackle  
Quite an appealing move.
Thunder Wave
Startles all of the Pokémon to act before the user.
Leer
Badly startles Pokémon that the audience has high expectations of.
Howl  
Works great if the user goes last this turn.
4 Thunder Wave
Startles all of the Pokémon to act before the user.
9 Leer
Badly startles Pokémon that the audience has high expectations of.
12 Howl  
Works great if the user goes last this turn.
17 Quick Attack  
Causes the user to move earlier on the next turn.
20 Spark  
Quite an appealing move.
25 Odor Sleuth  
Prevents the user from being startled one time this turn.
30 Bite
Badly startles the last Pokémon to act before the user.
37 Thunder Fang  
Quite an appealing move.
42 Roar  
Causes the user to move later on the next turn.
49 Discharge
Badly startles the last Pokémon to act before the user.
54 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
61 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
66 Thunder  
Works better the more the crowd is excited.
70 Electric Terrain  
Excites the audience a lot if used first.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Electric Terrain  
Excites the audience a lot if used first.
Fire Fang  
Quite an appealing move.
Tackle  
Quite an appealing move.
Thunder Wave
Startles all of the Pokémon to act before the user.
Leer
Badly startles Pokémon that the audience has high expectations of.
Howl  
Works great if the user goes last this turn.
4 Leer
Badly startles Pokémon that the audience has high expectations of.
7 Howl  
Works great if the user goes last this turn.
10 Quick Attack  
Causes the user to move earlier on the next turn.
13 Spark  
Quite an appealing move.
16 Odor Sleuth  
Prevents the user from being startled one time this turn.
19 Thunder Fang  
Quite an appealing move.
24 Bite
Badly startles the last Pokémon to act before the user.
30 Discharge
Badly startles the last Pokémon to act before the user.
36 Roar  
Causes the user to move later on the next turn.
42 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
48 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
54 Thunder  
Works better the more the crowd is excited.
60 Electric Terrain  
Excites the audience a lot if used first.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM57 Charge Beam  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Crunch Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Discharge Details
Badly startles the last Pokémon to act before the user.
Eerie Impulse Details
Badly startles the last Pokémon to act before the user.
Electro Ball   Details
Excites the audience a lot if used first.
Fire Fang   Details
Quite an appealing move.
Flame Burst   Details
Makes audience expect little of other contestants.
Headbutt   Details
Quite an appealing move.
Ice Fang   Details
Quite an appealing move.
Shock Wave   Details
Works great if the user goes first this turn.
Swift   Details
Works great if the user goes first this turn.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Thunder Fang   Details
Quite an appealing move.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 475 70 75 60 105 60 105
Max Stats
Hindering Nature
Lv. 50 130 - 177 72 - 114 58 - 100 99 - 141 58 - 100 99 - 141
Lv. 100 250 - 344 139 - 224 112 - 197 193 - 278 112 - 197 193 - 278
Max Stats
Neutral Nature
Lv. 50 130 - 177 80 - 127 65 - 112 110 - 157 65 - 112 110 - 157
Lv. 100 250 - 344 155 - 249 125 - 219 215 - 309 125 - 219 215 - 309
Max Stats
Beneficial Nature
Lv. 50 130 - 177 88 - 139 71 - 123 121 - 172 71 - 123 121 - 172
Lv. 100 250 - 344 170 - 273 137 - 240 236 - 339 137 - 240 236 - 339


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Manectric
Japan: MegaRaibolt
メガライボルト
French: MegaÉlecsprint
German: Mega-Voltenso
Korean: 메가썬더볼트
National: #310
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Discharge Pokémon 1'00"
0.3m
7.3lbs
3.3kg
45 5,120
Abilities: Intimidate
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 575 70 75 80 135 80 135
Max Stats
Hindering Nature
Lv. 50 130 - 177 72 - 114 76 - 118 126 - 168 76 - 118 126 - 168
Lv. 100 250 - 344 139 - 224 148 - 233 247 - 332 148 - 233 247 - 332
Max Stats
Neutral Nature
Lv. 50 130 - 177 80 - 127 85 - 132 140 - 187 85 - 132 140 - 187
Lv. 100 250 - 344 155 - 249 165 - 259 275 - 369 165 - 259 275 - 369
Max Stats
Beneficial Nature
Lv. 50 130 - 177 88 - 139 93 - 145 154 - 205 93 - 145 154 - 205
Lv. 100 250 - 344 170 - 273 181 - 284 302 - 405 181 - 284 302 - 405

<--- #309
Electrike
#311
Plusle
--->

 
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